from .definition import * import subprocess def sha1(file, autoadd_path: str = "./file/auto-add/") -> str: """ :param autoadd_path: directory where is autoadd directory :param file: track file to check sha1 :return: track's sha1 """ return subprocess.run(["./tools/szs/wszst", "SHA1", file, "--autoadd-path", autoadd_path], check=True, creationflags=CREATE_NO_WINDOW, stdout=subprocess.PIPE).stdout.decode().split(" ")[0] def normalize(src_file: str, dest_dir: str = "./file/Track/", dest_name: str = "%N.szs", output_format: str = "szs", autoadd_path: str = "./file/auto-add/") -> None: """ convert a track into an another format :param src_file: source file :param dest_dir: destination directory :param dest_name: destination filename (%N mean same name as src_file) :param output_format: format of the destination track :param autoadd_path: path of the auto-add directory """ subprocess.run(["./tools/szs/wszst", "NORMALIZE", src_file, "--DEST", dest_dir+dest_name, "--"+output_format, "--overwrite", "--autoadd-path", autoadd_path], creationflags=CREATE_NO_WINDOW, stderr=subprocess.PIPE) def wit_extract(file: str, dest_dir: str) -> None: """ extract the game into a directory :param file: game's file to extract (can be WBFS, ISO, CISO) :param dest_dir: where to extract the game """ subprocess.run(["./tools/wit/wit", "EXTRACT", get_nodir(file), "--DEST", dest_dir], creationflags=CREATE_NO_WINDOW, cwd=get_dir(file)) def create(file: str) -> None: """ convert a directory into a szs file :param file: create a .szs file from the directory {file}.d """ subprocess.run(["./tools/szs/wszst", "CREATE", get_nodir(file) + ".d", "-d", get_nodir(file), "--overwrite"], creationflags=CREATE_NO_WINDOW, cwd=get_dir(file), check=True, stdout=subprocess.PIPE) def str_patch(path: str) -> None: """ Patch the main.dol file :param path: path to the game """ subprocess.run(["./tools/szs/wstrt", "patch", get_nodir(path) + "/sys/main.dol", "--clean-dol", "--add-lecode"], creationflags=CREATE_NO_WINDOW, cwd=get_dir(path), check=True, stdout=subprocess.PIPE) def lec_patch(path: str, lecode_file: str = f"./tmp/lecode-PAL.bin", dest_lecode_file: str = f"./files/rel/lecode-PAL.bin", game_track_path: str = "./files/Race/Course/", move_track_path: str = "./files/Race/Course/", ctfile_path: str = "./tmp/CTFILE.txt", lpar_path: str = "./tmp/lpar-default.txt") -> None: """ Patch the file with a lecode file (this is the adding track part) :param path: path to the game file :param lecode_file: path to the lecode file :param dest_lecode_file: destination of the lecode file :param game_track_path: subpath to the track directory :param move_track_path: where are stored the track to move :param ctfile_path: where is the ctfile (track and cup definition) :param lpar_path: where is the lpar_path (game modification like speed, speedometer, ...) """ subprocess.run( ["./tools/szs/wlect", "patch", lecode_file, "-od", dest_lecode_file, "--track-dir", game_track_path, "--move-tracks", move_track_path, "--le-define", ctfile_path, "--lpar", lpar_path, "--overwrite"], creationflags=CREATE_NO_WINDOW, cwd=path, check=True, stdout=subprocess.PIPE) def edit(file: str, region_ID: str = "P", name: str = "Mario Kart Wii") -> None: """ Edit game property like region or name :param file: game's file :param region_ID: new region_ID :param name: new name """ subprocess.run(["./tools/wit/wit", "EDIT", get_nodir(file), "--id", f"RMC{region_ID}60", "--name", name, "--modify", "ALL"], creationflags=CREATE_NO_WINDOW, cwd=get_dir(file), check=True, stdout=subprocess.PIPE) def autoadd(file: str, dest_dir: str) -> None: """ Create an auto_add directory from a game file :param file: the game's path :param dest_dir: directory where to store autoadd file """ subprocess.run(["./tools/szs/wszst", "AUTOADD", get_nodir(file) + "/files/Race/Course/", "--DEST", dest_dir], creationflags=CREATE_NO_WINDOW, cwd=get_dir(file), check=True, stdout=subprocess.PIPE) def bmg_encode(file: str) -> None: """ Encode a txt file into a bmg file :param file: txt file to convert """ subprocess.run(["./tools/szs/wbmgt", "ENCODE", get_nodir(file), "--overwrite"], creationflags=CREATE_NO_WINDOW, cwd=get_dir(file)) def bmg_cat(path: str, subfile: str = ".d/message/Common.bmg") -> str: """ read a bmg file :param path: path to a szs file :param subfile: path to a subdirectory :return: bmg definition """ return subprocess.run(["./tools/szs/wbmgt", "CAT", get_nodir(path) + subfile], creationflags=CREATE_NO_WINDOW, cwd=get_dir(path), check=True, stdout=subprocess.PIPE).stdout.decode() def wit_copy(src_path, dst_path, format: str = "ISO") -> None: """ Copy the game into an another format :param src_path: original game path :param dst_path: new game path :param format: format for the new game """ subprocess.run(["./tools/wit/wit", "COPY", get_nodir(src_path), "--DEST", get_nodir(dst_path), f"--{format.lower()}", "--overwrite"], creationflags=CREATE_NO_WINDOW, cwd=get_dir(dst_path), check=True, stdout=subprocess.PIPE) def ctc_patch_bmg(bmgs: list, ctfile: str = "./file/CTFILE.txt"): """ Patch a bmg file with a ctfile with OVERWRITE option :param bmgs: all bmg files :param ctfile: the ctfile path :return: combined bmg """ bmg_cmd = [] for bmg in bmgs: bmg_cmd.extend(["--patch-bmg", f"OVERWRITE={bmg}"]) return subprocess.run( ["tools/szs/wctct", "bmg", "--le-code", "--long", ctfile, *bmg_cmd], creationflags=CREATE_NO_WINDOW, check=True, stdout=subprocess.PIPE).stdout.decode() def img_encode(src_file: str, format: str) -> None: """ Encode an .png image into a new format :param src_file: .png image :param format: new image format """ subprocess.run(["./tools/szs/wimgt", "ENCODE", src_file, "-x", format, "--overwrite"], creationflags=CREATE_NO_WINDOW, check=True, stdout=subprocess.PIPE) def szs_extract(file: str, dest_dir: str) -> None: """ Extract an szs in a directory :param file: .szs file :param dest_dir: directory where to extract the file """ subprocess.run(["./tools/szs/wszst", "EXTRACT", get_nodir(file), "--DEST", dest_dir+".d"], creationflags=CREATE_NO_WINDOW, cwd=get_dir(file))