from . import wszst from .definition import * import glob import os region_id_to_name = { "J": "JAP", "P": "PAL", "K": "KO", "E": "USA" } class InvalidGamePath(Exception): def __init__(self): super().__init__("This path is not valid !") class InvalidFormat(Exception): def __init__(self): super().__init__("This game format is not supported !") class Game: def __init__(self, path: str, region_ID: str = "P", game_ID: str = "RMCP01"): if not os.path.exists(path): raise InvalidGamePath() self.extension = get_extension(path).upper() self.path = path self.region = region_id_to_name[region_ID] self.region_ID = region_ID self.game_ID = game_ID def extract_game(self): if self.extension == "DOL": self.path = os.path.realpath(self.path + "/../../") # main.dol is in PATH/sys/, so go back 2 dir upper elif self.extension in ["ISO", "WBFS", "CSIO"]: # Fiding a directory name that doesn't already exist directory_name, i = "MKWiiFaraphel", 1 while True: path_dir = os.path.realpath(self.path + f"/../{directory_name}") if not (os.path.exists(path_dir)): break directory_name, i = f"MKWiiFaraphel ({i})", i + 1 wszst.extract(self.path, path_dir) self.path = path_dir if os.path.exists(self.path + "/DATA"): self.path += "/DATA" self.extension = "DOL" else: raise InvalidFormat() if glob.glob(self.path + "/files/rel/lecode-???.bin"): # if a LECODE file is already here raise Warning("ROM Already patched") # warning already patched with open(self.path + "/setup.txt") as f: setup = f.read() setup = setup[setup.find("!part-id = ") + len("!part-id = "):] self.game_ID = setup[:setup.find("\n")] self.region_ID = self.game_ID[3] self.region = region_id_to_name[self.region_ID] if self.region_ID in region_id_to_name else self.region def install_mod(self): pass def convert_to(self, format: str = "FST"): """ :param format: game format (ISO, WBFS, ...) :return: converted game path """