fixed an issue with a non-existing button trying to be updated and an error with the returned value of get_next_available_dir

This commit is contained in:
raphael60650 2021-11-21 00:27:13 +01:00
parent ec12374359
commit 80582311e1
2 changed files with 2 additions and 6 deletions

View file

@ -449,10 +449,6 @@ class Game:
self.patch_autoadd() self.patch_autoadd()
self.patch_tracks() self.patch_tracks()
self.gui.button_install_mod.grid(row=2, column=1, columnspan=2, sticky="NEWS")
self.gui.button_install_mod.config(
text=self.gui.translate("Install mod", " (v", self.ctconfig.version, ")"))
except: except:
self.gui.log_error() self.gui.log_error()
finally: finally:

View file

@ -140,8 +140,8 @@ def get_next_available_dir(parent_dir: str, dir_name: str) -> str:
final_dir_name = dir_name final_dir_name = dir_name
while True: while True:
path_dir = os.path.realpath(parent_dir + "/" + final_dir_name) path_dir = os.path.realpath(parent_dir + "/" + final_dir_name)
if not os.path.exists(path_dir): break if not os.path.exists(path_dir): return path_dir
final_dir_name = f"{dir_name} ({i})" final_dir_name = f"{dir_name} ({i})"
i += 1 i += 1
return parent_dir + "/" + final_dir_name