Atlas-Install/source/Gui/__init__.py

160 lines
9.9 KiB
Python

from tkinter import messagebox, filedialog, ttk
from threading import Thread
from tkinter import *
import os
from source.CT_Config import CT_Config
from source.Game.exception import *
from source.Option import Option
from source.Game import Game
class Gui:
def __init__(self):
self.root = Tk()
self.option = Option()
self.option.load_from_file("./option.json")
self.ctconfig = CT_Config()
self.ctconfig.load_ctconfig_file("./ct_config.json")
self.is_dev_version = False # Is this installer version a dev ?
self.stringvar_language = StringVar(value=self.option.language)
self.stringvar_game_format = StringVar(value=self.option.format)
self.boolvar_disable_download = BooleanVar(value=self.option.disable_download)
self.boolvar_del_track_after_conv = BooleanVar(value=self.option.del_track_after_conv)
self.boolvar_dont_check_for_update = BooleanVar(value=self.option.dont_check_for_update)
self.boolvar_dont_check_track_sha1 = BooleanVar(value=self.option.dont_check_track_sha1)
self.intvar_process_track = IntVar(value=self.option.process_track)
self.boolvar_use_1star_track = BooleanVar(value=True)
self.boolvar_use_2star_track = BooleanVar(value=True)
self.boolvar_use_3star_track = BooleanVar(value=True)
self.stringvar_mark_track_from_version = StringVar(value="None")
self.root.title(self.translate("MKWFaraphel Installer"))
self.root.resizable(False, False)
self.root.iconbitmap(bitmap="./icon.ico")
if not(self.boolvar_dont_check_for_update.get()): self.check_update()
self.menu_bar = Menu(self.root)
self.root.config(menu=self.menu_bar)
self.menu_language = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Language"), menu=self.menu_language)
self.menu_language.add_radiobutton(label="Français", variable=self.stringvar_language, value="fr", command=lambda: self.option.edit("language", "fr", need_restart=True))
self.menu_language.add_radiobutton(label="English", variable=self.stringvar_language, value="en", command=lambda: self.option.edit("language", "en", need_restart=True))
self.menu_format = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Format"), menu=self.menu_format)
self.menu_format.add_radiobutton(label=self.translate("FST (Directory)"), variable=self.stringvar_game_format, value="FST", command=lambda: self.option.edit("format", "FST"))
self.menu_format.add_radiobutton(label="ISO", variable=self.stringvar_game_format, value="ISO", command=lambda: self.option.edit("format", "ISO"))
self.menu_format.add_radiobutton(label="CISO", variable=self.stringvar_game_format, value="CISO", command=lambda: self.option.edit("format", "CISO"))
self.menu_format.add_radiobutton(label="WBFS", variable=self.stringvar_game_format, value="WBFS", command=lambda: self.option.edit("format", "WBFS"))
self.menu_trackselection = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Track selection"), menu=self.menu_trackselection)
self.menu_trackselection.add_checkbutton(label=self.translate("Select"," 1 ","star"), variable=self.boolvar_use_1star_track)
self.menu_trackselection.add_checkbutton(label=self.translate("Select"," 2 ","stars"), variable=self.boolvar_use_2star_track)
self.menu_trackselection.add_checkbutton(label=self.translate("Select"," 3 ","stars"), variable=self.boolvar_use_3star_track)
self.menu_trackselection.add_separator()
self.menu_marktrackversion = Menu(self.menu_trackselection, tearoff=0)
self.menu_trackselection.add_cascade(label=self.translate("Mark all tracks from version"), menu=self.menu_marktrackversion)
self.menu_marktrackversion.add_radiobutton(label=self.translate("None"), variable=self.stringvar_mark_track_from_version, value="None")
for version in self.ctconfig.all_version:
self.menu_marktrackversion.add_radiobutton(label=f"v{version}", variable=self.stringvar_mark_track_from_version, value=version)
self.menu_advanced = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Advanced"), menu=self.menu_advanced)
self.menu_advanced.add_checkbutton(label=self.translate("Disable downloads"), variable=self.boolvar_disable_download, command=lambda: self.option.edit("disable_download", self.boolvar_disable_download))
self.menu_advanced.add_checkbutton(label=self.translate("Delete track after wu8 to szs conversion"), variable=self.boolvar_del_track_after_conv, command=lambda: self.option.edit("del_track_after_conv", self.boolvar_del_track_after_conv))
self.menu_advanced.add_checkbutton(label=self.translate("Don't check for update"), variable=self.boolvar_dont_check_for_update, command=lambda: self.option.edit("dont_check_for_update", self.boolvar_dont_check_for_update))
self.menu_advanced.add_checkbutton(label=self.translate("Don't check track's sha1"), variable=self.boolvar_dont_check_track_sha1, command=lambda: self.option.edit("dont_check_track_sha1",self.boolvar_dont_check_track_sha1))
self.menu_advanced.add_separator()
self.menu_advanced.add_command(label=self.translate("Number of track conversion process", " :"))
self.menu_advanced.add_radiobutton(label=self.translate("1 ", "process"), variable=self.intvar_process_track, value=1, command=lambda: self.option.edit("process_track", 1))
self.menu_advanced.add_radiobutton(label=self.translate("2 ", "process"), variable=self.intvar_process_track, value=2, command=lambda: self.option.edit("process_track", 2))
self.menu_advanced.add_radiobutton(label=self.translate("4 ", "process"), variable=self.intvar_process_track, value=4, command=lambda: self.option.edit("process_track", 4))
self.menu_advanced.add_radiobutton(label=self.translate("8 ", "process"), variable=self.intvar_process_track, value=8, command=lambda: self.option.edit("process_track", 8))
self.frame_language = Frame(self.root)
self.frame_language.grid(row=1, column=1, sticky="E")
self.frame_game_path = LabelFrame(self.root, text=self.translate("Original game"))
self.frame_game_path.grid(row=2, column=1)
entry_game_path = Entry(self.frame_game_path, width=50)
entry_game_path.grid(row=1, column=1, sticky="NEWS")
def select_path():
path = filedialog.askopenfilename(filetypes=((self.translate("Wii game"),
r"*.iso *.wbfs main.dol *.wia *.ciso"),))
if os.path.exists(path):
entry_game_path.delete(0, END)
entry_game_path.insert(0, path)
Button(self.frame_game_path, text="...", relief=RIDGE, command=select_path).grid(row=1, column=2, sticky="NEWS")
self.frame_game_path_action = Frame(self.frame_game_path) # Extract and do everything button
self.frame_game_path_action.grid(row=2, column=1, columnspan=2, sticky="NEWS")
self.frame_game_path_action.columnconfigure(1, weight=1)
def use_path():
def func():
self.frame_action.grid_forget()
try:
self.game = Game(path = entry_game_path.get())
self.progress(show=True, indeter=True, statut=self.translate("Extracting the game..."))
self.game.extract()
self.frame_action.grid(row=3, column=1, sticky="NEWS")
except InvalidGamePath:
messagebox.showerror(self.translate("Error"), self.translate("The file path in invalid"))
except InvalidFormat:
messagebox.showerror(self.translate("Error"), self.translate("This game's format is invalid"))
except:
self.log_error()
finally:
self.progress(show=False)
t = Thread(target=func)
t.setDaemon(True)
t.start()
return t
self.button_game_extract = Button(self.frame_game_path_action, text=self.translate("Extract file"),
relief=RIDGE, command=use_path)
self.button_game_extract.grid(row=1, column=1, sticky="NEWS")
def do_everything():
def func():
use_path().join()
self.game.patch_file(self).join()
self.game.install_mod(self).join()
if messagebox.askyesno(self.translate("Experimental functionality"),
self.translate("This will extract the selected ROM, prepare files and install mod. "
"Do you wish to continue ?")):
t = Thread(target=func)
t.setDaemon(True)
t.start()
self.button_do_everything = Button(self.frame_game_path_action, text=self.translate("Do everything"), relief=RIDGE, command=do_everything)
self.button_do_everything.grid(row=1, column=2, sticky="NEWS")
self.frame_action = LabelFrame(self.root, text=self.translate("Action"))
self.button_prepare_file = Button(self.frame_action, text=self.translate("Prepare files"), relief=RIDGE, command=lambda: self.game.patch_file(self), width=45)
self.button_prepare_file.grid(row=1, column=1, columnspan=2, sticky="NEWS")
self.button_install_mod = Button(self.frame_action, text=self.translate("Install mod"), relief=RIDGE, command=lambda: self.game.install_mod(self), width=45)
# Install mod button will only appear after prepare file step
self.progressbar = ttk.Progressbar(self.root)
self.progresslabel = Label(self.root)
from .check_update import check_update
from .log_error import log_error
from .progress import progress
from .restart import restart
from .state_button import state_button
from .translate import translate