added the possibility to prevent an event to propagate to the next widgets
This commit is contained in:
parent
d2d2f2fdc1
commit
5dcd570be8
10 changed files with 52 additions and 17 deletions
6
NOTE.md
6
NOTE.md
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@ -1,7 +1,9 @@
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A faire :
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A faire :
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- Prévisualisation des bateaux sur la grille
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- Faire une scène incluant par défaut les boutons "Retour"
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- Faire une scène incluant par défaut les boutons "Retour"
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- Ajouter un moyen d'annuler les évenements de se propager aux widgets en dessous
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- Police d'écriture
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- Police d'écriture
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- Combiner le _event_wrapper de Window et Scene (?)
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Bug :
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Bug :
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- Appuyez sur "Créer une salle" va lancer un thread, mais il n'est pas fermé s'il l'on revient dans
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- Appuyez sur "Créer une salle" va lancer un thread, mais il n'est pas fermé s'il l'on revient dans
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2
source/event/signal/StopEventScene.py
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2
source/event/signal/StopEventScene.py
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@ -0,0 +1,2 @@
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class StopEventScene(Exception):
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pass
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2
source/event/signal/StopEventWidget.py
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2
source/event/signal/StopEventWidget.py
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@ -0,0 +1,2 @@
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class StopEventWidget(Exception):
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pass
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2
source/event/signal/__init__.py
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2
source/event/signal/__init__.py
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@ -0,0 +1,2 @@
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from .StopEventScene import StopEventScene
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from .StopEventWidget import StopEventWidget
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@ -5,7 +5,6 @@ import pyglet
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from source.gui.scene.abc import Scene
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from source.gui.scene.abc import Scene
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from source.gui import widget, texture
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from source.gui import widget, texture
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from source import core
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from source import core
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from source.utils.dict import dict_add_prefix
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.window import Window
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@ -80,7 +80,7 @@ class MainMenu(Scene):
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label_batch=self.batch_label
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label_batch=self.batch_label
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)
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)
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self.settings.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.Settings))
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self.settings.add_listener("on_click_release", lambda *_: self.window.add_scene(scene.Settings))
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def on_draw(self):
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def on_draw(self):
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self.background.draw()
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self.background.draw()
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@ -2,6 +2,7 @@ from typing import TYPE_CHECKING
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import pyglet
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import pyglet
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from source.event.signal import StopEventScene
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from source.gui.scene.abc import Scene
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from source.gui.scene.abc import Scene
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from source.gui import widget, texture
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from source.gui import widget, texture
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@ -31,8 +32,7 @@ class Settings(Scene):
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label_batch=self.batch_label
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label_batch=self.batch_label
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)
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)
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from source.gui.scene import MainMenu
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self.back.add_listener("on_click_release", lambda *_: self.window.remove_scene(self))
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self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu))
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self.checkbox = self.add_widget(
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self.checkbox = self.add_widget(
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widget.Checkbox,
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widget.Checkbox,
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@ -67,3 +67,9 @@ class Settings(Scene):
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self.batch_checkbox.draw()
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self.batch_checkbox.draw()
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self.batch_label.draw()
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self.batch_label.draw()
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def on_mouse_press_after(self, x: int, y: int, button: int, modifiers: int):
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raise StopEventScene()
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def on_mouse_motion_after(self, x: int, y: int, button: int, modifiers: int):
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raise StopEventScene()
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@ -2,6 +2,8 @@ from abc import ABC
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from functools import lru_cache
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from functools import lru_cache
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from typing import TYPE_CHECKING, Callable, Type, Any
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from typing import TYPE_CHECKING, Callable, Type, Any
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from source.event.signal import StopEventWidget
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.window import Window
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from source.gui.widget.abc import Widget
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from source.gui.widget.abc import Widget
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@ -17,7 +19,7 @@ class Scene(ABC):
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def __init__(self, window: "Window", *args, **kwargs):
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def __init__(self, window: "Window", *args, **kwargs):
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self.window = window
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self.window = window
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self._widgets: set["Widget"] = set()
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self._widgets: list["Widget"] = list()
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# Widget Managing
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# Widget Managing
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@ -31,13 +33,13 @@ class Scene(ABC):
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"""
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"""
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widget: "Widget" = widget_class(self, **widget_kwargs)
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widget: "Widget" = widget_class(self, **widget_kwargs)
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self._widgets.add(widget)
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self._widgets.append(widget)
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return widget
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return widget
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def remove_widget(self, widget: "Widget") -> None:
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def remove_widget(self, widget: "Widget") -> None:
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"""
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"""
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Remove a widget from the scene.
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Remove a widget from the scene.
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:param scene: the widget to remove.
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:param widget: the widget to remove.
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"""
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"""
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self._widgets.remove(widget)
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self._widgets.remove(widget)
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@ -59,15 +61,25 @@ class Scene(ABC):
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:return: une fonction appelant l'événement original ainsi que ceux des scènes.
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:return: une fonction appelant l'événement original ainsi que ceux des scènes.
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"""
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"""
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# Récupère la fonction originale. S'il n'y en a pas, renvoie une fonction sans effet.*
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# Récupère la fonction originale. S'il n'y en a pas, renvoie une fonction sans effet.
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func = None
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func = None
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try: func = super().__getattribute__(item)
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try: func = super().__getattribute__(item)
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except AttributeError: pass
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except AttributeError: pass
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# Récupère une fonction qui devra s'exécuter après tout le reste
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func_after = None
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try: func_after = super().__getattribute__(item + "_after")
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except AttributeError: pass
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def _func(*args, **kwargs) -> None:
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def _func(*args, **kwargs) -> None:
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if func is not None: func(*args, **kwargs)
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if func is not None: func(*args, **kwargs)
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for widget in self._widgets:
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for widget in self._widgets:
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getattr(widget, item, lambda *_, **__: "pass")(*args, **kwargs)
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try: getattr(widget, item, lambda *_, **__: "pass")(*args, **kwargs)
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# si l'erreur StopEventWidget est détecté, les autres scènes ne recevront pas l'event
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except StopEventWidget: break
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if func_after is not None: func_after(*args, **kwargs)
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return _func
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return _func
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@ -62,7 +62,7 @@ class Input(BoxWidget):
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return (
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return (
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texture if self.activated and (texture := self.style.get("active")) is not None else # NOQA
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texture if self.activated and (texture := self.style.get("active")) is not None else # NOQA
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texture if self.invalid and (texture := self.style.get("error")) is not None else
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texture if self.invalid and (texture := self.style.get("signal")) is not None else
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self.style.get("normal")
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self.style.get("normal")
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)
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)
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import pyglet
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import pyglet
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from source.event.signal import StopEventScene
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from source.gui.scene.abc import Scene
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from source.gui.scene.abc import Scene
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@ -17,7 +18,7 @@ class Window(pyglet.window.Window): # NOQA
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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super().__init__(*args, **kwargs)
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self._scenes: set["Scene"] = set()
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self._scenes: list["Scene"] = list()
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# Scene Managing
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# Scene Managing
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self.clear_scene()
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self.clear_scene()
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return self.add_scene(scene_class, *scene_args, **scene_kwargs)
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return self.add_scene(scene_class, *scene_args, **scene_kwargs)
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def add_scene(self, scene_class: Type["Scene"], *scene_args, **scene_kwargs) -> "Scene":
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def add_scene(self, scene_class: Type["Scene"], priority: int = 0, *scene_args, **scene_kwargs) -> "Scene":
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"""
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"""
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Add a scene of the window.
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Add a scene of the window.
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:scene_class: the class of the scene to add.
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:scene_class: the class of the scene to add.
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"""
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"""
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scene: "Scene" = scene_class(window=self, *scene_args, **scene_kwargs)
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scene: "Scene" = scene_class(window=self, *scene_args, **scene_kwargs)
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self._scenes.add(scene)
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self._scenes.insert(priority, scene)
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return scene
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return scene
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def remove_scene(self, scene: "Scene") -> None:
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def remove_scene(self, scene: "Scene") -> None:
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:return: une fonction appelant l'événement original ainsi que ceux des scènes.
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:return: une fonction appelant l'événement original ainsi que ceux des scènes.
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"""
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"""
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# if the event is the drawing of the objects, reverse the order of the scenes
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# so that the last drawn are the one on top
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scene_transform = (
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(lambda scenes: reversed(scenes)) if item == "on_draw" else
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(lambda scenes: scenes)
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)
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# try to get the original function
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# try to get the original function
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func = None
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func = None
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try: func = super().__getattribute__(item)
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try: func = super().__getattribute__(item)
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def _func(*args, **kwargs) -> None:
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def _func(*args, **kwargs) -> None:
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if func is not None: func(*args, **kwargs)
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if func is not None: func(*args, **kwargs)
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for scene in self._scenes:
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for scene in scene_transform(self._scenes):
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getattr(scene, item)(*args, **kwargs)
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try: getattr(scene, item)(*args, **kwargs)
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# si l'erreur StopEventScene est détecté, les autres scènes ne recevront pas l'event
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except StopEventScene: break
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if func_after is not None: func_after(*args, **kwargs)
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if func_after is not None: func_after(*args, **kwargs)
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