button now have simpler getter and a single _update_size method

This commit is contained in:
Faraphel 2023-01-10 13:56:20 +01:00
parent eff0218c8f
commit 36e89f0e6d
5 changed files with 53 additions and 36 deletions

View file

@ -2,7 +2,8 @@ import pyglet
from source.gui.widget.Button import Button
from source.gui.window import Window
from source.gui.scene import HelloWorldScene, FPSCounterScene
from source.gui.scene.debug import FPSCounterScene
from source.gui.scene import HelloWorldScene
# Créer une fenêtre
window = Window(resizable=True, visible=False)
@ -12,15 +13,19 @@ button_hover_image = pyglet.image.load("./assets/test_button_hover.png")
hello_world_scene = HelloWorldScene()
# performance and button test
for x in range(10):
for y in range(10):
button = Button(
50, 50, 300, 100,
text="HELLO",
on_release=lambda *a, **b: print(a, b),
200 + y * 50, x * 50, 50, 50,
text=f"{x}-{y}",
font_size=10,
on_release=lambda self, *a, **b: print(self, a, b),
normal_image=button_normal_image,
hover_image=button_hover_image,
)
hello_world_scene.add_widget(button)
fps_counter_scene = FPSCounterScene()
window.add_scene(hello_world_scene, fps_counter_scene)

View file

@ -1,2 +1 @@
from .HelloWorldScene import HelloWorldScene
from .FPSCounterScene import FPSCounterScene

View file

@ -0,0 +1 @@
from .FPSCounterScene import FPSCounterScene

View file

@ -6,6 +6,7 @@ from source.gui.widget.base import Widget
from source.utils import in_bbox
if TYPE_CHECKING:
from typing import Self
from source.gui.scene.base import Scene
from source.gui.window import Window
@ -27,33 +28,48 @@ class Button(Widget):
):
# TODO: use batch
# TODO: make the label centered in the button
# TODO: use texture bin and animation to simplify the image handling ?
# TODO: add an image when the mouse click ?
# TODO: make x, y, width, height, font_size optionally function to allow dynamic sizing
self.label = pyglet.text.Label(*args, **kwargs)
# initialise the default value for the property
self._x, self._y, self._width, self._height = x, y, width, height
# the label used for the text
self._label = pyglet.text.Label(
anchor_x="center",
anchor_y="center",
*args, **kwargs
)
# hovering and background
self._hovering = False
self._normal_sprite = pyglet.sprite.Sprite(normal_image)
self._normal_sprite.original_width = self._normal_sprite.width
self._normal_sprite.original_height = self._normal_sprite.height
self._hover_sprite = pyglet.sprite.Sprite(hover_image)
self._hover_sprite.original_width = self._hover_sprite.width
self._hover_sprite.original_height = self._hover_sprite.height
self.on_press: Optional[Callable[["Window", "Scene", int, int, int, int], None]] = on_press
self.on_release: Optional[Callable[["Window", "Scene", int, int, int, int], None]] = on_release
# the event when the button is clicked
self.on_press: Optional[Callable[["Self", "Window", "Scene", int, int, int, int], None]] = on_press
self.on_release: Optional[Callable[["Self", "Window", "Scene", int, int, int, int], None]] = on_release
self.x: int = x
self.y: int = y
self.width: int = width
self.height: int = height
# update the size of the widget
self._update_size()
# function
def _update_sprite_size(self, x: int = None, y: int = None, width: int = None, height: int = None):
def _update_size(self):
for sprite in self._normal_sprite, self._hover_sprite:
sprite.update(
x=x,
y=y,
scale_x=None if width is None else width / sprite.width,
scale_y=None if height is None else height / sprite.height,
)
sprite.x = self.x
sprite.y = self.y
sprite.scale_x = self.width / sprite.original_width
sprite.scale_y = self.height / sprite.original_height
self._label.x = self.x + (self.width // 2)
self._label.y = self.y + (self.height // 2)
# button getter and setter
@ -73,8 +89,7 @@ class Button(Widget):
@x.setter
def x(self, value: int):
self._x = value
self.label.x = value
self._update_sprite_size(x=value)
self._update_size()
@property
def y(self) -> int: return self._y
@ -82,8 +97,7 @@ class Button(Widget):
@y.setter
def y(self, value: int):
self._y = value
self.label.y = value
self._update_sprite_size(y=value)
self._update_size()
@property
def width(self) -> int: return self._width
@ -91,8 +105,7 @@ class Button(Widget):
@width.setter
def width(self, value: int):
self._width = value
self.label.width = value
self._update_sprite_size(width=value)
self._update_size()
@property
def height(self) -> int: return self._height
@ -100,18 +113,17 @@ class Button(Widget):
@height.setter
def height(self, value: int):
self._height = value
self.label.height = value
self._update_sprite_size(height=value)
self._update_size()
# event
def on_mouse_press(self, window: "Window", scene: "Scene", x: int, y: int, button: int, modifiers: int):
if not in_bbox((x, y), self.bbox): return
if self.on_press is not None: self.on_press(window, scene, x, y, button, modifiers)
if self.on_press is not None: self.on_press(self, window, scene, x, y, button, modifiers)
def on_mouse_release(self, window: "Window", scene: "Scene", x: int, y: int, button: int, modifiers: int):
if not in_bbox((x, y), self.bbox): return
if self.on_release is not None: self.on_release(window, scene, x, y, button, modifiers)
if self.on_release is not None: self.on_release(self, window, scene, x, y, button, modifiers)
def on_mouse_motion(self, window: "Window", scene: "Scene", x: int, y: int, dx: int, dy: int):
self._hovering = in_bbox((x, y), self.bbox)
@ -120,4 +132,4 @@ class Button(Widget):
if (bg := self.background_sprite) is not None:
bg.draw()
self.label.draw()
self._label.draw()