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Fixed an issue where descriptive image (image on the bootscreen) would not be converted to .png and cause the installer to stop (missing / in directory path)
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parent
78464cc30e
commit
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1 changed files with 2 additions and 2 deletions
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@ -399,7 +399,7 @@ class Game:
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add=1)
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add=1)
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img.encode(file="./file/" + file, format=fc["img"][file])
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img.encode(file="./file/" + file, format=fc["img"][file])
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def patch_img_desc(self, img_desc_path: str = "./file/img_desc", dest_dir: str = "./file") -> None:
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def patch_img_desc(self, img_desc_path: str = "./file/img_desc/", dest_dir: str = "./file/") -> None:
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"""
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"""
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patch descriptive image used when the game boot
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patch descriptive image used when the game boot
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:param img_desc_path: directory where original part of the image are stored
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:param img_desc_path: directory where original part of the image are stored
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@ -409,7 +409,7 @@ class Game:
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il_16_9 = il.resize((832, 456))
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il_16_9 = il.resize((832, 456))
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il_4_3 = il.resize((608, 456))
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il_4_3 = il.resize((608, 456))
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for file_lang in glob.glob(img_desc_path + "??.png"):
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for file_lang in glob.glob(img_desc_path + "/??.png"):
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img_lang = Image.open(file_lang)
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img_lang = Image.open(file_lang)
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img_lang_16_9 = img_lang.resize((832, 456))
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img_lang_16_9 = img_lang.resize((832, 456))
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img_lang_4_3 = img_lang.resize((608, 456))
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img_lang_4_3 = img_lang.resize((608, 456))
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