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variant have been renamed gameid_template and now allow to change the entire game id instead of only the end part.
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parent
423a02ce4c
commit
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4 changed files with 21 additions and 4 deletions
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@ -2,7 +2,7 @@
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"version": "v0.12",
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"name": "Mario Kart Wii Faraphel",
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"nickname": "MKWF",
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"variant": "60",
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"gameid_template": "RMC{{region}}60",
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"global_settings": {
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"include_track_if": {
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@ -278,7 +278,7 @@ class ExtractedGame:
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'',
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' <patch id="save_SD">',
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' <savegame clone="false"',
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f' external="/{RIIVOLUTION_FOLDER_NAME}/save/{"{$__gameid}{$__region}"}{mod_config.variant}"/>',
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f' external="/{RIIVOLUTION_FOLDER_NAME}/save/{self.original_game.get_patched_gameid(mod_config)}"/>',
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' </patch>',
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'</wiidisc>',
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))
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@ -67,11 +67,24 @@ class Game:
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except StopIteration as e:
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return e.value
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def get_patched_gameid(self, mod_config: ModConfig) -> str:
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"""
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:return: the patched game id
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"""
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region: str = self.wit_path.id[3]
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return mod_config.multiple_safe_eval(template=mod_config.gameid_template, args=["region"])(region=region)
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def edit(self, mod_config: ModConfig) -> Generator[Progress, None, None]:
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"""
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Edit some metadata about the game
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:param mod_config: the mod configuration
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"""
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yield Progress(description=_("TEXT_CHANGING_GAME_METADATA"), determinate=False)
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self.wit_path.edit(
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name=mod_config.name,
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game_id=self.wit_path.id[:4] + mod_config.variant
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game_id=self.get_patched_gameid(mod_config)
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)
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@staticmethod
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@ -5,6 +5,7 @@ from typing import Generator, Callable, Iterator, TYPE_CHECKING
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import json
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from PIL import Image
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from source.mkw.collection.Region import Region
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from source.utils import threaded
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from source.mkw import Tag
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from source.mkw.ModSettings.ModSettingsGroup import ModSettingsGroup
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@ -75,7 +76,7 @@ class ModConfig:
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name: str
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nickname: str = None
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version: str = "v1.0.0"
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variant: str = "01"
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gameid_template: "TemplateMultipleSafeEval" = "RMC{{region}}01"
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_tracks: list["Track | TrackGroup | dict"] = field(default_factory=list)
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default_track_attributes: dict[str, any] = field(default_factory=dict)
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@ -470,3 +471,6 @@ class ModConfig:
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# if there is more than the max amount of thread running, wait for one to finish
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while len(normalize_threads) > 0: yield from remove_finished_threads()
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# if there is no longer any track to add, wait for all process to finish
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def get_gameid(self, region: Region):
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pass
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