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added a basic index.md for docs
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# Welcome to MKWF-Install documentation !
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# Welcome to MKWF-Install docs !
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This documentation is still under construction !
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## Introduction
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MKWF-Install is an installer written in [Python](https://www.python.org)
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with the objective to make Mario Kart Wii Mod way easier to create, customize and
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install, while staying as Nintendo copyright free as possible.
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## Advantage
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### Patching
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To create a mod in Mario Kart Wii, you would normally need to edit many repetitive
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files and convert them between many classic and Nintendo filetypes.
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This installer allow you to __describe how should a file be patched and transformed
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before being copied to the game__. For example, you can put a PNG image inside your
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mod, and set the installer to add write text on the image, paste another image on it,
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encode it into a TPL file (Nintendo equivalent type for image files), instead of
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having to convert it manually everytime you modify the image.
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The same thing apply for BMG files (files representing the game's text) that allow
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for decoding, modifying the entry based on a regexp or on the message id and encoding.
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cups icons are automatically generated too and combined to be easier to modify and
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ready without having to edit a very tall PNG file.
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### Custom Tracks
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This mod allow you to add a track by simply adding an entry in a json file, and copying
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the track file into a directory. No more need for patching manually all the texts, modifying
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all the cups to insert a track, and everything that come with it.
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### Configuration
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MKWF-Install allow you to configure even more one of the mods by letting you change
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their configuration. You can override the "Random: new tracks" options, filter or
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highlight the tracks only if they fit certains criteria, sort them, ...
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## Disadvantage
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MKWF-Install is not as fast as the alternatives since Python is far from being the
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fastest language, and because of all the customization, it needs to process many
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thing when doing an installation (Patching all the files, autogenerate files,
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convert the tracks to the game format).
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Despite this, it stays pretty fast, and it will primarily depend on the mod that is
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being installed (for example, Mario Kart Wii Faraphel will be slow because this mod
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try to be as Nintendo copyright free as possible, and so need to do many conversion,
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resulting in many time spent waiting for tracks conversion)
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