import json from source.definition import gamelang_to_lang with open("./translation.json", encoding="utf-8") as f: translation_dict = json.load(f) class Translator: def __init__(self, common): self.common = common def translate(self, *texts, gamelang: str = None) -> str: """ translate text into an another language in translation.json file :param self: object needing translation to get its language :param texts: all text to convert :param gamelang: force a destination language to convert track :return: translated text """ lang = gamelang_to_lang.get(gamelang, self.common.option.language) if lang not in translation_dict: return "".join(texts) # if no translation language is found _lang_trad = translation_dict[lang] translated_text = "" for text in texts: if text in _lang_trad: translated_text += _lang_trad[text] else: print(f"No translation found for ({lang}) {text}") translated_text += text return translated_text