mirror of
https://github.com/Faraphel/Atlas-Install.git
synced 2025-07-02 10:48:29 +02:00
187 lines
7.5 KiB
Python
187 lines
7.5 KiB
Python
import json
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from pathlib import Path
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from typing import Generator
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from source.mkw.ModConfig import ModConfig
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from source.wt import szs
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from source.wt.wit import WITPath, Region, Extension
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class ExtractedGame:
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"""
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Class that represents an extracted game
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"""
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def __init__(self, path: Path | str):
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self.path = Path(path)
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def extract_autoadd(self, destination_path: Path | str) -> Generator[dict, None, None]:
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"""
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Extract all the autoadd files from the game to destination_path
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:param destination_path: directory where the autoadd files will be extracted
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:return: directory where the autoadd files were extracted
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"""
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yield {"description": "Extracting autoadd files...", "determinate": False}
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szs.autoadd(self.path / "files/Race/Course/", destination_path)
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def install_mystuff(self) -> Generator[dict, None, None]:
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"""
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Install mystuff directory
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:return:
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"""
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yield {"description": "Installing MyStuff directory...", "determinate": False}
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...
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def install_file(self, mod_config: ModConfig, patch_directory: Path | str, subfile: Path | str) \
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-> Generator[dict, None, None]:
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"""
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Install a file into the game
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:param patch_directory: patch_directory where the subfile is located
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:param subfile: subfile to install
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:param mod_config: the mod to install
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"""
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subfile = Path(subfile)
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yield {"description": f"Patch {patch_directory.name}\nInstalling {subfile.name}...", "determinate": False}
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'''
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configuration = {
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"base": "/files/test.json", # path a another json file to use as a base
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"mode": "copy", # copy, replace, ignore, edit the subfile
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# if edit is set, use the file in the extracted game as a source
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"replace_regex": None, # regex expression to match the file on the game to replace
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"if": "True", # safe eval expression to check if the file should be installed
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"operation": { # other operation for the file
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"img-generate": {
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# width, height, default color, ... can be determined from the base file
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"format": "RGB", # type of the image
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"layers": [
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{"type": "image", ...},
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{"type": "text", ...}
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]
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}
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"tpl-encode": {"encoding": "TPL.RGB565"}, # encode an image to a tpl with the given format
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"bmg-replace": {
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"mode": "regex" # regex, bmg id
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"if": "True" # safe eval expression to check if the bmg operation should be installed
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"template": {
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"CWF": "{{ ONLINE_SERVICE }}", # regex type expression
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"0x203F": "{{ ONLINE_SERVICE }}" # bmg id type expression
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}
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}
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}
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}
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'''
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configuration = { # default configuration
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"mode": "copy",
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"if": "True",
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}
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configuration_path = subfile.with_suffix(subfile.suffix + ".json")
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if configuration_path.exists(): configuration |= json.loads(configuration_path.read_text(encoding="utf8"))
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def install_patch(self, mod_config: ModConfig, patch_directory: Path | str) -> Generator[dict, None, None]:
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"""
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Install a patch into the game
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:param mod_config: the mod to install
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:param patch_directory: directory containing the patch
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"""
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patch_directory = Path(patch_directory)
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yield {"description": f"Installing Patch {patch_directory.parent.name}...", "determinate": False}
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for subfile in filter(lambda sf: sf.suffix == ".json", patch_directory.glob("*")):
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self.install_file(mod_config, patch_directory, subfile)
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def install_all_patch(self, mod_config: ModConfig) -> Generator[dict, None, None]:
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"""
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Install all patchs of the mod_config into the game
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:param mod_config: the mod to install
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:return:
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"""
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yield {"description": "Installing all Patch...", "determinate": False}
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# for all directory that are in the root of the mod, and don't start with an underscore,
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# for all of the subdirectory named "_PATCH", apply the patch
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for patch_directory in mod_config.get_mod_directory().glob("[!_]*").rglob("_PATCH/"):
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self.install_patch(mod_config, patch_directory)
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class Game:
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def __init__(self, path: Path | str):
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self.wit_path = WITPath(path)
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def is_mkw(self) -> bool:
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"""
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Return True if the game is Mario Kart Wii, False otherwise
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:return: is the game a MKW game
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"""
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return self.wit_path.analyze()["dol_is_mkw"] == 1
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def is_vanilla(self) -> bool:
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"""
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Return True if the game is vanilla, False if the game is modded
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:return: if the game is not modded
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"""
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return not any(self.wit_path[f"./files/rel/lecode-{region.value}.bin"].exists() for region in Region)
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def extract(self, dest: Path | str) -> Generator[dict, None, Path]:
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"""
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Extract the game to the destination directory. If the game is a FST, just copy to the destination
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:param dest: destination directory
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"""
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gen = self.wit_path.progress_extract_all(dest)
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for gen_data in gen:
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yield {
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"description": f'EXTRACTING - {gen_data["percentage"]}% - (estimated time remaining: '
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f'{gen_data["estimation"] if gen_data["estimation"] is not None else "-:--"})',
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"maximum": 100,
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"value": gen_data["percentage"],
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"determinate": True
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}
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try: next(gen)
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except StopIteration as e:
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return e.value
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@staticmethod
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def get_output_directory(dest: Path | str, mod_config: ModConfig) -> Path:
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"""
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Return the directory where the game will be installed
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:param dest: destination directory
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:param mod_config: mod configuration
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:return: directory where the game will be installed
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"""
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dest = Path(dest)
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extracted_game: Path = Path(dest / f"{mod_config.nickname} {mod_config.version}")
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dest_name: str = extracted_game.name
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# if the directory already exist, add a number to the name
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i: int = 0
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while extracted_game.exists():
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i += 1
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extracted_game = extracted_game.with_name(dest_name + f" ({i})")
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return extracted_game
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def install_mod(self, dest: Path, mod_config: ModConfig, output_type: Extension) -> Generator[dict, None, None]:
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"""
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Patch the game with the mod
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:dest: destination directory
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:mod_config: mod configuration
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:output_type: type of the destination game
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"""
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# create a cache directory for some files
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cache_directory: Path = Path("./.cache")
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cache_directory.mkdir(parents=True, exist_ok=True)
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# get the directory where the game will be extracted
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extracted_game = ExtractedGame(self.get_output_directory(dest, mod_config))
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yield from self.extract(extracted_game.path)
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yield from extracted_game.extract_autoadd(cache_directory / "autoadd/")
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yield from extracted_game.install_mystuff()
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yield from extracted_game.install_all_patch(mod_config)
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