from typing import Generator, IO from source.mkw.Patch import * from source.safe_eval import safe_eval, multiple_safe_eval class Patch: """ Represent a patch object """ def __init__(self, path: Path | str, mod_config: "ModConfig", special_file: dict[str, IO] = None): self.path = Path(path) self.mod_config = mod_config self.special_file = special_file if special_file is not None else {} def __repr__(self) -> str: return f"<{self.__class__.__name__} {self.path}>" def safe_eval(self, template: str, multiple: bool = False, env: dict[str, any] = None) -> str: """ Safe eval with a patch environment :param multiple: should the expression be a multiple safe eval or a single safe eval :param env: other variable that are allowed in the safe_eval :param template: template to evaluate :return: the result of the evaluation """ return (multiple_safe_eval if multiple else safe_eval)( template, env={"mod_config": self.mod_config} | (env if env is not None else {}), ) def install(self, extracted_game: "ExtractedGame") -> Generator[dict, None, None]: """ patch a game with this Patch :param extracted_game: the extracted game """ from source.mkw.Patch.PatchDirectory import PatchDirectory yield {"description": f"Installing the patch", "determinate": False} # take all the files in the root directory, and patch them into the game. # Patch is not directly applied to the root to avoid custom configuration # on the base directory. for file in self.path.iterdir(): pathname = file.relative_to(self.path) yield from PatchDirectory(self, str(pathname)).install(extracted_game, extracted_game.path / pathname)