from pathlib import Path from typing import Generator from source.mkw.ModConfig import ModConfig from source.wt import szs from source.wt.wit import WITPath, Region, Extension def extract_autoadd(extracted_game: Path | str, destination_path: Path | str) -> Path: """ Extract all the autoadd files from the game to destination_path :param extracted_game: path of the extracted game :param destination_path: directory where the autoadd files will be extracted :return: directory where the autoadd files were extracted """ yield {"description": "Extracting autoadd files...", "determinate": False} szs.autoadd(extracted_game / "files/Race/Course/", destination_path) def install_mystuff(extracted_game: Path | str) -> None: """ Install mystuff directory :param extracted_game: the extracted game :return: """ yield {"description": "Installing MyStuff directory...", "determinate": False} class Game: def __init__(self, path: Path | str): self.wit_path = WITPath(path) def is_mkw(self) -> bool: """ Return True if the game is Mario Kart Wii, False otherwise :return: is the game a MKW game """ return self.wit_path.analyze()["dol_is_mkw"] == 1 def is_vanilla(self) -> bool: """ Return True if the game is vanilla, False if the game is modded :return: if the game is not modded """ return not any(self.wit_path[f"./files/rel/lecode-{region.value}.bin"].exists() for region in Region) def extract(self, dest: Path | str) -> Generator[dict, None, Path]: """ Extract the game to the destination directory. If the game is a FST, just copy to the destination :param dest: destination directory """ gen = self.wit_path.progress_extract_all(dest) for gen_data in gen: yield { "description": f'EXTRACTING - {gen_data["percentage"]}% - (estimated time remaining: ' f'{gen_data["estimation"] if gen_data["estimation"] is not None else "-:--"})', "maximum": 100, "value": gen_data["percentage"], "determinate": True } try: next(gen) except StopIteration as e: return e.value def get_output_directory(self, dest: Path | str, mod_config: ModConfig) -> Path: """ Return the directory where the game will be installed :param mod_config: mod configuration :return: directory where the game will be installed """ dest = Path(dest) extracted_game: Path = Path(dest / f"{mod_config.nickname} {mod_config.version}") dest_name: str = extracted_game.name # if the directory already exist, add a number to the name i: int = 0 while extracted_game.exists(): i += 1 extracted_game = extracted_game.with_name(dest_name + f" ({i})") return extracted_game def install_mod(self, dest: Path, mod_config: ModConfig, output_type: Extension) -> Generator[dict, None, None]: """ Patch the game with the mod :dest: destination directory :mod_config: mod configuration :output_type: type of the destination game """ # create a cache directory for some files cache_directory: Path = Path("./.cache") cache_directory.mkdir(parents=True, exist_ok=True) # get the directory where the game will be extracted extracted_game: Path = self.get_output_directory(dest, mod_config) yield from self.extract(extracted_game) yield from extract_autoadd(extracted_game, cache_directory / "autoadd/") yield from install_mystuff(extracted_game)