Atlas-Install/source/Gui.py

316 lines
16 KiB
Python

from distutils.version import StrictVersion
from tkinter import filedialog, ttk, messagebox
from tkinter import *
import subprocess
import traceback
import requests
import zipfile
import json
import os
from source.Game import Game, RomAlreadyPatched, InvalidGamePath, InvalidFormat, in_thread, VERSION_FILE_URL
from source.Option import Option
with open("./translation.json", encoding="utf-8") as f:
translation_dict = json.load(f)
def restart():
"""
restart the application
"""
subprocess.Popen([sys.executable] + sys.argv, creationflags=subprocess.CREATE_NO_WINDOW, cwd=os.getcwd())
exit()
class NoGui:
"""
'fake' gui if no gui are used for compatibility.
"""
class NoButton:
def grid(self, *args, **kwargs): pass
def config(self, *args, **kwargs): pass
def progress(*args, **kwargs): print(args, kwargs)
def translate(*args, **kwargs): return ""
def log_error(*args, **kwargs): print(args, kwargs)
def restart(self): restart()
is_dev_version = False
button_install_mod = NoButton()
stringvar_game_format = StringVar()
boolvar_disable_download = BooleanVar()
intvar_process_track = IntVar()
boolvar_dont_check_track_sha1 = BooleanVar()
boolvar_del_track_after_conv = BooleanVar()
class Gui:
def __init__(self):
"""
Initialize program Gui
"""
self.root = Tk()
self.option = Option()
self.option.load_from_file("./option.json")
self.game = Game(gui=self)
self.game.ctconfig.load_ctconfig_file("./ct_config.json")
self.is_dev_version = False # Is this installer version a dev ?
self.stringvar_language = StringVar(value=self.option.language)
self.stringvar_game_format = StringVar(value=self.option.format)
self.boolvar_disable_download = BooleanVar(value=self.option.disable_download)
self.boolvar_del_track_after_conv = BooleanVar(value=self.option.del_track_after_conv)
self.boolvar_dont_check_for_update = BooleanVar(value=self.option.dont_check_for_update)
self.boolvar_dont_check_track_sha1 = BooleanVar(value=self.option.dont_check_track_sha1)
self.intvar_process_track = IntVar(value=self.option.process_track)
self.boolvar_use_1star_track = BooleanVar(value=True)
self.boolvar_use_2star_track = BooleanVar(value=True)
self.boolvar_use_3star_track = BooleanVar(value=True)
self.stringvar_mark_track_from_version = StringVar(value="None")
self.root.title(self.translate("MKWFaraphel Installer"))
self.root.resizable(False, False)
self.root.iconbitmap(bitmap="./icon.ico")
if not(self.boolvar_dont_check_for_update.get()): self.check_update()
self.menu_bar = Menu(self.root)
self.root.config(menu=self.menu_bar)
self.menu_language = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Language"), menu=self.menu_language)
self.menu_language.add_radiobutton(label="Français", variable=self.stringvar_language, value="fr", command=lambda: self.option.edit("language", "fr", need_restart=True))
self.menu_language.add_radiobutton(label="English", variable=self.stringvar_language, value="en", command=lambda: self.option.edit("language", "en", need_restart=True))
self.menu_format = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Format"), menu=self.menu_format)
self.menu_format.add_radiobutton(label=self.translate("FST (Directory)"), variable=self.stringvar_game_format, value="FST", command=lambda: self.option.edit("format", "FST"))
self.menu_format.add_radiobutton(label="ISO", variable=self.stringvar_game_format, value="ISO", command=lambda: self.option.edit("format", "ISO"))
self.menu_format.add_radiobutton(label="CISO", variable=self.stringvar_game_format, value="CISO", command=lambda: self.option.edit("format", "CISO"))
self.menu_format.add_radiobutton(label="WBFS", variable=self.stringvar_game_format, value="WBFS", command=lambda: self.option.edit("format", "WBFS"))
self.menu_trackselection = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Track selection"), menu=self.menu_trackselection)
self.menu_trackselection.add_checkbutton(label=self.translate("Select"," 1 ","star"), variable=self.boolvar_use_1star_track)
self.menu_trackselection.add_checkbutton(label=self.translate("Select"," 2 ","stars"), variable=self.boolvar_use_2star_track)
self.menu_trackselection.add_checkbutton(label=self.translate("Select"," 3 ","stars"), variable=self.boolvar_use_3star_track)
self.menu_trackselection.add_separator()
self.menu_marktrackversion = Menu(self.menu_trackselection, tearoff=0)
self.menu_trackselection.add_cascade(label=self.translate("Mark all tracks from version"), menu=self.menu_marktrackversion)
self.menu_marktrackversion.add_radiobutton(label=self.translate("None"), variable=self.stringvar_mark_track_from_version, value="None")
for version in self.game.ctconfig.all_version:
self.menu_marktrackversion.add_radiobutton(label=f"v{version}", variable=self.stringvar_mark_track_from_version, value=version)
self.menu_advanced = Menu(self.menu_bar, tearoff=0)
self.menu_bar.add_cascade(label=self.translate("Advanced"), menu=self.menu_advanced)
self.menu_advanced.add_checkbutton(label=self.translate("Disable downloads"), variable=self.boolvar_disable_download, command=lambda: self.option.edit("disable_download", self.boolvar_disable_download))
self.menu_advanced.add_checkbutton(label=self.translate("Delete track after wu8 to szs conversion"), variable=self.boolvar_del_track_after_conv, command=lambda: self.option.edit("del_track_after_conv", self.boolvar_del_track_after_conv))
self.menu_advanced.add_checkbutton(label=self.translate("Don't check for update"), variable=self.boolvar_dont_check_for_update, command=lambda: self.option.edit("dont_check_for_update", self.boolvar_dont_check_for_update))
self.menu_advanced.add_checkbutton(label=self.translate("Don't check track's sha1"), variable=self.boolvar_dont_check_track_sha1, command=lambda: self.option.edit("dont_check_track_sha1",self.boolvar_dont_check_track_sha1))
self.menu_advanced.add_separator()
self.menu_advanced.add_command(label=self.translate("Number of track conversion process", " :"))
self.menu_advanced.add_radiobutton(label=self.translate("1 ", "process"), variable=self.intvar_process_track, value=1, command=lambda: self.option.edit("process_track", 1))
self.menu_advanced.add_radiobutton(label=self.translate("2 ", "process"), variable=self.intvar_process_track, value=2, command=lambda: self.option.edit("process_track", 2))
self.menu_advanced.add_radiobutton(label=self.translate("4 ", "process"), variable=self.intvar_process_track, value=4, command=lambda: self.option.edit("process_track", 4))
self.menu_advanced.add_radiobutton(label=self.translate("8 ", "process"), variable=self.intvar_process_track, value=8, command=lambda: self.option.edit("process_track", 8))
self.frame_language = Frame(self.root)
self.frame_language.grid(row=1, column=1, sticky="E")
self.frame_game_path = LabelFrame(self.root, text=self.translate("Original game"))
self.frame_game_path.grid(row=2, column=1)
entry_game_path = Entry(self.frame_game_path, width=50)
entry_game_path.grid(row=1, column=1, sticky="NEWS")
def select_path():
path = filedialog.askopenfilename(filetypes=((self.translate("Wii game"),
r"*.iso *.wbfs main.dol *.wia *.ciso"),))
if os.path.exists(path):
entry_game_path.delete(0, END)
entry_game_path.insert(0, path)
Button(self.frame_game_path, text="...", relief=RIDGE, command=select_path).grid(row=1, column=2, sticky="NEWS")
self.frame_game_path_action = Frame(self.frame_game_path) # Extract and do everything button
self.frame_game_path_action.grid(row=2, column=1, columnspan=2, sticky="NEWS")
self.frame_game_path_action.columnconfigure(1, weight=1)
@in_thread
def use_path():
self.frame_action.grid_forget()
try:
self.game.set_path(entry_game_path.get())
self.progress(show=True, indeter=True, statut=self.translate("Extracting the game..."))
self.game.extract()
self.frame_action.grid(row=3, column=1, sticky="NEWS")
except RomAlreadyPatched:
messagebox.showerror(self.translate("Error"), self.translate("This game is already modded"))
except InvalidGamePath:
messagebox.showerror(self.translate("Error"), self.translate("The file path in invalid"))
except InvalidFormat:
messagebox.showerror(self.translate("Error"), self.translate("This game's format is invalid"))
except:
self.log_error()
finally:
self.progress(show=False)
self.button_game_extract = Button(self.frame_game_path_action, text=self.translate("Extract file"),
relief=RIDGE, command=use_path)
self.button_game_extract.grid(row=1, column=1, sticky="NEWS")
@in_thread
def do_everything():
use_path().join()
self.game.patch_file().join()
self.game.install_mod().join()
if messagebox.askyesno(self.translate("Experimental functionality"),
self.translate("This will extract the selected ROM, prepare files and install mod. "
"Do you wish to continue ?")):
do_everything()
self.button_do_everything = Button(self.frame_game_path_action, text=self.translate("Do everything"), relief=RIDGE, command=do_everything)
self.button_do_everything.grid(row=1, column=2, sticky="NEWS")
self.frame_action = LabelFrame(self.root, text=self.translate("Action"))
self.button_prepare_file = Button(self.frame_action, text=self.translate("Prepare files"), relief=RIDGE, command=lambda: self.game.patch_file(), width=45)
self.button_prepare_file.grid(row=1, column=1, columnspan=2, sticky="NEWS")
self.button_install_mod = Button(self.frame_action, text=self.translate("Install mod"), relief=RIDGE, command=lambda: self.game.install_mod(), width=45)
# Install mod button will only appear after prepare file step
self.progressbar = ttk.Progressbar(self.root)
self.progresslabel = Label(self.root)
def check_update(self) -> None:
"""
Check if an update is available
"""
try:
github_version_data = requests.get(VERSION_FILE_URL, allow_redirects=True).json()
with open("./version", "rb") as f: local_version_data = json.load(f)
local_version = StrictVersion(f"{local_version_data['version']}.{local_version_data['subversion']}")
github_version = StrictVersion(f"{github_version_data['version']}.{github_version_data['subversion']}")
if github_version > local_version: # if github version is newer than local version
if messagebox.askyesno(
self.translate("Update available !"),
self.translate("An update is available, do you want to install it ?",
f"\n\nVersion : {local_version} -> {github_version}\n"
f"Changelog :\n{github_version_data['changelog']}")):
if not (os.path.exists("./Updater/Updater.exe")):
dl = requests.get(github_version_data["updater_bin"], allow_redirects=True)
with open("./download.zip", "wb") as file:
print(self.translate("Downloading the Updater..."))
file.write(dl.content)
print(self.translate("end of the download, extracting..."))
with zipfile.ZipFile("./download.zip") as file:
file.extractall("./Updater/")
print(self.translate("finished extracting"))
os.remove("./download.zip")
print(self.translate("starting application..."))
os.startfile(os.path.realpath("./Updater/Updater.exe"))
elif local_version > github_version:
self.is_dev_version = True
except requests.ConnectionError:
messagebox.showwarning(self.translate("Warning"),
self.translate("Can't connect to internet. Download will be disabled."))
self.option.disable_download = True
except:
self.log_error()
def log_error(self) -> None:
"""
When an error occur, will show it in a messagebox and write it in error.log
"""
error = traceback.format_exc()
with open("./error.log", "a") as f:
f.write(f"---\n{error}\n")
messagebox.showerror(self.translate("Error"), self.translate("An error occured", " :", "\n", error, "\n\n"))
def progress(self, show: bool = None, indeter: bool = None, step: int = None,
statut: str = None, max: int = None, add: int = None) -> None:
"""
configure the progress bar shown when doing a task
:param show: show or hide the progress bar
:param indeter: if indeter, the progress bar will do a infinite loop animation
:param step: set the progress of the bar
:param statut: text shown under the progress bar
:param max: set the maximum step
:param add: add to step of the progress bar
"""
if indeter is True:
self.progressbar.config(mode="indeterminate")
self.progressbar.start(50)
elif indeter is False:
self.progressbar.config(mode="determinate")
self.progressbar.stop()
if show is True:
self.state_button(enable=False)
self.progressbar.grid(row=100, column=1, sticky="NEWS")
self.progresslabel.grid(row=101, column=1, sticky="NEWS")
elif show is False:
self.state_button(enable=True)
self.progressbar.grid_forget()
self.progresslabel.grid_forget()
if statut: self.progresslabel.config(text=statut)
if step: self.progressbar["value"] = step
if max:
self.progressbar["maximum"] = max
self.progressbar["value"] = 0
if add: self.progressbar.step(add)
def state_button(self, enable: bool = True) -> None:
"""
used to enable or disable button when doing task
:param enable: are the button enabled ?
"""
button = [
self.button_game_extract,
self.button_install_mod,
self.button_prepare_file,
self.button_do_everything
]
for widget in button:
if enable:
widget.config(state=NORMAL)
else:
widget.config(state=DISABLED)
def translate(self, *texts, lang: str = None) -> str:
"""
translate text into an another language in translation.json file
:param texts: all text to convert
:param lang: force a destination language to convert track
:return: translated text
"""
if lang is None: lang = self.stringvar_language.get()
elif lang == "F": lang = "fr"
elif lang == "G": lang = "ge"
elif lang == "I": lang = "it"
elif lang == "S": lang = "sp"
if lang in translation_dict:
_lang_trad = translation_dict[lang]
translated_text = ""
for text in texts:
if text in _lang_trad:
translated_text += _lang_trad[text]
else:
translated_text += text
return translated_text
return "".join(texts) # if no translation language is found