Atlas-Install/source/mkw/ExtractedGame.py

110 lines
4.4 KiB
Python

from pathlib import Path
from typing import Generator
from source.mkw.ModConfig import ModConfig
from source.wt import szs
import json
class ExtractedGame:
"""
Class that represents an extracted game
"""
def __init__(self, path: Path | str):
self.path = Path(path)
def extract_autoadd(self, destination_path: Path | str) -> Generator[dict, None, None]:
"""
Extract all the autoadd files from the game to destination_path
:param destination_path: directory where the autoadd files will be extracted
:return: directory where the autoadd files were extracted
"""
yield {"description": "Extracting autoadd files...", "determinate": False}
szs.autoadd(self.path / "files/Race/Course/", destination_path)
def install_mystuff(self) -> Generator[dict, None, None]:
"""
Install mystuff directory
:return:
"""
yield {"description": "Installing MyStuff directory...", "determinate": False}
...
def install_file(self, mod_config: ModConfig, patch_directory: Path | str, subfile: Path | str) \
-> Generator[dict, None, None]:
"""
Install a file into the game
:param patch_directory: patch_directory where the subfile is located
:param subfile: subfile to install
:param mod_config: the mod to install
"""
subfile = Path(subfile)
yield {"description": f"Patch {patch_directory.name}\nInstalling {subfile.name}...", "determinate": False}
'''
configuration = {
"base": "/files/test.json", # path a another json file to use as a base
"mode": "copy", # copy, replace, ignore, edit the subfile [default: copy]
# if edit is set, use the file in the extracted game as a source
# replace can't be used inside szs
"replace_regex": None, # regex expression to match the file on the game to replace
"if": "True", # safe eval expression to check if the file should be installed
"operation": { # other operation for the file
"img-generate": {
# width, height, default color, ... can be determined from the base file
"format": "RGB", # type of the image
"layers": [
{"type": "image", ...},
{"type": "text", ...}
]
}
"tpl-encode": {"encoding": "TPL.RGB565"}, # encode an image to a tpl with the given format
"bmg-replace": {
"mode": "regex" # regex or id
"template": {
"CWF": "{{ ONLINE_SERVICE }}", # regex type expression
"0x203F": "{{ ONLINE_SERVICE }}" # id type expression
}
}
}
}
'''
configuration = { # default configuration
"mode": "copy",
"if": "True",
}
configuration_path = subfile.with_suffix(subfile.suffix + ".json")
if configuration_path.exists(): configuration |= json.loads(configuration_path.read_text(encoding="utf8"))
def install_patch(self, mod_config: ModConfig, patch_directory: Path | str) -> Generator[dict, None, None]:
"""
Install a patch into the game
:param mod_config: the mod to install
:param patch_directory: directory containing the patch
"""
patch_directory = Path(patch_directory)
yield {"description": f"Installing Patch {patch_directory.parent.name}...", "determinate": False}
for subfile in filter(lambda sf: sf.suffix == ".json", patch_directory.glob("*")):
self.install_file(mod_config, patch_directory, subfile)
def install_all_patch(self, mod_config: ModConfig) -> Generator[dict, None, None]:
"""
Install all patchs of the mod_config into the game
:param mod_config: the mod to install
:return:
"""
yield {"description": "Installing all Patch...", "determinate": False}
# for all directory that are in the root of the mod, and don't start with an underscore,
# for all the subdirectory named "_PATCH", apply the patch
for part_directory in mod_config.get_mod_directory().glob("[!_]*"):
for patch_directory in part_directory.glob("_PATCH/"):
self.install_patch(mod_config, patch_directory)