reversed from left to right image

This commit is contained in:
raphael60650 2021-08-02 20:34:32 +02:00
parent 6335514f0c
commit e149cbfcfb

View file

@ -34,7 +34,7 @@ def get_display(scene_data: tuple) -> Image:
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
gluPerspective(45, (display[0] / display[1]), 1, 500.0)
glTranslatef(0.0, 0.0, -6.5)
glRotatef(90, 1, 0, 0)
glRotatef(-90, 1, 0, 0)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
@ -70,7 +70,7 @@ def draw_model(scene_scale, scene_trans, scene):
elif height < min_height:
min_height = height
min_height += (max_height - min_height) // 3
min_height -= (max_height - min_height) // 3
glBegin(GL_TRIANGLES)
for face in mesh.faces:
@ -78,7 +78,7 @@ def draw_model(scene_scale, scene_trans, scene):
height = scene.vertices[vertex_i][color_axe]
color = 1
if max_height != 0:
color = 1 - ((height - min_height) / max_height)
color = ((height - min_height) / max_height)
glColor3f(color, color, color)
glVertex3f(*scene.vertices[vertex_i])