Atlas-Install/source/patch_bmg.py

155 lines
6.8 KiB
Python

import subprocess
import shutil
import os
from .definition import *
bmgID_track_move = {
"T11": 0x7008, "T12": 0x7001, "T13": 0x7002, "T14": 0x7004,
"T21": 0x7000, "T22": 0x7005, "T23": 0x7006, "T24": 0x7007,
"T31": 0x7009, "T32": 0x700f, "T33": 0x700b, "T34": 0x7003,
"T41": 0x700e, "T42": 0x700a, "T43": 0x700c, "T44": 0x700d,
"T51": 0x7010, "T52": 0x7014, "T53": 0x7019, "T54": 0x701a,
"T61": 0x701b, "T62": 0x701f, "T63": 0x7017, "T64": 0x7012,
"T71": 0x7015, "T72": 0x701e, "T73": 0x701d, "T74": 0x7011,
"T81": 0x7018, "T82": 0x7016, "T83": 0x7013, "T84": 0x701c,
}
trackname_color = {
"MSRDS ": "\c{green}MSRDS\c{off} ",
"CTR ": "\c{YOR4}CTR\c{off} ",
"CTTR ": "\c{YOR5}CTTR\c{off} ",
"CNR ": "\c{YOR5}CNR\c{off} ",
"DKR ": "\c{YOR6}DKR\c{off} ",
"LCP ": "\c{green}LCP\c{off} ",
"LEGO-R ": "\c{red2}LEGO-R\c{off} ",
"MP9 ": "\c{YOR0}MP9\c{off} ",
"MSUSA ": "\c{green}MSUSA\c{off} ",
"FZMV ": "\c{YOR2}FZMV\c{off} ",
"KAR ": "\c{green}KAR\c{off} ",
"KO ": "\c{YOR5}KO\c{off} ",
"FZ ": "\c{YOR2}FZ\c{off} ",
"RV ": "\c{white}RV\c{off} ",
"SADX ": "\c{blue2}SADX\c{off} ",
"SCR ": "\c{YOR2}SCR\c{off} ",
"SH ": "\c{red}SH\c{off} ",
"SM64 ": "\c{red1}SM64\c{off} ",
"SMB1 ": "\c{red2}SMB1\c{off} ",
"SMB2 ": "\c{red3}SMB2\c{off} ",
"SSBB ": "\c{red4}SSBB\c{off} ",
"SMS ": "\c{YOR6}SMS\c{off} ",
"SMO ": "\c{YOR7}SMO\c{off} ",
"VVVVVV ": "\c{blue}VVVVVV\c{off} ",
"WF ": "\c{green}WF\c{off} ",
"WP ": "\c{yellow}WP\c{off} ",
"Zelda OoT ": "\c{green}Zelda OoT\c{off} ",
"Zelda TP ": "\c{green}Zelda TP\c{off} ",
"Zelda WW ": "\c{green}Zelda WW\c{off} ",
"PMWR ": "\c{yellow}PMWR\c{off} ",
"SHR ": "\c{green}SHR\c{off} ",
"SK64 ": "\c{green}SK64\c{off} ",
"SMG ": "\c{red2}SMG\c{off} ",
"Spyro 1 ": "\c{blue}Spyro 1\c{off} ",
"Aléatoire: ": "\c{white}Aléatoire: ",
"Random: ": "\c{white}Random: ",
"Zufällig: ": "\c{white}Zufällig: ",
"Casuale: ": "\c{white}Casuale: ",
"Aleatorio: ": "\c{white}Aleatorio: ",
"Wii U ": "WiiU ",
"Wii ": "\c{blue}Wii\c{off} ",
"WiiU ": "\c{red4}Wii U\c{off} ", # Permet d'éviter que Wii et Wii U se mélange
"3DS ": "\c{YOR3}3DS\c{off} ",
"DS ": "\c{white}DS\c{off} ",
"GCN ": "\c{blue2}GCN\c{off} ",
"GBA ": "\c{blue1}GBA\c{off} ",
"N64 ": "\c{red}N64\c{off} ",
"SNES ": "\c{green}SNES\c{off} ",
"RMX ": "\c{YOR4}RMX\c{off} ",
"MKT ": "\c{YOR5}MKT\c{off} ",
"GP ": "\c{YOR6}GP\c{off} ",
"(Boost)": "\c{YOR3}(Boost)\c{off}",
"★★★ ": "\c{YOR2}★★★\c{off} ",
"★★☆ ": "\c{YOR2}★★☆\c{off} ",
"★☆☆ ": "\c{YOR2}★☆☆\c{off} ",
"★★★! ": "\c{YOR4}★★★\c{off} ",
"★★☆! ": "\c{YOR4}★★☆\c{off} ",
"★☆☆! ": "\c{YOR4}★☆☆\c{off} ",
"★★★!! ": "\c{YOR6}★★★\c{off} ",
"★★☆!! ": "\c{YOR6}★★☆\c{off} ",
"★☆☆!! ": "\c{YOR6}★☆☆\c{off} ",
}
def patch_bmg(self, gamefile): # gamefile est le fichier .szs trouvé dans le /files/Scene/UI/ du jeu
try:
bmglang = gamefile[-len("E.txt"):-len(".txt")] # Langue du fichier
self.Progress(statut=self.translate("Patch des textes " + bmglang), add=1)
subprocess.run(["./tools/szs/wszst", "EXTRACT", get_nodir(gamefile), "-d", get_nodir(gamefile) + ".d",
"--overwrite"], creationflags=CREATE_NO_WINDOW, cwd=get_dir(gamefile))
# Common.bmg
bmgtracks = subprocess.run(["./tools/szs/wbmgt", "CAT", get_nodir(gamefile) + ".d/message/Common.bmg"],
creationflags=CREATE_NO_WINDOW, cwd=get_dir(gamefile),
check=True, stdout=subprocess.PIPE).stdout
bmgtracks = bmgtracks.decode()
trackheader = "#--- standard track names"
trackend = "2328"
bmgtracks = bmgtracks[bmgtracks.find(trackheader) + len(trackheader):bmgtracks.find(trackend)]
with open("./file/ExtraCommon.txt", "w", encoding="utf8") as f:
f.write("#BMG\n\n"
f" 703e\t= {self.translate('Aléatoire: Toutes les pistes', lang=bmglang)}\n"
f" 703f\t= {self.translate('Aléatoire: Pistes Originales', lang=bmglang)}\n"
f" 7040\t= {self.translate('Aléatoire: Custom Tracks', lang=bmglang)}\n"
f" 7041\t= {self.translate('Aléatoire: Pistes Nouvelles', lang=bmglang)}\n")
for bmgtrack in bmgtracks.split("\n"):
if "=" in bmgtrack:
prefix = ""
if "T" in bmgtrack[:bmgtrack.find("=")]:
sTid = bmgtrack.find("T")
Tid = bmgtrack[sTid:sTid + 3]
if Tid[1] in "1234": prefix = "Wii " # Si la course est original à la wii
Tid = hex(bmgID_track_move[Tid])[2:]
else: # Arena
sTid = bmgtrack.find("U") + 1
Tid = bmgtrack[sTid:sTid + 2]
Tid = hex((int(Tid[0]) - 1) * 5 + (int(Tid[1]) - 1) + 0x7020)[2:]
Tname = bmgtrack[bmgtrack.find("= ") + 2:]
f.write(f" {Tid}\t= {prefix}{Tname}\n")
if not(os.path.exists("./file/tmp/")): os.makedirs("./file/tmp/")
filecopy(gamefile+".d/message/Common.bmg", "./file/tmp/Common.bmg")
bmgtext = subprocess.run(["tools/szs/wctct", "bmg", "--le-code", "--long", "./file/CTFILE.txt", "--patch-bmg",
"OVERWRITE=./file/tmp/Common.bmg", "--patch-bmg", "OVERWRITE=./file/ExtraCommon.txt"],
creationflags=CREATE_NO_WINDOW, check=True, stdout=subprocess.PIPE).stdout.decode()
rbmgtext = subprocess.run(["tools/szs/wctct", "bmg", "--le-code", "--long", "./file/RCTFILE.txt", "--patch-bmg",
"OVERWRITE=./file/tmp/Common.bmg", "--patch-bmg", "OVERWRITE=./file/ExtraCommon.txt"],
creationflags=CREATE_NO_WINDOW, check=True, stdout=subprocess.PIPE).stdout.decode()
shutil.rmtree(gamefile + ".d")
os.remove("./file/tmp/Common.bmg")
os.remove("./file/ExtraCommon.txt")
def finalise(common_file, bmgtext):
for console in trackname_color: bmgtext = bmgtext.replace(console, trackname_color[console])
with open(common_file, "w", encoding="utf-8") as f: f.write(bmgtext)
subprocess.run(["./tools/szs/wbmgt", "ENCODE", get_nodir(common_file), "--overwrite"],
creationflags=CREATE_NO_WINDOW, cwd=get_dir(common_file))
os.remove(common_file)
finalise(f"./file/Common_{bmglang}.txt", bmgtext)
finalise(f"./file/Common_R{bmglang}.txt", rbmgtext)
except:
self.log_error()