Atlas-Install/source/wt/img.py

60 lines
1.8 KiB
Python

from source.wt import *
tools_path = tools_szs_dir / "wimgt"
_tools_run = get_tools_run_function(tools_path)
_tools_run_popen = get_tools_run_popen_function(tools_path)
@better_wt_error(tools_path)
def encode_data(image_data: bytes, transform: str = "CMPR") -> bytes:
"""
Convert the image data and return the encoded image data
:param image_data: the original image data
:param transform: the type of the image encoding
:return: the encoded image data
"""
process = _tools_run_popen("ENCODE", "-", "--transform", transform, "--DEST", "-")
stdout, _ = process.communicate(input=image_data)
if process.returncode != 0:
raise WTError(tools_path, process.returncode)
return stdout
@better_wt_error(tools_path)
def decode_data(image_data: bytes) -> bytes:
"""
Convert the game image data and return the decoded image data
:param image_data: the original game image data
:return: the decoded image data
"""
process = _tools_run_popen("DECODE", "-", "--DEST", "-")
stdout, _ = process.communicate(input=image_data)
if process.returncode != 0:
raise WTError(tools_path, process.returncode)
return stdout
class IMGPath:
"""
Represent a path to a normal image, that can be converted into game image data
"""
__slots__ = ("path", )
def __init__(self, path: Path | str):
self.path: Path = Path(path)
def get_encoded_data(self, transform: str = "CMPR") -> bytes:
"""
Convert the image and return the encoded image data
:transform: the type of the image encoding
:return: the data of the encoded image
"""
# using "-" for destination allow for output in the stdout
return _tools_run("ENCODE", self.path, "--transform", transform, "--DEST", "-")