Implement Image Manipulation Into the Script Language #16
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Reference: Atlas/Atlas-Launcher#16
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Implementing Image Manipulation Into the Script Language
It might be useful to be able to modify images from within the script language.
For example, to generate textures (like the Mario Kart Wii cups icons) or others textures.
Some others manipulations like cropping, resizing, writing text, etc... might be useful in many cases.
It would need to be easy to read a file from the file system to our new type, and save it. Making it well integrated with the SZS TPL feature would also spare some time for the developer.
Additionally, reading an image the same way as an AngelScript
grid<pixel>
would allow for custom manipulation of the images.