Atlas-Install/source/mkw/ExtractedGame.py

319 lines
13 KiB
Python

import hashlib
import shutil
from io import BytesIO
from pathlib import Path
from typing import Generator, IO, TYPE_CHECKING
from source import file_block_size
from source.mkw import PathOutsideAllowedRange
from source.mkw.ModConfig import ModConfig
from source.mkw.Patch.Patch import Patch
from source.mkw.collection.Extension import Extension
from source.progress import Progress
from source.utils import comp_dict_changes
from source.wt import szs, lec, wit
from source.wt.wstrt import StrPath
from source.translation import translate as _
if TYPE_CHECKING:
from source.mkw.Game import Game
RIIVOLUTION_FOLDER_NAME: str = "riivolution"
class ExtractedGame:
"""
Class that represents an extracted game
"""
def __init__(self, path: "Path | str", original_game: "Game" = None):
self.path = Path(path)
self.original_game = original_game
self._special_file: dict[str, IO] = {}
def extract_autoadd(self, destination_path: "Path | str") -> Generator[Progress, None, None]:
"""
Extract all the autoadd files from the game to destination_path
:param destination_path: directory where the autoadd files will be extracted
"""
yield Progress(description=_("TEXT_EXTRACTING_AUTOADD"), determinate=False)
szs.autoadd(self.path / "files/Race/Course/", destination_path)
def extract_original_tracks(self, destination_path: "Path | str") -> Generator[Progress, None, None]:
"""
Move all the original tracks to the destination path
:param destination_path: destination of the track
"""
destination_path = Path(destination_path)
destination_path.mkdir(parents=True, exist_ok=True)
original_tracks: list[Path] = list((self.path / "files/Race/Course/").glob("*.szs"))
yield Progress(
determinate=True,
max_step=len(original_tracks),
set_step=0,
)
for track_file in original_tracks:
yield Progress(description=_("TEXT_EXTRACTING_ORIGINAL_TRACKS") % track_file.name, step=1)
if not (destination_path / track_file.name).exists(): track_file.rename(destination_path / track_file.name)
else: track_file.unlink()
def install_mystuff(self, mystuff_path: "Path | str") -> Generator[Progress, None, None]:
"""
Install mystuff directory. If any files of the game have the same name as a file at the root of the MyStuff
Patch, then it is copied.
:mystuff_path: path to the MyStuff directory
:return:
"""
yield Progress(description=_("TEXT_INSTALLING_MYSTUFF") % mystuff_path)
mystuff_path = Path(mystuff_path)
mystuff_rootfiles: dict[str, Path] = {}
for mystuff_subpath in mystuff_path.glob("*"):
if mystuff_subpath.is_file(): mystuff_rootfiles[mystuff_subpath.name] = mystuff_subpath
else: shutil.copytree(mystuff_subpath, self.path / f"files/{mystuff_subpath.name}", dirs_exist_ok=True)
for game_file in filter(lambda file: file.is_file(), (self.path / "files/").rglob("*")):
if (mystuff_file := mystuff_rootfiles.get(game_file.name)) is None: continue
shutil.copy(mystuff_file, game_file)
def install_multiple_mystuff(self, mystuff_paths: list["Path | str"]) -> Generator[Progress, None, None]:
"""
Install multiple mystuff patch
:param mystuff_paths: paths to all the mystuff patch
"""
yield Progress(determinate=True, max_step=len(mystuff_paths), set_step=0)
for mystuff_path in mystuff_paths:
yield Progress(step=1)
yield from self.install_mystuff(mystuff_path)
def prepare_special_file(self, mod_config: ModConfig) -> Generator[Progress, None, None]:
"""
Prepare special files for the patch
:return: the special files dict
"""
yield Progress(description=_("TEXT_PREPARING_SPECIAL_FILE") % "ct_icons", determinate=False)
ct_icons = BytesIO()
mod_config.get_full_cticon().save(ct_icons, format="PNG")
ct_icons.seek(0)
self._special_file["ct_icons"] = ct_icons
def prepare_dol(self) -> Generator[Progress, None, None]:
"""
Prepare main.dol and StaticR.rel files (clean them and add lecode)
"""
yield Progress(description=_("TEXT_PREPARING_MAIN_DOL"), determinate=False)
StrPath(self.path / "sys/main.dol").patch(clean_dol=True, add_lecode=True)
def recreate_all_szs(self) -> Generator[Progress, None, None]:
"""
Repack all the .d directory into .szs files.
"""
all_extracted_szs: list[Path] = list(filter(lambda path: path.is_dir(), self.path.rglob("*.d")))
yield Progress(
determinate=True,
max_step=len(all_extracted_szs),
set_step=0,
)
for extracted_szs in all_extracted_szs:
# for every directory that end with a .d in the extracted game, recreate the szs
yield Progress(
description=_("TEXT_REPACKING_ARCHIVE") % extracted_szs.relative_to(self.path),
step=1
)
szs.create(extracted_szs, extracted_szs.with_suffix(".szs"), overwrite=True)
shutil.rmtree(str(extracted_szs.resolve()))
def patch_lecode(self, mod_config: ModConfig, cache_directory: Path | str,
cttracks_directory: Path | str, ogtracks_directory: Path | str) -> Generator[Progress, None, None]:
"""
install lecode on the mod
:param cttracks_directory: directory to the customs tracks
:param ogtracks_directory: directory to the originals tracks
:param cache_directory: Path to the cache
:param mod_config: mod configuration
"""
yield Progress(description=_("TEXT_PATCHING_LECODE"), determinate=False)
cache_directory = Path(cache_directory)
cttracks_directory = Path(cttracks_directory)
ogtracks_directory = Path(ogtracks_directory)
# write ctfile data to a file in the cache
ct_file = (cache_directory / "ctfile.lpar")
ct_file.write_text(mod_config.get_ctfile(template="-"))
lpar_dir: Path = mod_config.path.parent / "_LPAR/"
lpar: Path = lpar_dir / mod_config.multiple_safe_eval(mod_config.lpar_template)()
if not lpar.is_relative_to(lpar_dir): raise PathOutsideAllowedRange(lpar, lpar_dir)
for lecode_file in (self.path / "files/rel/").glob("lecode-*.bin"):
lec.patch(
lecode_file=lecode_file,
ct_file=ct_file,
lpar=lpar,
game_tracks_directory=self.path / "files/Race/Course/",
copy_tracks_directories=[ogtracks_directory, cttracks_directory]
)
def _install_all_patch(self, mod_config: ModConfig, patch_directory_name: str) -> Generator[Progress, None, None]:
"""
for all directory that are in the root of the mod, and don't start with an underscore,
for all the subdirectory named by the patch_directory_name, apply the patch
:param mod_config: the mod to install
"""
patch_directories: list[Path] = []
for part_directory in mod_config.get_mod_directory().glob("[!_]*"):
for patch_directory in part_directory.glob(patch_directory_name):
patch_directories.append(patch_directory)
yield Progress(determinate=True, max_step=len(patch_directories)+1, set_step=0)
for patch_directory in patch_directories:
yield Progress(step=1)
yield from Patch(patch_directory, mod_config, self._special_file).install(self)
def install_all_prepatch(self, mod_config: ModConfig) -> Generator[Progress, None, None]:
"""
Install all patchs of the mod_config into the game.
Used before the lecode patch is applied
:param mod_config: the mod to install
"""
yield from self._install_all_patch(mod_config, "_PREPATCH/")
def install_all_patch(self, mod_config: ModConfig) -> Generator[Progress, None, None]:
"""
Install all patchs of the mod_config into the game.
Used after the lecode patch is applied
:param mod_config: the mod to install
"""
yield from self._install_all_patch(mod_config, "_PATCH/")
def convert_to(self, output_type: Extension) -> Generator[Progress, None, wit.WITPath | None]:
"""
Convert the extracted game to another format
:param output_type: path to the destination of the game
:output_type: format of the destination game
"""
yield Progress(description=_("TEXT_CONVERT_GAME_TO") % output_type.name, determinate=False)
if output_type == Extension.FST: return
destination_file = self.path.with_suffix(self.path.suffix + output_type.value)
dest_stem: str = destination_file.stem
i: int = 0
while destination_file.exists():
i += 1
destination_file = destination_file.with_stem(dest_stem + f" ({i})")
converted_game: wit.WITPath = wit.copy(
source_directory=self.path,
destination_file=destination_file,
)
yield Progress(description=_("TEXT_DELETING_EXTRACTED_GAME"), determinate=False)
shutil.rmtree(self.path)
return converted_game
def convert_to_riivolution(self, mod_config: ModConfig, old_hash_map: dict[str, str]
) -> Generator[Progress, None, None]:
"""
Convert the extracted game into a riivolution patch
:param mod_config: the mod configuration
:param old_hash_map: hash map of all the games files created before all the modifications
"""
new_hash_map = yield from self.get_hash_map()
game_files: list[Path] = list(filter(lambda file: file.is_file(), self.path.rglob("*")))
yield Progress(
description=_("TEXT_CONVERTING_TO_RIIVOLUTION"),
determinate=True,
max_step=len(game_files),
set_step=0,
)
# get the files difference between the original game and the patched game
diff_hash_map: dict[str, Path] = comp_dict_changes(old_hash_map, new_hash_map)
for file in game_files:
yield Progress(step=1)
# if the file have not being patched, delete it
if str(file.relative_to(self.path)) not in diff_hash_map:
file.unlink()
# get riivolution configuration content
riivolution_config_content = "\n".join((
'<wiidisc version="1">',
' <id game="RMC" disc="0" version="0"> </id>',
'',
' <options>',
f' <section name="{str(mod_config)}">',
' <option id="CT" name="Custom Tracks" default="1">',
' <choice name="Enabled"> <patch id="mod"/> </choice>',
' </option>',
' <option id="save_SD" name="Save on SD" default="1">',
' <choice name="Enabled"> <patch id="save_SD"/> </choice>',
' </option>',
' <option id="my_stuff" name="My Stuff" default="1">',
' <choice name="Enabled"> <patch id="my_stuff"/> </choice>',
' </option>',
' </section>',
' </options>',
'',
' <patch id="mod">',
f' <folder disc="/" external="/{self.path.name}/files/" recursive="true" create="true"/>',
f' <folder disc="" external="/{self.path.name}/sys/" recursive="true" create="true"/>',
' </patch>',
'',
' <patch id="my_stuff">',
f' <folder external="/{RIIVOLUTION_FOLDER_NAME}/MyStuff/" recursive="false"/>',
f' <folder external="/{RIIVOLUTION_FOLDER_NAME}/MyStuff/" disc="/"/>',
' </patch>',
'',
' <patch id="save_SD">',
' <savegame clone="false"',
f' external="/{RIIVOLUTION_FOLDER_NAME}/save/{self.original_game.get_patched_gameid(mod_config)}"/>',
' </patch>',
'</wiidisc>',
))
# get riivolution configuration path
riivolution_config_path: Path = self.path.parent / f"{RIIVOLUTION_FOLDER_NAME}/{str(mod_config)}.xml"
riivolution_config_path.parent.mkdir(parents=True, exist_ok=True)
riivolution_config_path.write_text(riivolution_config_content, encoding="utf-8")
def get_hash_map(self) -> Generator[Progress, None, dict[str, str]]:
"""
Return a dictionary associating all the game subfiles to a hash
:return: a dictionary associating all the game subfiles to a hash
"""
md5_map: dict[str, str] = {}
game_files: list[Path] = list(filter(lambda fp: fp.is_file(), self.path.rglob("*")))
yield Progress(
determinate=True,
max_step=len(game_files),
set_step=0
)
for fp in game_files:
hasher = hashlib.md5()
rel_path: str = str(fp.relative_to(self.path))
yield Progress(
description=_("TEXT_CALCULATING_HASH") % rel_path,
step=1
)
with open(fp, "rb") as file:
while block := file.read(file_block_size):
hasher.update(block)
md5_map[rel_path] = hasher.hexdigest()
return md5_map