implemented a Board and a Boat for naval battle
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d19ce65a72
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13 changed files with 194 additions and 2 deletions
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@ -20,4 +20,3 @@ class FPSCounterScene(Scene):
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def on_draw(self, window: Window) -> None:
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self.fps_display.draw()
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@ -1 +1,2 @@
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pyglet
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numpy
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119
src/Board.py
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119
src/Board.py
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import numpy as np
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from src import Boat
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from src.enum import Orientation, BombState
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from src.error import InvalidBoatPosition, PositionAlreadyShot
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from src.utils import copy_array_offset
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class Board:
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__slots__ = ("width", "height", "_boats", "_bombs")
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def __init__(self, width: int, height: int = None) -> None:
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self.width: int = width
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self.height: int = width if height is None else height
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self._boats: dict[Boat, tuple[int, int]] = {} # associate the boats to their position
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self._bombs: np.array = np.ones((self.width, self.height), dtype=np.bool_)
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def __repr__(self) -> str:
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return f"<{self.__class__.__name__} width={self.width}, height={self.height}>"
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def __str__(self) -> str:
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return str(self.get_matrice())
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def add_boat(self, boat: Boat, position: tuple[int, int]) -> None:
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"""
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Add a boat to the board. Check before if the position is valid.
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:boat: the boat to add
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:position: the position where to add the boat
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:raise: InvalidBoatPosition if the boat position is not valid
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"""
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# get the sum of the boat
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boat_sum: int = boat.get_matrice().sum()
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# get the old board matrice sum
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board_mat: np.array = self.get_matrice()
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board_mat_sum_old: int = board_mat.sum()
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# add the boat to the board matrice
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copy_array_offset(boat.get_matrice(), board_mat, offset=position)
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# get the new board matrice sum
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board_mat_sum_new: int = board_mat.sum()
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# if the sum of the old board plus the boat sum is different from the new board sum,
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# then the boat have been incorrectly placed (overlapping, outside of bounds, ...)
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if board_mat_sum_old + boat_sum != board_mat_sum_new: raise InvalidBoatPosition(boat, position)
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# otherwise accept the boat in the boats dict
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self._boats[boat] = position
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def remove_boat(self, boat: Boat) -> None:
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"""
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Remove a boat from the boat dict
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"""
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self._boats.pop(boat)
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def bomb(self, position: tuple[int, int]) -> BombState:
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"""
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Hit a position on the board
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:position: the position where to shoot
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:raise: PositionAlreadyShot if the position have already been shot before
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"""
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# if this position have already been shot
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if not self._bombs[position]: raise PositionAlreadyShot(position)
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# get the old board matrice
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board_mat_old_sum = self.get_matrice().sum()
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# place the bomb (setting the position to False cause the matrice multiplication to remove the boat if any)
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self._bombs[position] = False
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# get the new board matrice
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board_mat_new = self.get_matrice()
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board_mat_new_sum = board_mat_new.sum()
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# if the board sum is 0, then there is no boat left on the board
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if board_mat_new_sum == 0: return BombState.WON
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# get the difference between the old and new board sum.
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# if the board sum changed, then the difference is the number of the boat that have been hit
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boat_touched: int = board_mat_old_sum - board_mat_new_sum
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# if no boat have been touched, ignore
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if boat_touched == 0: return BombState.NOTHING
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# if the boat have sinked (no more tile with the boat on it)
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if not np.isin(boat_touched, board_mat_new): return BombState.SUNKEN
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# if the boat have been touched, but without sinking
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return BombState.TOUCHED
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def get_matrice(self) -> np.array:
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"""
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:return: the boat represented as a matrice
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"""
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board = np.zeros((self.width, self.height), dtype=np.ushort)
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for index, (boat, position) in enumerate(self._boats.items(), start=1):
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# Paste the boat into the board at the correct position.
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# The boat is represented by a number representing its order in the boats list
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copy_array_offset(boat.get_matrice(value=index), board, offset=position)
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board *= self._bombs # Remove the position that have been bombed
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return board
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if __name__ == "__main__":
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board = Board(5)
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board.add_boat(Boat(3, Orientation.VERTICAL), (0, 4))
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board.add_boat(Boat(4, Orientation.HORIZONTAL), (4, 1))
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print(board.bomb((4, 1)))
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print(board.bomb((4, 2)))
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print(board.bomb((4, 3)))
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print(board.bomb((4, 4)))
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print(board)
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29
src/Boat.py
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29
src/Boat.py
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import numpy as np
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from src.enum import Orientation
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class Boat:
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__slots__ = ("orientation", "length")
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def __init__(self, length: int, orientation: Orientation):
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self.orientation = orientation
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self.length = length
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def get_matrice(self, value: int = 1) -> np.array:
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"""
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:return: the boat represented as a matrice
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"""
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return np.full(
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(1, self.length) if self.orientation == Orientation.HORIZONTAL else
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(self.length, 1),
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value,
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dtype=np.ushort
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)
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def __repr__(self):
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return f"<{self.__class__.__name__} orientation={self.orientation}, length={self.length}>"
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if __name__ == "__main__":
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print(Boat(5, Orientation.VERTICAL).get_matrice())
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2
src/__init__.py
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2
src/__init__.py
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from .Boat import Boat
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from .Board import Board
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2
src/enum/__init__.py
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2
src/enum/__init__.py
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from .orientation import Orientation
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from .bomb import BombState
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8
src/enum/bomb.py
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8
src/enum/bomb.py
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from enum import Enum
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class BombState(Enum):
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NOTHING = 0
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TOUCHED = 1
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SUNKEN = 2
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WON = 3
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6
src/enum/orientation.py
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6
src/enum/orientation.py
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from enum import Enum
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class Orientation(Enum):
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HORIZONTAL = "H"
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VERTICAL = "V"
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6
src/error/InvalidBoatPosition.py
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6
src/error/InvalidBoatPosition.py
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from src import Boat
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class InvalidBoatPosition(Exception):
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def __init__(self, boat: Boat, position: tuple[int, int]):
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super().__init__(f"The boat {boat} can't be placed at {position}.")
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4
src/error/PositionAlreadyShot.py
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4
src/error/PositionAlreadyShot.py
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class PositionAlreadyShot(Exception):
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def __init__(self, position: tuple[int, int]):
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super().__init__(f"The position {position} have already been shot.")
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2
src/error/__init__.py
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2
src/error/__init__.py
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from .InvalidBoatPosition import InvalidBoatPosition
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from .PositionAlreadyShot import PositionAlreadyShot
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1
src/utils/__init__.py
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1
src/utils/__init__.py
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from .copy_array_offset import copy_array_offset
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src/utils/copy_array_offset.py
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13
src/utils/copy_array_offset.py
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import numpy as np
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def copy_array_offset(src: np.array, dst: np.array, offset: tuple[int, int]) -> None:
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"""
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Copy a numpy array into another one with an offset
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:src: source array
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:dst: destination array
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:offset: the offset where to copy the array
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"""
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row, column = offset
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width, height = src.shape
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dst[row:row + width, column:column + height] = src
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