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https://github.com/Faraphel/Atlas-Install.git
synced 2025-07-03 11:18:26 +02:00
"do everything button" now use a single thread instead of 3 threads for the 3 parts, allowing the program to stop if an error is raised
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parent
d71efc6b4e
commit
cf8d1bb20e
2 changed files with 12 additions and 11 deletions
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@ -148,7 +148,9 @@ class Game:
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self.region = region_id_to_name[self.region_ID] if self.region_ID in region_id_to_name else self.region
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self.region = region_id_to_name[self.region_ID] if self.region_ID in region_id_to_name else self.region
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@in_thread
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@in_thread
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def install_mod(self):
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def install_mod(self): self.nothread_install_mod()
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def nothread_install_mod(self):
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"""
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"""
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Patch the game to install the mod
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Patch the game to install the mod
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"""
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"""
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@ -348,7 +350,9 @@ class Game:
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finalise(f"./file/Common_R{bmglang}.txt", rbmgcommon)
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finalise(f"./file/Common_R{bmglang}.txt", rbmgcommon)
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@in_thread
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@in_thread
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def patch_file(self):
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def patch_file(self): self.nothread_patch_file()
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def nothread_patch_file(self):
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"""
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"""
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Prepare all files to install the mod (track, bmg text, descriptive image, ...)
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Prepare all files to install the mod (track, bmg text, descriptive image, ...)
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"""
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"""
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@ -108,7 +108,9 @@ class Gui:
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self.frame_game_path_action.columnconfigure(1, weight=1)
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self.frame_game_path_action.columnconfigure(1, weight=1)
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@in_thread
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@in_thread
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def use_path():
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def use_path(): nothread_use_path()
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def nothread_use_path():
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self.frame_action.grid_forget()
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self.frame_action.grid_forget()
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try:
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try:
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self.game.set_path(entry_game_path.get())
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self.game.set_path(entry_game_path.get())
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@ -132,14 +134,9 @@ class Gui:
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@in_thread
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@in_thread
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def do_everything():
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def do_everything():
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use_path().join()
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nothread_use_path()
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self.game.patch_file().join()
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self.game.nothread_patch_file()
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self.game.install_mod().join()
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self.game.nothread_install_mod()
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if messagebox.askyesno(self.translate("Experimental functionality"),
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self.translate("This will extract the selected ROM, prepare files and install mod. "
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"Do you wish to continue ?")):
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do_everything()
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self.button_do_everything = Button(self.frame_game_path_action, text=self.translate("Do everything"), relief=RIDGE, command=do_everything)
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self.button_do_everything = Button(self.frame_game_path_action, text=self.translate("Do everything"), relief=RIDGE, command=do_everything)
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self.button_do_everything.grid(row=1, column=2, sticky="NEWS")
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self.button_do_everything.grid(row=1, column=2, sticky="NEWS")
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