added prototypal "AdaptativeWidget" to automatically resize widget when the window is resized
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10 changed files with 138 additions and 59 deletions
25
main.pyw
25
main.pyw
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@ -1,37 +1,18 @@
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import pyglet
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from source.gui.widget.Button import Button
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from source.gui.window import Window
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from source.gui.scene.debug import FPSCounterScene
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from source.gui.scene import HelloWorldScene
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from source.gui.scene.test import ButtonScene
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# Créer une fenêtre
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window = Window(resizable=True, visible=False)
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button_normal_image = pyglet.image.load("./assets/test_button_normal.png")
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button_hover_image = pyglet.image.load("./assets/test_button_hover.png")
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button_click_image = pyglet.image.load("./assets/test_button_clicking.png")
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# performance and button test
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hello_world_scene = HelloWorldScene()
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for x in range(10):
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for y in range(10):
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button = Button(
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200 + y * 50, x * 50, 50, 50,
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text=f"{x}-{y}",
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font_size=10,
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on_release=lambda self, *a, **b: setattr(self, "width", self.width + 10),
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normal_image=button_normal_image,
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hover_image=button_hover_image,
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click_image=button_click_image
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)
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hello_world_scene.add_widget(button)
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button_scene = ButtonScene()
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fps_counter_scene = FPSCounterScene()
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window.add_scene(hello_world_scene, fps_counter_scene)
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window.add_scene(button_scene, fps_counter_scene)
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# Lance la fenêtre
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window.set_visible(True)
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@ -1 +1 @@
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from .HelloWorldScene import HelloWorldScene
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from source.gui.scene.test.HelloWorldScene import HelloWorldScene
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30
source/gui/scene/test/ButtonScene.py
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30
source/gui/scene/test/ButtonScene.py
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@ -0,0 +1,30 @@
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import pyglet
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from source.gui.scene.base import Scene
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from source.gui.widget import Button
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class ButtonScene(Scene):
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"""
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This is a simple scene to test Button and their adaptable size
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"""
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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button_normal_image = pyglet.image.load("./assets/test_button_normal.png")
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button_hover_image = pyglet.image.load("./assets/test_button_hover.png")
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button_click_image = pyglet.image.load("./assets/test_button_clicking.png")
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for x in range(10):
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for y in range(10):
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self.add_widget(Button(
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x * 0.1, y * 0.1, 0.1, 0.1,
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text=f"{x}-{y}",
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font_size=10,
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on_release=lambda self, *a, **b: print(self, "clicked !"),
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normal_image=button_normal_image,
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hover_image=button_hover_image,
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click_image=button_click_image
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))
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2
source/gui/scene/test/__init__.py
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2
source/gui/scene/test/__init__.py
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@ -0,0 +1,2 @@
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from .HelloWorldScene import HelloWorldScene
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from .ButtonScene import ButtonScene
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@ -3,8 +3,8 @@ from typing import Callable, Optional, TYPE_CHECKING
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import pyglet
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from source.gui.sprite import Sprite
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from source.gui.widget.base import Widget
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from source.type import BBox
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from source.gui.widget.base import AdaptativeWidget
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from source.type import Percentage
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from source.utils import in_bbox
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if TYPE_CHECKING:
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@ -13,12 +13,13 @@ if TYPE_CHECKING:
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from source.gui.window import Window
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class Button(Widget):
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class Button(AdaptativeWidget):
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def __init__(self,
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x: int,
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y: int,
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width: int,
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height: int,
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x: int | Percentage,
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y: int | Percentage,
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width: int | Percentage,
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height: int | Percentage,
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normal_image: pyglet.image.AbstractImage,
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hover_image: pyglet.image.AbstractImage = None,
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@ -30,12 +31,11 @@ class Button(Widget):
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*args, **kwargs
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):
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super().__init__(x, y, width, height)
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# TODO: use batch ?
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# TODO: use texture bin and animation to simplify the image handling ?
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# TODO: make x, y, width, height, font_size optionally function to allow dynamic sizing
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# initialise the value for the property
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self._x, self._y, self._width, self._height = x, y, width, height
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# TODO: font_size dynamic sizing too ?
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# the label used for the text
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self._label = pyglet.text.Label(
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@ -101,42 +101,26 @@ class Button(Widget):
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else self._normal_image
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)
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@property
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def bbox(self) -> BBox:
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return self.x, self.y, self.x + self.width, self.y + self.height
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# label getter and setter
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@property
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def x(self) -> int: return self._x
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@x.setter
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@AdaptativeWidget.x.setter
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def x(self, x: int):
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self._x = x
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super().x = x
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self._update_size()
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@property
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def y(self) -> int: return self._y
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@y.setter
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@AdaptativeWidget.y.setter
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def y(self, y: int):
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self._y = y
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super().y = y
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self._update_size()
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@property
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def width(self) -> int: return self._width
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@width.setter
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@AdaptativeWidget.width.setter
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def width(self, width: int):
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self._width = width
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super().width = width
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self._update_size()
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@property
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def height(self) -> int: return self._height
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@height.setter
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@AdaptativeWidget.height.setter
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def height(self, height: int):
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self._height = height
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super().height = height
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self._update_size()
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# event
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@ -156,7 +140,7 @@ class Button(Widget):
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if not in_bbox((x, y), self.bbox): return
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# if this button was the one hovered when the click was pressed
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if old_clicking is True and self.on_release is not None:
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if old_clicking and self.on_release is not None:
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self.on_release(self, window, scene, x, y, button, modifiers)
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def on_mouse_motion(self, window: "Window", scene: "Scene", x: int, y: int, dx: int, dy: int):
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@ -165,3 +149,7 @@ class Button(Widget):
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def on_draw(self, window: "Window", scene: "Scene"):
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if self._sprite is not None: self._sprite.draw()
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self._label.draw()
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def on_resize(self, window: "Window", scene: "Scene", width: int, height: int):
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super().on_resize(window, scene, width, height)
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self._update_size()
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@ -0,0 +1 @@
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from .Button import Button
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75
source/gui/widget/base/AdaptativeWidget.py
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75
source/gui/widget/base/AdaptativeWidget.py
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from source.gui.widget.base import Widget
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from typing import TYPE_CHECKING
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from source.type import BBox, Percentage
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.scene.base import Scene
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class AdaptativeWidget(Widget):
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"""
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Similar to a normal Widget
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If the x, y, width or height is a float (representing a percentage), it will change depending on the window size
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"""
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def __init__(self,
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x: int | Percentage,
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y: int | Percentage,
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width: int | Percentage,
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height: int | Percentage,
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):
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self._x = x
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self._y = y
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self._width = width
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self._height = height
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self._window_width = 0
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self._window_height = 0
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# getter / setter
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@property
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def x(self) -> int:
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return self._x if isinstance(self._x, int) else self._x * self._window_width
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@x.setter
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def x(self, x: int | Percentage) -> None:
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self._x = x
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@property
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def y(self) -> int:
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return self._y if isinstance(self._y, int) else self._y * self._window_height
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@y.setter
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def y(self, y: int | Percentage) -> None:
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self._y = y
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@property
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def width(self) -> int:
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return self._width if isinstance(self._width, int) else self._width * self._window_width
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@width.setter
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def width(self, width: int | Percentage) -> None:
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self._width = width
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@property
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def height(self) -> int:
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return self._height if isinstance(self._height, int) else self._height * self._window_height
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@height.setter
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def height(self, height: int | Percentage) -> None:
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self._height = height
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@property
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def bbox(self) -> BBox:
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return self.x, self.y, self.x + self.width, self.y + self.height
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def on_resize(self, window: "Window", scene: "Scene", width: int, height: int):
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self._window_width = width
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self._window_height = height
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@ -1 +1,2 @@
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from .Widget import Widget
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from .AdaptativeWidget import AdaptativeWidget
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Point2D = tuple[int, int]
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BBox = tuple[int, int, int, int]
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Percentage = float # a percentage is a value between 0 and 1
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