mirror of
https://github.com/Faraphel/Atlas-Install.git
synced 2025-07-02 02:38:30 +02:00
204 lines
9.1 KiB
Python
204 lines
9.1 KiB
Python
import shutil
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from io import BytesIO
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from pathlib import Path
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from typing import Generator, IO, TYPE_CHECKING
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from source.mkw.ModConfig import ModConfig
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from source.mkw.Patch.Patch import Patch
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from source.mkw.collection.Extension import Extension
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from source.progress import Progress
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from source.wt import szs, lec, wit
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from source.wt.wstrt import StrPath
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from source.translation import translate as _
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if TYPE_CHECKING:
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from source.mkw.Game import Game
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class PathOutsideMod(Exception):
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def __init__(self, forbidden_path: Path, allowed_range: Path):
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super().__init__(_("PATH", ' "', forbidden_path, '" ', "OUTSIDE_ALLOWED_RANGE", ' "', allowed_range, '" '))
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class ExtractedGame:
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"""
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Class that represents an extracted game
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"""
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def __init__(self, path: "Path | str", original_game: "Game" = None):
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self.path = Path(path)
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self.original_game = original_game
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self._special_file: dict[str, IO] = {}
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def extract_autoadd(self, destination_path: "Path | str") -> Generator[Progress, None, None]:
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"""
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Extract all the autoadd files from the game to destination_path
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:param destination_path: directory where the autoadd files will be extracted
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"""
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yield Progress(description=_("EXTRACTING_AUTOADD_FILES"), determinate=False)
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szs.autoadd(self.path / "files/Race/Course/", destination_path)
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def extract_original_tracks(self, destination_path: "Path | str") -> Generator[Progress, None, None]:
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"""
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Move all the original tracks to the destination path
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:param destination_path: destination of the track
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"""
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destination_path = Path(destination_path)
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destination_path.mkdir(parents=True, exist_ok=True)
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yield Progress(description=_("EXTRACTING_ORIGINAL_TRACKS"), determinate=False)
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for track_file in (self.path / "files/Race/Course/").glob("*.szs"):
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yield Progress(description=_("EXTRACTING_ORIGINAL_TRACKS", " (", track_file.name, ") ..."),
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determinate=False)
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if not (destination_path / track_file.name).exists(): track_file.rename(destination_path / track_file.name)
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else: track_file.unlink()
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def install_mystuff(self, mystuff_path: "Path | str") -> Generator[Progress, None, None]:
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"""
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Install mystuff directory. If any files of the game have the same name as a file at the root of the MyStuff
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Patch, then it is copied.
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:mystuff_path: path to the MyStuff directory
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:return:
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"""
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yield Progress(description=_("INSTALLING_MYSTUFF", ' "', mystuff_path, '" ...'), determinate=False)
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mystuff_path = Path(mystuff_path)
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mystuff_rootfiles: dict[str, Path] = {}
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for mystuff_subpath in mystuff_path.glob("*"):
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if mystuff_subpath.is_file(): mystuff_rootfiles[mystuff_subpath.name] = mystuff_subpath
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else: shutil.copytree(mystuff_subpath, self.path / f"files/{mystuff_subpath.name}", dirs_exist_ok=True)
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for game_file in filter(lambda file: file.is_file(), (self.path / "files/").rglob("*")):
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if (mystuff_file := mystuff_rootfiles.get(game_file.name)) is None: continue
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shutil.copy(mystuff_file, game_file)
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def install_multiple_mystuff(self, mystuff_paths: list["Path | str"]) -> Generator[Progress, None, None]:
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"""
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Install multiple mystuff patch
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:param mystuff_paths: paths to all the mystuff patch
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"""
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yield Progress(description=_("INSTALLING_ALL_MYSTUFF_PATCHS"))
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for mystuff_path in mystuff_paths:
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yield from self.install_mystuff(mystuff_path)
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def prepare_special_file(self, mod_config: ModConfig) -> Generator[Progress, None, None]:
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"""
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Prepare special files for the patch
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:return: the special files dict
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"""
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yield Progress(description=_("PREPARING", " ct_icon ", "SPECIAL_FILE", "..."), determinate=False)
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ct_icons = BytesIO()
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mod_config.get_full_cticon().save(ct_icons, format="PNG")
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ct_icons.seek(0)
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self._special_file["ct_icons"] = ct_icons
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def prepare_dol(self) -> Generator[Progress, None, None]:
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"""
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Prepare main.dol and StaticR.rel files (clean them and add lecode)
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"""
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yield Progress(description="Preparing main.dol...", determinate=False)
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StrPath(self.path / "sys/main.dol").patch(clean_dol=True, add_lecode=True)
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def recreate_all_szs(self) -> Generator[Progress, None, None]:
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"""
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Repack all the .d directory into .szs files.
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"""
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yield Progress(description=_("REPACKING", " ", "ALL_ARCHIVES"), determinate=False)
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for extracted_szs in filter(lambda path: path.is_dir(), self.path.rglob("*.d")):
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# for every directory that end with a .d in the extracted game, recreate the szs
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yield Progress(description=_("REPACKING", ' "', extracted_szs, '"'), determinate=False)
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szs.create(extracted_szs, extracted_szs.with_suffix(".szs"), overwrite=True)
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shutil.rmtree(str(extracted_szs.resolve()))
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def patch_lecode(self, mod_config: ModConfig, cache_directory: Path | str,
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cttracks_directory: Path | str, ogtracks_directory: Path | str) -> Generator[Progress, None, None]:
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"""
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install lecode on the mod
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:param cttracks_directory: directory to the customs tracks
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:param ogtracks_directory: directory to the originals tracks
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:param cache_directory: Path to the cache
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:param mod_config: mod configuration
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"""
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yield Progress(description=_("PATCHING", " LECODE.bin"))
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cache_directory = Path(cache_directory)
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cttracks_directory = Path(cttracks_directory)
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ogtracks_directory = Path(ogtracks_directory)
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# write ctfile data to a file in the cache
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ct_file = (cache_directory / "ctfile.lpar")
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ct_file.write_text(mod_config.get_ctfile(template="-"))
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lpar_dir: Path = mod_config.path.parent / "_LPAR/"
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lpar: Path = lpar_dir / mod_config.multiple_safe_eval(mod_config.lpar_template)()
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if not lpar.is_relative_to(lpar_dir): raise PathOutsideMod(lpar, lpar_dir)
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for lecode_file in (self.path / "files/rel/").glob("lecode-*.bin"):
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lec.patch(
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lecode_file=lecode_file,
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ct_file=ct_file,
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lpar=lpar,
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game_tracks_directory=self.path / "files/Race/Course/",
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copy_tracks_directories=[ogtracks_directory, cttracks_directory]
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)
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def _install_all_patch(self, mod_config: ModConfig, patch_directory_name: str) -> Generator[Progress, None, None]:
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"""
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for all directory that are in the root of the mod, and don't start with an underscore,
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for all the subdirectory named by the patch_directory_name, apply the patch
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:param mod_config: the mod to install
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"""
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# yield an empty dict so that if nothing is yielded by the Patch, still is considered a generator
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yield Progress()
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for part_directory in mod_config.get_mod_directory().glob("[!_]*"):
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for patch_directory in part_directory.glob(patch_directory_name):
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yield from Patch(patch_directory, mod_config, self._special_file).install(self)
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def install_all_prepatch(self, mod_config: ModConfig) -> Generator[Progress, None, None]:
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"""
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Install all patchs of the mod_config into the game.
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Used before the lecode patch is applied
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:param mod_config: the mod to install
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"""
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yield Progress(description=_("INSTALLING_ALL", " Pre-Patchs..."), determinate=False)
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yield from self._install_all_patch(mod_config, "_PREPATCH/")
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def install_all_patch(self, mod_config: ModConfig) -> Generator[Progress, None, None]:
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"""
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Install all patchs of the mod_config into the game.
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Used after the lecode patch is applied
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:param mod_config: the mod to install
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"""
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yield Progress(description=_("INSTALLING_ALL", " Patchs..."), determinate=False)
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yield from self._install_all_patch(mod_config, "_PATCH/")
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def convert_to(self, output_type: Extension) -> Generator[Progress, None, wit.WITPath | None]:
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"""
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Convert the extracted game to another format
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:param output_type: path to the destination of the game
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:output_type: format of the destination game
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"""
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yield Progress(description=_("CONVERTING_GAME_TO", " ", output_type.name), determinate=False)
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if output_type == Extension.FST: return
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destination_file = self.path.with_suffix(self.path.suffix + output_type.value)
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dest_stem: str = destination_file.stem
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i: int = 0
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while destination_file.exists():
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i += 1
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destination_file = destination_file.with_stem(dest_stem + f" ({i})")
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converted_game: wit.WITPath = wit.copy(
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source_directory=self.path,
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destination_file=destination_file,
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)
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yield Progress(description=_("DELETING_EXTRACTED_GAME"), determinate=False)
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shutil.rmtree(self.path)
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return converted_game
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