diff --git a/source/definition.py b/source/definition.py index c644c07..2c31fb6 100644 --- a/source/definition.py +++ b/source/definition.py @@ -70,13 +70,7 @@ trackname_color = { "SK64": "\\\\c{green}SK64\\\\c{off}", "SMG": "\\\\c{red2}SMG\\\\c{off}", "Spyro 1": "\\\\c{blue}Spyro 1\\\\c{off}", - - "Aléatoire:": "\\\\c{white}Aléatoire:", - "Random:": "\\\\c{white}Random:", - "Zufällig:": "\\\\c{white}Zufällig:", - "Casuale:": "\\\\c{white}Casuale:", - "Aleatorio:": "\\\\c{white}Aleatorio:", - + "Wii U": "\\\\c{red4}Wii U\\\\c{off}", "Wii": "\\\\c{blue}Wii\\\\c{off}", diff --git a/source/patch_bmg.py b/source/patch_bmg.py index 6a4f3d7..de1d438 100644 --- a/source/patch_bmg.py +++ b/source/patch_bmg.py @@ -46,10 +46,10 @@ def patch_bmg(self, gamefile): # gamefile est le fichier .szs trouvé dans le / with open("./file/ExtraCommon.txt", "w", encoding="utf8") as f: f.write("#BMG\n\n" - f" 703e\t= {self.translate('Random: All tracks', lang=bmglang)}\n" - f" 703f\t= {self.translate('Random: Original tracks', lang=bmglang)}\n" - f" 7040\t= {self.translate('Random: Custom Tracks', lang=bmglang)}\n" - f" 7041\t= {self.translate('Random: New tracks', lang=bmglang)}\n") + f" 703e\t= \\\\c{{white}}{self.translate('Random: All tracks', lang=bmglang)}\n" + f" 703f\t= \\\\c{{white}}{self.translate('Random: Original tracks', lang=bmglang)}\n" + f" 7040\t= \\\\c{{white}}{self.translate('Random: Custom Tracks', lang=bmglang)}\n" + f" 7041\t= \\\\c{{white}}{self.translate('Random: New tracks', lang=bmglang)}\n") for bmgtrack in bmgtracks.split("\n"): if "=" in bmgtrack: