Implement Wiimm's WIT Tools Into the Script Language #8
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#7 Implement Wiimm's SZS Tools Into the Script Language}
Atlas/Atlas-Launcher
Reference: Atlas/Atlas-Launcher#8
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Wiimm's WIT Tools Implementation in the Script Language
The Wiimm's WIT tools is a sets of tools that allow for manipulation of games images files such as
iso
,ciso
,wbfs
,gcz
, etc...This tool is essential for our project since we need to patch the original games files, which is in one of theses format. To do so, we need to extract it, this extracted version will then be mounted or directly available in the virtual file system so that the modder than modify theses files.
At the end of the patching process, a directory with the extracted modified game will also need to be repacked into the modded game image with the same tool.
In the same way as for the SZS Tools (#7), this will be included as a library instead of an executable to use with system calls to improve the performances. The original code should NOT be modified but instead wrapper to be forward compatible.
CISO
GCZ
WDF
WIA
WBFS
ISO