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minimap color now have for minimum 1/3 of white (85 / 255)
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@ -69,6 +69,8 @@ def draw_model(scene_scale, scene_trans, scene):
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elif height < min_height:
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min_height = height
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min_height += (max_height - min_height) // 3
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glBegin(GL_TRIANGLES)
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for face in mesh.faces:
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for vertex_i in face:
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