mirror of
https://github.com/Faraphel/Atlas-Install.git
synced 2025-07-03 19:28:25 +02:00
619 lines
26 KiB
Python
619 lines
26 KiB
Python
from PIL import Image, ImageDraw, ImageFont
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import shutil
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import glob
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from source.definition import *
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from source.wszst import *
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from source.Error import *
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from source.Track import Track
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class Game:
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def __init__(self, common, path: str = "", region_ID: str = "P", game_ID: str = "RMCP01"):
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"""
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Class about the game code and its treatment.
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:param path: path of the game file / directory
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:param region_ID: game's region id (P for PAL, K for KOR, ...)
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:param game_ID: game's id (RMCP01 for PAL, ...)
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:param common: common class to access all other element
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"""
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if not os.path.exists(path) and path: raise InvalidGamePath()
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self.extension = None
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self.path = path
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self.set_path(path)
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self.region = region_id_to_name[region_ID]
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self.region_ID = region_ID
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self.game_ID = game_ID
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self.common = common
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def set_path(self, path: str) -> None:
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"""
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Change game path
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:param path: game's file
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"""
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self.extension = get_extension(path).upper()
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self.path = path
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def convert_to(self, format: str = "FST") -> None:
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"""
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Convert game to an another format
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:param format: game format (ISO, WBFS, ...)
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"""
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if format in ["ISO", "WBFS", "CISO"]:
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path_game_format: str = os.path.realpath(self.path + f"/../{self.common.ct_config.nickname} v{self.common.ct_config.version}." + format.lower())
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wit.copy(src_path=self.path, dst_path=path_game_format, format=format)
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shutil.rmtree(self.path)
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self.path = path_game_format
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self.common.gui_main.progress(statut=self.common.translate("Changing game's ID"), add=1)
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wit.edit(
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file=self.path,
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region_ID=self.region_ID,
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game_variant=self.common.ct_config.game_variant,
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name=f"{self.common.ct_config.name} {self.common.ct_config.version}"
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)
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def extract(self) -> None:
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"""
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Extract game file in the same directory.
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"""
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if self.extension == "DOL":
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self.path = os.path.realpath(self.path + "/../../") # main.dol is in PATH/sys/, so go back 2 dir upper
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elif self.extension in ["ISO", "WBFS", "CSIO"]:
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# Fiding a directory name that doesn't already exist
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path_dir = get_next_available_dir(
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parent_dir=self.path + f"/../",
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dir_name=f"{self.common.ct_config.nickname} v{self.common.ct_config.version}"
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)
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wit.extract(file=self.path, dst_dir=path_dir)
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self.path = path_dir
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if os.path.exists(self.path + "/DATA"): self.path += "/DATA"
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self.extension = "DOL"
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else:
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raise InvalidFormat()
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if glob.glob(self.path + "/files/rel/lecode-???.bin"): # if a LECODE file is already here
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raise RomAlreadyPatched() # warning already patched
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if os.path.exists(self.path + "/setup.txt"):
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with open(self.path + "/setup.txt") as f: setup = f.read()
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setup = setup[setup.find("!part-id = ") + len("!part-id = "):]
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self.game_ID = setup[:setup.find("\n")]
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self.region_ID = self.game_ID[3]
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self.region = region_id_to_name[self.region_ID] if self.region_ID in region_id_to_name else self.region
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def count_patch_subfile_operation(self) -> int:
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"""
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count all the step patching subfile will take (for the progress bar)
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:return: number of step estimated
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"""
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# This part is used to estimate the max_step
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extracted_file = []
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max_step = 1
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def count_rf(path):
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nonlocal max_step
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max_step += 1
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if get_extension(path) == "szs":
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if not (os.path.realpath(path) in extracted_file):
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extracted_file.append(os.path.realpath(path))
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max_step += 1
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fs = self.common.ct_config.file_structure
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for fp in fs:
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for f in glob.glob(self.path + "/files/" + fp, recursive=True):
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if type(fs[fp]) == str:
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count_rf(path=f)
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elif type(fs[fp]) == dict:
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for nf in fs[fp]:
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if type(fs[fp][nf]) == str:
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count_rf(path=f)
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elif type(fs[fp][nf]) == list:
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for ffp in fs[fp][nf]: count_rf(path=f)
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return max_step
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def install_patch_subfile(self) -> None:
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"""
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patch subfile as indicated in the file_structure.json file (for file structure)
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"""
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extracted_file = []
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self.common.gui_main.progress(show=True, indeter=False, statut=self.common.translate("Modifying subfile..."), add=1)
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def replace_file(path, file, subpath="/") -> None:
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"""
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Replace subfile in the .szs file
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:param path: path to the .szs file
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:param file: file to replace
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:param subpath: directory between .szs file and file inside to replace
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"""
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self.common.gui_main.progress(statut=self.common.translate("Editing", "\n", get_nodir(path)), add=1)
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extension = get_extension(path)
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source_file = f"{self.common.ct_config.pack_path}/file/{file}"
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dest_file = path
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if extension == "szs":
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if os.path.realpath(path) not in extracted_file:
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szs.extract(file=path)
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extracted_file.append(os.path.realpath(path))
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szs_extract_path = path + ".d"
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if os.path.exists(szs_extract_path + subpath):
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dest_file = szs_extract_path + subpath
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if subpath[-1] == "/": dest_file += get_nodir(file)
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elif path[-1] == "/": dest_file += get_nodir(file)
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shutil.copyfile(source_file, dest_file)
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fs = self.common.ct_config.file_structure
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for fp in fs:
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for f in glob.glob(self.path + "/files/" + fp, recursive=True):
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if type(fs[fp]) == str:
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replace_file(path=f, file=fs[fp])
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elif type(fs[fp]) == dict:
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for nf in fs[fp]:
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if type(fs[fp][nf]) == str:
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replace_file(path=f, subpath=nf, file=fs[fp][nf])
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elif type(fs[fp][nf]) == list:
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for ffp in fs[fp][nf]: replace_file(path=f, subpath=nf, file=ffp)
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for file in extracted_file:
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self.common.gui_main.progress(statut=self.common.translate("Recompilating", "\n", get_nodir(file)), add=1)
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szs.create(file=file)
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shutil.rmtree(file + ".d", ignore_errors=True)
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def install_copy_mystuff(self) -> None:
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"""
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copy MyStuff directory into the game *before* patching the game
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"""
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self.common.gui_main.progress(show=True, indeter=False, statut=self.common.translate("Copying MyStuff..."), add=1)
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mystuff_folder = self.common.gui_main.stringvar_mystuff_folder.get()
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if mystuff_folder and mystuff_folder != "None":
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# replace game's file by files with the same name in the MyStuff root
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mystuff_files = {}
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for mystuff_file in glob.glob(f"{mystuff_folder}/*"): # for every file at the root of the mystuff folder
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basename = os.path.basename(mystuff_file)
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if os.path.isfile(mystuff_file):
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# replace the game files with the file at mystuff's root
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mystuff_files[basename] = mystuff_file
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else:
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# if this is a dict, simply copy it into the game files
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shutil.copytree(mystuff_file, f"{self.path}/files/{basename}/", dirs_exist_ok=True)
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for game_file in glob.glob(f"{self.path}/files/**/*", recursive=True):
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basename = os.path.basename(game_file)
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if basename in mystuff_files:
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mystuff_file = mystuff_files[basename]
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shutil.copy(mystuff_file, game_file)
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print(f"copied {mystuff_file} to {game_file}")
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def install_patch_maindol(self) -> None:
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"""
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patch the main.dol file to allow the addition of LECODE.bin file
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"""
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self.common.gui_main.progress(statut=self.common.translate("Patch main.dol"), add=1)
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region_id = self.common.ct_config.region if self.common.gui_main.is_using_official_config() else self.common.ct_config.cheat_region
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wstrt.patch(path=self.path, region_id=region_id)
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def install_patch_lecode(self) -> None:
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"""
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configure and add the LECODE.bin file to the mod
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"""
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self.common.gui_main.progress(statut=self.common.translate("Patch lecode.bin"), add=1)
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fileprocess_placement = self.common.ct_config.file_process.get("placement", {})
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lpar_path = fileprocess_placement.get("lpar_dir", "")
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lpar_path = (
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f"{self.common.ct_config.pack_path}/file/{lpar_path}/"
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f"lpar-{'debug' if self.common.gui_main.boolvar_use_debug_mode.get() else 'normal'}.txt"
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)
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lecode_file = fileprocess_placement.get("lecode_bin_dir", "")
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lecode_file = f"{self.common.ct_config.pack_path}/file/{lecode_file}/lecode-{self.region}.bin"
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lec.patch(
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lecode_file=lecode_file,
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dest_lecode_file=f"{self.path}/files/rel/lecode-{self.region}.bin",
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game_track_path=f"{self.path}/files/Race/Course/",
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copy_track_paths=[f"./file/Track/"],
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move_track_paths=[f"{self.path}/files/Race/Course/"],
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ctfile_path="./file/CTFILE.txt",
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lpar_path=lpar_path,
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)
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def install_convert_rom(self) -> None:
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"""
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convert the rom to the selected game format
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"""
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output_format = self.common.gui_main.stringvar_game_format.get()
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self.common.gui_main.progress(statut=self.common.translate("Converting to", " ", output_format), add=1)
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self.convert_to(output_format)
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def install_mod(self) -> None:
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"""
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Patch the game to install the mod
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"""
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try:
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max_step = 5 + self.count_patch_subfile_operation()
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# PATCH main.dol and PATCH lecode.bin, converting, changing ID, copying MyStuff Folder
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self.common.gui_main.progress(statut=self.common.translate("Installing mod..."), max=max_step, step=0)
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self.install_copy_mystuff()
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self.install_patch_subfile()
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self.install_patch_maindol()
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self.install_patch_lecode()
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self.install_convert_rom()
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messagebox.showinfo(self.common.translate("End"), self.common.translate("The mod have been installed !"))
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except Exception as e:
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self.common.log_error()
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raise e
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finally:
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self.common.gui_main.progress(show=False)
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self.common.gui_main.quit()
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def patch_autoadd(self, auto_add_dir: str = "./file/auto-add") -> None:
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"""
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Create the autoadd directory used to convert wbz track into szs
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:param auto_add_dir: autoadd directory
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"""
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if os.path.exists(auto_add_dir): shutil.rmtree(auto_add_dir)
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szs.autoadd(path=self.path, dest_dir=auto_add_dir)
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def create_extra_common(self, bmgtracks: str, extra_common_path: str = "./file/ExtraCommon.txt") -> None:
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"""
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this function create an "extra common" file : it contain modification about the original tracks name
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(the color modification) and allow the modification to be applied by overwritting the normal common
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file by this one.
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:param bmgtracks: bmg containing the track list
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:param extra_common_path: destination path to the extra common file
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"""
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with open(extra_common_path, "w", encoding="utf8") as f:
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f.write("#BMG\n")
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for bmgtrack in bmgtracks.split("\n"):
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if "=" in bmgtrack:
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prefix = ""
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track_name = bmgtrack[bmgtrack.find("= ") + 2:]
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if "T" in bmgtrack[:bmgtrack.find("=")]:
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if not self.common.ct_config.keep_original_track: continue
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start_track_id: int = bmgtrack.find("T") # index where the bmg track definition start
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track_id = bmgtrack[start_track_id:start_track_id + 3]
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if track_id[1] in "1234": # if the track is a original track from the wii
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prefix = "Wii"
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if prefix in Track.tags_color:
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prefix = "\\\\c{" + Track.tags_color[prefix] + "}" + prefix + "\\\\c{off}"
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prefix += " "
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elif track_id[1] in "5678": # if the track is a retro track from the original game
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prefix, *track_name = track_name.split(" ")
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track_name = " ".join(track_name)
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if prefix in Track.tags_color:
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prefix = "\\\\c{" + Track.tags_color[prefix] + "}" + prefix + "\\\\c{off}"
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prefix += " "
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track_id = hex(bmgID_track_move[track_id])[2:]
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else: # Arena
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start_track_id: int = bmgtrack.find("U") # index where the bmg arena definition start
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track_id = bmgtrack[start_track_id:start_track_id + 3]
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if track_id[1] == "2": # if this is the retro cup of arenas
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prefix, *track_name = track_name.split(" ")
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track_name = " ".join(track_name)
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if prefix in Track.tags_color:
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prefix = "\\\\c{" + Track.tags_color[prefix] + "}" + prefix + "\\\\c{off}"
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prefix += " "
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if not self.common.ct_config.add_original_track_prefix: prefix = ""
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f.write(f" {track_id}\t= {prefix}{track_name}\n")
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if not self.common.ct_config.keep_original_track:
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for cup_index, cup in enumerate(self.common.ct_config.get_all_cups(), start=1):
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if cup_index > 8: break # only keep the 8 first cup
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for track_index, track in enumerate(cup.get_tracks(), start=1):
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f.write(
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f" T{cup_index}{track_index}\t= "
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f"{track.get_track_formatted_name(filter_highlight=self.common.ct_config.filter_track_highlight)}"
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f"\n"
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)
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for arena in self.common.ct_config.arenas:
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f.write(
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f" U{arena.special[1:]}\t= "
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f"{arena.get_track_formatted_name(filter_highlight=self.common.ct_config.filter_track_highlight)}"
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f"\n"
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)
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def patch_bmg(self, gamefile: str) -> None:
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"""
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Patch bmg file (text file)
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:param gamefile: an .szs file where file will be patched
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"""
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bmg_replacement = {
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"MOD_NAME": self.common.ct_config.name,
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"MOD_NICKNAME": self.common.ct_config.nickname,
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"MOD_VERSION": self.common.ct_config.version,
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"MOD_CUSTOMIZED": "" if self.common.gui_main.is_using_official_config() else "(custom)",
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"ONLINE_SERVICE": "Wiimmfi",
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}
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bmglang = gamefile[-len("E.txt"):-len(".txt")] # Langue du fichier
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self.common.gui_main.progress(statut=self.common.translate("Patching text", " ", bmglang), add=1)
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szs.extract(file=gamefile)
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bmgmenu = bmg.cat(path=gamefile, subfile=".d/message/Menu.bmg") # Menu.bmg
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trackheader = "#--- standard track names"
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trackend = "2328"
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bmgtracks = bmg.cat(path=gamefile, subfile=".d/message/Common.bmg") # Common.bmg
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bmgtracks = bmgtracks[bmgtracks.find(trackheader) + len(trackheader):bmgtracks.find(trackend)]
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self.create_extra_common(bmgtracks=bmgtracks, extra_common_path="./file/ExtraCommon.txt")
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bmgcommon = ctc.patch_bmg(ctfile="./file/CTFILE.txt",
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bmgs=[gamefile + ".d/message/Common.bmg", "./file/ExtraCommon.txt"])
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rbmgcommon = ctc.patch_bmg(ctfile="./file/RCTFILE.txt",
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bmgs=[gamefile + ".d/message/Common.bmg", "./file/ExtraCommon.txt"])
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shutil.rmtree(gamefile + ".d")
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def process_bmg_replacement(bmg_content: str, bmg_language: str) -> str:
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"""
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This function apply the file_process to the bmg file. This allow text modification useful to
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change menu text (Wiimmfi for example) and the Wiimm's cup.
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:param bmg_content: content of the bmg to process
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:param bmg_language: language of the bmg file
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:return: the replaced bmg file
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"""
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for bmg_process in self.common.ct_config.file_process.get("bmg", []):
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if "language" in bmg_process and bmg_language not in bmg_process["language"]:
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continue
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for data, data_replacement in bmg_process["data"].items():
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for key, replacement in bmg_replacement.items():
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data_replacement = data_replacement.replace("{"+key+"}", replacement)
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if bmg_process["mode"] == "overwrite_id":
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start_line = f"\n\t{data} = "
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start_pos = bmg_content.find(start_line)
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if start_pos != -1:
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end_pos = bmg_content[start_pos:].find("\n")
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bmg_content = (
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bmg_content[:start_pos] +
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start_line + data_replacement +
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bmg_content[end_pos:]
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)
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else:
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bmg_content = f"{bmg_content}\n{start_line}{data_replacement}\n"
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elif bmg_process["mode"] == "replace_text":
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bmg_content = bmg_content.replace(data, data_replacement)
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return bmg_content
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def save_bmg(file: str, bmg_content: str) -> None:
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"""
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Save and encode the bmg
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:param file: name of the bmg-text to save
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:param bmg_content: content to save in the bmg-text
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"""
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with open(file, "w", encoding="utf-8") as f: f.write(bmg_content)
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bmg.encode(file)
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os.remove(file)
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fileprocess_placement = self.common.ct_config.file_process.get("placement", {})
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bmg_dir = fileprocess_placement.get("bmg_patch_dir", "")
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bmg_dir = f"{self.common.ct_config.pack_path}/file/{bmg_dir}"
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os.makedirs(get_dir(bmg_dir), exist_ok=True)
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save_bmg(f"{bmg_dir}/Menu_{bmglang}.txt", process_bmg_replacement(bmgmenu, bmglang))
|
|
save_bmg(f"{bmg_dir}/Common_{bmglang}.txt", process_bmg_replacement(bmgcommon, bmglang))
|
|
save_bmg(f"{bmg_dir}/Common_R{bmglang}.txt", process_bmg_replacement(rbmgcommon, bmglang))
|
|
|
|
def patch_all_bmg(self) -> None:
|
|
for file in glob.glob(f"{self.path}/files/Scene/UI/MenuSingle_?.szs"):
|
|
self.patch_bmg(file)
|
|
|
|
def patch_file(self):
|
|
"""
|
|
Prepare all files to install the mod (track, bmg text, descriptive image, ...)
|
|
"""
|
|
try:
|
|
os.makedirs(f"{self.common.ct_config.pack_path}/file/Track-WU8/", exist_ok=True)
|
|
|
|
max_step = (
|
|
len(self.common.ct_config.file_process.get("img_encode", {})) +
|
|
self.common.ct_config.get_tracks_count() +
|
|
3 +
|
|
len("EGFIS")
|
|
)
|
|
|
|
self.common.gui_main.progress(
|
|
show=True,
|
|
indeter=False,
|
|
statut=self.common.translate("Converting files"),
|
|
max=max_step, step=0
|
|
)
|
|
self.common.gui_main.progress(statut=self.common.translate("Configurating LE-CODE"), add=1)
|
|
self.common.ct_config.create_ctfile()
|
|
|
|
self.generate_cticons()
|
|
self.generate_all_image()
|
|
self.patch_image()
|
|
self.patch_all_bmg()
|
|
self.patch_autoadd()
|
|
self.patch_tracks()
|
|
|
|
except Exception as e:
|
|
self.common.log_error()
|
|
raise e
|
|
|
|
finally:
|
|
self.common.gui_main.progress(show=False)
|
|
|
|
def generate_cticons(self):
|
|
fileprocess_placement = self.common.ct_config.file_process.get("placement", {})
|
|
file = fileprocess_placement.get("ct_icons", "ct_icons.tpl.png")
|
|
file = f"{self.common.ct_config.pack_path}/file/{file}"
|
|
|
|
os.makedirs(get_dir(file), exist_ok=True)
|
|
self.common.ct_config.get_cticon().save(file)
|
|
|
|
def patch_image(self) -> None:
|
|
"""
|
|
Convert .png image into the format wrote in convert_file
|
|
"""
|
|
|
|
img_encode = self.common.ct_config.file_process.get("img_encode", {})
|
|
image_amount = len(img_encode)
|
|
|
|
for i, (file, data) in enumerate(img_encode.items()):
|
|
self.common.gui_main.progress(
|
|
statut=self.common.translate("Converting images") + f"\n({i + 1}/{image_amount}) {file}",
|
|
add=1
|
|
)
|
|
|
|
img.encode(
|
|
file=f"{self.common.ct_config.pack_path}/file/{file}",
|
|
format=data.get("format", "TEX.RGB565"),
|
|
dest_file=f"{self.common.ct_config.pack_path}/file/{data.get('dest', None)}"
|
|
)
|
|
|
|
def generate_image(self, generator: dict) -> Image.Image:
|
|
def get_layer_xy(layer: dict) -> tuple:
|
|
return (
|
|
int(layer.get("x", 0) * generator["width"]),
|
|
int(layer.get("y", 0) * generator["height"])
|
|
)
|
|
|
|
def get_layer_bbox(layer: dict) -> tuple:
|
|
return (
|
|
int(layer.get("x_start", 0) * generator["width"]),
|
|
int(layer.get("y_start", 0) * generator["height"]),
|
|
int(layer.get("x_end", 1) * generator["width"]),
|
|
int(layer.get("y_end", 1) * generator["height"])
|
|
)
|
|
|
|
def get_layer_size(layer: dict) -> tuple:
|
|
x1, y1, x2, y2 = get_layer_bbox(layer)
|
|
return x2-x1, y2-y1
|
|
|
|
image = Image.new(
|
|
generator.get("format", "RGB"),
|
|
(generator["width"], generator["height"]),
|
|
tuple(generator.get("color", [0]))
|
|
)
|
|
draw = ImageDraw.Draw(image)
|
|
|
|
for layer in generator["layers"]:
|
|
if "type" not in layer: continue
|
|
if layer["type"] == "color":
|
|
draw.rectangle(
|
|
get_layer_bbox(layer),
|
|
tuple(layer.get("color", [0]))
|
|
)
|
|
if layer["type"] == "image":
|
|
layer_image = Image.open(f'{self.common.ct_config.pack_path}/file/{layer["path"]}')
|
|
layer_image = layer_image.resize(get_layer_size(layer)).convert("RGBA")
|
|
image.paste(
|
|
layer_image,
|
|
box=get_layer_bbox(layer),
|
|
mask=layer_image
|
|
)
|
|
if layer["type"] == "text":
|
|
font = ImageFont.truetype(
|
|
font=f'{self.common.ct_config.pack_path}/file/{layer["font"]}' if "font" in layer else None,
|
|
size=int(layer.get("text_size", 0.1) * generator["height"]),
|
|
)
|
|
draw.text(
|
|
get_layer_xy(layer),
|
|
text=layer.get("text", "<Missing text>"),
|
|
fill=tuple(layer.get("color", 255)),
|
|
font=font
|
|
)
|
|
|
|
return image
|
|
|
|
def generate_all_image(self) -> None:
|
|
for file, generator in self.common.ct_config.file_process.get("img_generator", {}).items():
|
|
file = f"{self.common.ct_config.pack_path}/file/{file}"
|
|
os.makedirs(get_dir(file), exist_ok=True)
|
|
self.generate_image(generator).save(file)
|
|
|
|
def patch_tracks(self) -> None:
|
|
"""
|
|
Download track's wu8 file and convert them to szs
|
|
"""
|
|
thread_list = {}
|
|
|
|
def add_process(track) -> None:
|
|
"""
|
|
a "single thread" to download, check sha1 and convert a track
|
|
:param track: the track that will be patched
|
|
:return: 0 if no error occured
|
|
"""
|
|
try: track.convert_wu8_to_szs()
|
|
except Exception as e:
|
|
self.common.log_error()
|
|
raise e
|
|
|
|
def clean_process() -> int:
|
|
"""
|
|
Check if a track conversion ended, and remove them from thread_list
|
|
:return: 0 if thread_list is empty, else 1
|
|
"""
|
|
nonlocal thread_list
|
|
|
|
for track_key, thread in thread_list.copy().items():
|
|
if not thread.is_alive(): # if conversion ended
|
|
thread_list.pop(track_key)
|
|
if not (any(thread_list.values())): return 1 # if there is no more process
|
|
|
|
return bool(thread_list)
|
|
|
|
total_track = self.common.ct_config.get_tracks_count()
|
|
self.common.gui_main.progress(max=total_track, indeter=False, show=True)
|
|
|
|
for i, track in enumerate(self.common.ct_config.get_tracks_and_arenas()):
|
|
while True:
|
|
max_process = self.common.gui_main.intvar_process_track.get()
|
|
if len(thread_list) < max_process:
|
|
thread_list[track.sha1] = Thread(target=add_process, args=[track])
|
|
thread_list[track.sha1].setDaemon(True)
|
|
thread_list[track.sha1].start()
|
|
self.common.gui_main.progress(
|
|
statut=self.common.translate(
|
|
"Converting tracks", f"\n({i + 1}/{total_track})\n",
|
|
"\n".join(thread_list.keys())
|
|
),
|
|
add=1
|
|
)
|
|
break
|
|
clean_process()
|
|
|
|
while clean_process() != 1: pass # End the process if all process ended
|