From 925ca86c8df5924f5417966fa58178746f5f1fb1 Mon Sep 17 00:00:00 2001 From: raphael60650 Date: Sun, 1 Aug 2021 22:02:17 +0200 Subject: [PATCH] fixed division by 0 error, minimum color will be a bit more white --- scripts/minimap/obj_to_png.py | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/scripts/minimap/obj_to_png.py b/scripts/minimap/obj_to_png.py index 6daaf9f..3407d07 100644 --- a/scripts/minimap/obj_to_png.py +++ b/scripts/minimap/obj_to_png.py @@ -44,6 +44,10 @@ def get_display(scene_data: tuple) -> Image: pix = glReadPixels(0, 0, *display, GL_RGB, GL_UNSIGNED_BYTE) image = Image.frombytes(mode="RGB", size=display, data=pix) + + pygame.display.quit() + pygame.quit() + return image @@ -65,7 +69,7 @@ def draw_model(scene_scale, scene_trans, scene): elif height < min_height: min_height = height - min_height -= (max_height - min_height) // 4 + min_height -= (max_height - min_height) // 3 glBegin(GL_TRIANGLES) for face in mesh.faces: