restructured some part of the code, implemented Label and Button
This commit is contained in:
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27 changed files with 446 additions and 179 deletions
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assets/image/input/inputbox.png
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assets/image/input/inputbox.png
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8
main.pyw
8
main.pyw
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@ -1,13 +1,15 @@
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import pyglet
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from source.gui.scene.debug import FPSScene
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from source.gui.scene.test import HelloWorldScene
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from source.gui.scene.debug import FPSAbstractScene
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from source.gui.scene.test import TestButtonScene, TestLabelScene
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from source.gui.window import Window
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# Create a new window
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window = Window(resizable=True, vsync=False)
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window.add_scene(HelloWorldScene(), FPSScene())
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window.add_scene(TestButtonScene())
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# window.add_scene(TestLabelScene())
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window.add_scene(FPSAbstractScene())
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# Start the event loop
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pyglet.app.run(interval=0)
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8
source/gui/README.md
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8
source/gui/README.md
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@ -0,0 +1,8 @@
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Ce module est une "surcouche" pour le module pyglet afin d'implémenter quelques éléments qui
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ne sont pas déjà disponible nativement dans cette librairie, tel que :
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- Les scènes (attachable à une fenêtre afin de changer rapidement de menu / d'interface)
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- Les widgets (attachable à des scènes afin de rajouter des boutons, des textes, ...)
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Ces éléments permettent de plus facilement gérer le redimentionnement de la fenêtre tout en
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restant suffisament rapide pour ne pas causer de problème de ralentissement.
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@ -1,27 +1,29 @@
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from abc import ABC
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from typing import TYPE_CHECKING, Optional
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.widget.base import BaseWidget
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from source.gui.widget.abc import AbstractWidget
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class BaseScene:
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class AbstractScene(ABC):
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"""
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A scene that can be attached to a window
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An abstract scene that can be attached to a window.
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Can be used to create a menu, an overlay, ...
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"""
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def __init__(self):
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self._widgets: list["BaseWidget"] = []
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self._window: Optional["Window"] = None
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self._widgets: list["AbstractWidget"] = [] # the lists of the widgets in the scene
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self._window: Optional["Window"] = None # the window where the scene is attached
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# widget
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def add_widget(self, *widgets: "BaseWidget", priority: int = 0) -> None:
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def add_widget(self, *widgets: "AbstractWidget", priority: int = 0) -> None:
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for widget in widgets:
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self._widgets.insert(priority, widget)
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widget.on_scene_added(self)
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def remove_widget(self, *widgets: "BaseWidget") -> None:
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def remove_widget(self, *widgets: "AbstractWidget") -> None:
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for widget in widgets:
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widget.on_scene_removed(self)
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self._widgets.remove(widget)
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@ -44,12 +46,12 @@ class BaseScene:
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return self._window
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@window.setter
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def window(self, window: "Window"):
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def window(self, window: "Window"): # trying to change the window will trigger the event
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if self._window is not None: self.on_window_removed(self._window)
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self._window = window
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if self._window is not None: self.on_window_added(self._window)
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# event
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# all the events of the window are directly available here or in the widgets
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def on_draw(self, window: "Window"):
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for widget in self._widgets: widget.on_draw(window, self)
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1
source/gui/scene/abc/__init__.py
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1
source/gui/scene/abc/__init__.py
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from .AbstractScene import AbstractScene
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from .BaseScene import BaseScene
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@ -1,17 +1,21 @@
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING, Optional
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import pyglet.window
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from source.gui.scene.base import BaseScene
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from source.gui.scene.abc import AbstractScene
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if TYPE_CHECKING:
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from source.gui.window import Window
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class FPSScene(BaseScene):
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class FPSAbstractScene(AbstractScene):
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"""
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A base scene that can be used as an overlay to display the FPS
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"""
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def __init__(self):
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super().__init__()
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self._fps_display = None
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self._fps_display: Optional[pyglet.window.FPSDisplay] = None
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def on_window_added(self, window: "Window"):
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self._fps_display = pyglet.window.FPSDisplay(window)
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@ -1 +1 @@
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from .FPSScene import FPSScene
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from .FPSScene import FPSAbstractScene
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@ -2,19 +2,23 @@ from typing import TYPE_CHECKING
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import pyglet
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from source.gui.scene.base import BaseScene
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from source.gui.widget.Button import Button
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from source.gui.scene.abc import AbstractScene
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from source.gui.widget import Button
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if TYPE_CHECKING:
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from source.gui.window import Window
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class HelloWorldScene(BaseScene):
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class TestButtonScene(AbstractScene):
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"""
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A scene used to test the Button widget
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"""
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def __init__(self):
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super().__init__()
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self.button_atlas = None
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self.sprite_batch = None
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self.background_batch = None
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self.label_batch = None
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def on_window_added(self, window: "Window") -> None:
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@ -27,7 +31,7 @@ class HelloWorldScene(BaseScene):
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hover_region = self.button_atlas.add(hover_texture)
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click_region = self.button_atlas.add(click_texture)
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self.sprite_batch = pyglet.graphics.Batch()
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self.background_batch = pyglet.graphics.Batch()
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self.label_batch = pyglet.graphics.Batch()
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for x in range(10):
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@ -43,7 +47,7 @@ class HelloWorldScene(BaseScene):
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label_multiline=True,
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label_batch=self.label_batch,
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sprite_batch=self.sprite_batch,
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background_batch=self.background_batch,
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))
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super().on_window_added(window)
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@ -51,5 +55,5 @@ class HelloWorldScene(BaseScene):
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def on_draw(self, window: "Window"):
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super().on_draw(window)
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self.sprite_batch.draw()
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self.background_batch.draw()
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self.label_batch.draw()
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40
source/gui/scene/test/TestLabelScene.py
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40
source/gui/scene/test/TestLabelScene.py
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from typing import TYPE_CHECKING
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import pyglet
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from source.gui.scene.abc import AbstractScene
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from source.gui.widget import Label
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if TYPE_CHECKING:
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from source.gui.window import Window
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class TestLabelScene(AbstractScene):
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"""
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A scene used to test the Label widget
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"""
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def __init__(self):
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super().__init__()
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self.label_batch = None
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def on_window_added(self, window: "Window") -> None:
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self.label_batch = pyglet.graphics.Batch()
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for x in range(10):
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for y in range(10):
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self.add_widget(Label(
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x=x*0.1, y=y*0.1, width=0.1, height=0.1,
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text=f"{x}.{y}",
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label_batch=self.label_batch,
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))
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super().on_window_added(window)
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def on_draw(self, window: "Window"):
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super().on_draw(window)
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self.label_batch.draw()
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@ -1 +1,3 @@
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from .HelloWorldScene import HelloWorldScene
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from .TestButtonScene import TestButtonScene
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from .TestLabelScene import TestLabelScene
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from .Sprite import Sprite
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@ -1,18 +1,18 @@
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from typing import TYPE_CHECKING, Callable
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from typing import TYPE_CHECKING, Callable, Optional
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import pyglet.image
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from source.gui.sprite import Sprite
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from source.gui.widget.base import BaseAdaptativeWidget
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from source.gui.widget.base import Sprite, Label
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from source.gui.widget.abc import AbstractResizableWidget
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from source.type import Percentage
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from source.utils import in_bbox
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.scene.base import BaseScene
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from source.gui.scene.abc import AbstractScene
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class Button(BaseAdaptativeWidget):
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class Button(AbstractResizableWidget):
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def __init__(self,
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# position
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@ -45,11 +45,11 @@ class Button(BaseAdaptativeWidget):
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# batch
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label_batch: pyglet.graphics.Batch = None,
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sprite_batch: pyglet.graphics.Batch = None,
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background_batch: pyglet.graphics.Batch = None,
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# group
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label_group: pyglet.graphics.Group = None,
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sprite_group: pyglet.graphics.Group = None,
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background_group: pyglet.graphics.Group = None,
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):
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super().__init__(x, y, width, height)
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self.on_press = on_press
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self.on_release = on_release
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self._label = None
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self._label: Optional[Label] = None
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self._label_kwargs = {
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"text": label_text,
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"font_name": label_font_name,
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"group": label_group,
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}
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self._sprite = None
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self._sprite_kwargs = {
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"batch": sprite_batch,
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"group": sprite_group,
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self._background: Optional[Sprite] = None
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self._background_kwargs = {
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"batch": background_batch,
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"group": background_group,
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}
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self._hover = False
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self._click = False
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def on_window_added(self, window: "Window", scene: "AbstractScene"):
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super().on_window_added(window, scene)
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self._label = Label(
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x=self.x + self.width / 2, y=self.y + self.height / 2, width=self.width,
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anchor_x="center", anchor_y="center",
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**self._label_kwargs
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)
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self._background = Sprite(
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self._normal_texture,
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x=self.x, y=self.y, width=self.width, height=self.height,
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**self._background_kwargs
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)
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# button update
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@property
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@hover.setter
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def hover(self, hover: bool) -> None:
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self._hover = hover
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self._update_sprite()
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self.update_sprite()
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@property
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def click(self) -> bool:
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@click.setter
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def click(self, click: bool) -> None:
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self._click = click
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self._update_sprite()
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self.update_sprite()
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@property
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def background_texture(self) -> pyglet.image.AbstractImage:
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self._normal_texture
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)
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def _update_sprite(self):
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self._sprite.image = self.background_texture
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def update_sprite(self):
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self._background.image = self.background_texture
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def update_size(self):
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self._sprite.x = self.x
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self._sprite.y = self.y
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self._sprite.width = self.width
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self._sprite.height = self.height
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self._label.x = self.x + self.width / 2
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self._label.y = self.y + self.height / 2
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self._label.width = self.width
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self._background.update_size(self.x, self.y, self.width, self.height)
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self._label.update_size(self.x + self.width // 2, self.y + self.height // 2, self.width)
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# event
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def on_window_added(self, window: "Window", scene: "BaseScene"):
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super().on_window_added(window, scene)
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self._label = pyglet.text.Label(
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x=self.x + self.width / 2,
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y=self.y + self.height / 2,
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width=self.width,
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anchor_x="center", anchor_y="center",
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**self._label_kwargs
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)
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self._sprite = Sprite(
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self._normal_texture,
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x=self.x, y=self.y,
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width=self.width, height=self.height,
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**self._sprite_kwargs
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)
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def on_mouse_motion(self, window: "Window", scene: "BaseScene", x: int, y: int, dx: int, dy: int):
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def on_mouse_motion(self, window: "Window", scene: "AbstractScene", x: int, y: int, dx: int, dy: int):
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self.hover = in_bbox((x, y), self.bbox)
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def on_mouse_press(self, window: "Window", scene: "BaseScene", x: int, y: int, button: int, modifiers: int):
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def on_mouse_press(self, window: "Window", scene: "AbstractScene", x: int, y: int, button: int, modifiers: int):
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if not in_bbox((x, y), self.bbox): return
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self.click = True
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if self.on_press is not None:
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self.on_press(self, window, scene, x, y, button, modifiers)
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def on_mouse_release(self, window: "Window", scene: "BaseScene", x: int, y: int, button: int, modifiers: int):
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def on_mouse_release(self, window: "Window", scene: "AbstractScene", x: int, y: int, button: int, modifiers: int):
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old_click = self.click
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self.click = False
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5
source/gui/widget/Image.py
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5
source/gui/widget/Image.py
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from source.gui.widget.abc import AbstractResizableWidget
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class Image(AbstractResizableWidget):
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...
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74
source/gui/widget/Input.py
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74
source/gui/widget/Input.py
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from typing import TYPE_CHECKING
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import pyglet.text
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from source.gui.widget.abc import AbstractResizableWidget
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from source.type import Percentage
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.scene.abc import AbstractScene
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class Input(AbstractResizableWidget):
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def __init__(self,
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# position
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x: int | Percentage,
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y: int | Percentage,
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width: int | Percentage,
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height: int | Percentage,
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# background
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texture: pyglet.image.AbstractImage,
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# label
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label_text: str = "",
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label_font_name: str = None,
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label_font_size: int = None,
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label_bold: bool = False,
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label_italic: bool = False,
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label_stretch: bool = False,
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label_color: tuple[int, int, int, int] = (255, 255, 255, 255),
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label_align: str = "center",
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label_multiline: bool = False,
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label_dpi: int = None,
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label_rotation: int = 0,
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# batch
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label_batch: pyglet.graphics.Batch = None,
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background_batch: pyglet.graphics.Batch = None,
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# group
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label_group: pyglet.graphics.Group = None,
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background_group: pyglet.graphics.Group = None,
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):
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super().__init__(x, y, width, height)
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self._label = None
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self._label_kwargs = {
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"text": label_text,
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"font_name": label_font_name,
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"font_size": label_font_size,
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"bold": label_bold,
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"italic": label_italic,
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"stretch": label_stretch,
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"color": label_color,
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"align": label_align,
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"multiline": label_multiline,
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"dpi": label_dpi,
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"rotation": label_rotation,
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"batch": label_batch,
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"group": label_group,
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}
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self._background_kwargs = {
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"img": texture,
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"batch": background_batch,
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"group": background_group,
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}
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def on_window_added(self, window: "Window", scene: "AbstractScene"):
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...
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102
source/gui/widget/Label.py
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102
source/gui/widget/Label.py
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from typing import TYPE_CHECKING
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import pyglet.text
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from source.gui.widget.base import Sprite
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from source.gui.widget.abc import AbstractResizableWidget
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from source.type import Percentage
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.scene.abc import AbstractScene
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class Label(AbstractResizableWidget):
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def __init__(self,
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||||
|
||||
# position
|
||||
x: int | Percentage,
|
||||
y: int | Percentage,
|
||||
width: int | Percentage = None,
|
||||
height: int | Percentage = None,
|
||||
|
||||
# label
|
||||
text: str = "",
|
||||
font_name: str = None,
|
||||
font_size: int = None,
|
||||
bold: bool = False,
|
||||
italic: bool = False,
|
||||
stretch: bool = False,
|
||||
color: tuple[int, int, int, int] = (255, 255, 255, 255),
|
||||
align: str = "center",
|
||||
multiline: bool = False,
|
||||
dpi: int = None,
|
||||
rotation: int = 0,
|
||||
|
||||
# background
|
||||
texture: pyglet.image.AbstractImage = None,
|
||||
|
||||
# batch
|
||||
label_batch: pyglet.graphics.Batch = None,
|
||||
background_batch: pyglet.graphics.Batch = None,
|
||||
|
||||
# group
|
||||
label_group: pyglet.graphics.Group = None,
|
||||
background_group: pyglet.graphics.Group = None
|
||||
):
|
||||
|
||||
super().__init__(x, y, width, height)
|
||||
|
||||
self._label = None
|
||||
self._label_kwargs = {
|
||||
"text": text,
|
||||
"font_name": font_name,
|
||||
"font_size": font_size,
|
||||
"bold": bold,
|
||||
"italic": italic,
|
||||
"stretch": stretch,
|
||||
"color": color,
|
||||
"align": align,
|
||||
"multiline": multiline,
|
||||
"dpi": dpi,
|
||||
"rotation": rotation,
|
||||
|
||||
"batch": label_batch,
|
||||
"group": label_group,
|
||||
}
|
||||
|
||||
if texture is not None and width is None or height is None:
|
||||
raise ValueError("You need to set a width and a height to create a Label with a background !")
|
||||
|
||||
self._background = None
|
||||
self._background_kwargs = {
|
||||
"img": texture,
|
||||
"batch": background_batch,
|
||||
"group": background_group,
|
||||
} if texture is not None else None
|
||||
|
||||
def on_window_added(self, window: "Window", scene: "AbstractScene"):
|
||||
super().on_window_added(window, scene)
|
||||
|
||||
self._label = pyglet.text.Label(
|
||||
x=self.x, y=self.y, width=self.width, height=self.height,
|
||||
**self._label_kwargs
|
||||
)
|
||||
|
||||
if self._background_kwargs is not None:
|
||||
self._background = Sprite(
|
||||
x=self.x, y=self.y, width=self.width, height=self.height,
|
||||
**self._background_kwargs
|
||||
)
|
||||
|
||||
def update_size(self):
|
||||
self._label.x = self.x
|
||||
self._label.y = self.y
|
||||
self._label.width = self.width
|
||||
self._label.height = self.height
|
||||
|
||||
if self._background is not None:
|
||||
self._background.x = self.x
|
||||
self._background.y = self.y
|
||||
self._background.width = self.width
|
||||
self._background.height = self.height
|
|
@ -0,0 +1,4 @@
|
|||
from .Label import Label
|
||||
from .Input import Input
|
||||
from .Button import Button
|
||||
from .Image import Image
|
|
@ -1,8 +1,10 @@
|
|||
from source.gui.widget.base import BaseWidget
|
||||
from abc import ABC
|
||||
|
||||
from source.gui.widget.abc import AbstractWidget
|
||||
from source.type import BBox
|
||||
|
||||
|
||||
class BaseBoxWidget(BaseWidget):
|
||||
class AbstractBoxWidget(AbstractWidget, ABC):
|
||||
def __init__(self, x: int, y: int, width: int, height: int):
|
||||
self._x = x
|
||||
self._y = y
|
50
source/gui/widget/abc/AbstractResizableWidget.py
Normal file
50
source/gui/widget/abc/AbstractResizableWidget.py
Normal file
|
@ -0,0 +1,50 @@
|
|||
from abc import ABC
|
||||
from typing import Optional, TYPE_CHECKING
|
||||
|
||||
from source.gui.widget.abc import AbstractBoxWidget
|
||||
from source.type import Percentage
|
||||
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from source.gui.window import Window
|
||||
from source.gui.scene.abc import AbstractScene
|
||||
|
||||
|
||||
class AbstractResizableWidget(AbstractBoxWidget, ABC):
|
||||
def __init__(self, x: int | Percentage, y: int | Percentage, width: int | Percentage, height: int | Percentage):
|
||||
super().__init__(x, y, width, height)
|
||||
|
||||
self._window_width: Optional[int] = None
|
||||
self._window_height: Optional[int] = None
|
||||
|
||||
# getter / setter
|
||||
|
||||
def on_window_added(self, window: "Window", scene: "AbstractScene"):
|
||||
self._window_width = window.width
|
||||
self._window_height = window.height
|
||||
|
||||
@property
|
||||
def x(self) -> int:
|
||||
return self._x * self._window_width if isinstance(self._x, Percentage) else self._x
|
||||
|
||||
@property
|
||||
def y(self) -> int:
|
||||
return self._y * self._window_height if isinstance(self._y, Percentage) else self._y
|
||||
|
||||
@property
|
||||
def width(self) -> int:
|
||||
return self._width * self._window_width if isinstance(self._width, Percentage) else self._width
|
||||
|
||||
@property
|
||||
def height(self) -> int:
|
||||
return self._height * self._window_height if isinstance(self._height, Percentage) else self._height
|
||||
|
||||
# event
|
||||
|
||||
def update_size(self): pass
|
||||
|
||||
def on_resize(self, window: "Window", scene: "AbstractScene", width: int, height: int):
|
||||
self._window_width = width
|
||||
self._window_height = height
|
||||
|
||||
self.update_size()
|
51
source/gui/widget/abc/AbstractWidget.py
Normal file
51
source/gui/widget/abc/AbstractWidget.py
Normal file
|
@ -0,0 +1,51 @@
|
|||
from abc import ABC
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from source.gui.scene.abc import AbstractScene
|
||||
from source.gui.window import Window
|
||||
|
||||
|
||||
class AbstractWidget(ABC):
|
||||
"""
|
||||
This class represent a widget that can be attached to a Scene.
|
||||
|
||||
It can be used to create a button, a label, ...
|
||||
"""
|
||||
|
||||
# widget event
|
||||
|
||||
def on_scene_added(self, scene: "AbstractScene"): pass
|
||||
def on_scene_removed(self, scene: "AbstractScene"): pass
|
||||
|
||||
# scene event
|
||||
|
||||
def on_window_added(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_window_removed(self, window: "Window", scene: "AbstractScene"): pass
|
||||
|
||||
# global event
|
||||
|
||||
def on_draw(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_resize(self, window: "Window", scene: "AbstractScene", width: int, height: int): pass
|
||||
def on_hide(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_show(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_close(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_expose(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_activate(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_deactivate(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_text(self, window: "Window", scene: "AbstractScene", char: str): pass
|
||||
def on_move(self, window: "Window", scene: "AbstractScene", x: int, y: int): pass
|
||||
def on_context_lost(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_context_state_lost(self, window: "Window", scene: "AbstractScene"): pass
|
||||
def on_key_press(self, window: "Window", scene: "AbstractScene", symbol: int, modifiers: int): pass
|
||||
def on_key_release(self, window: "Window", scene: "AbstractScene", symbol: int, modifiers: int): pass
|
||||
def on_key_held(self, window: "Window", scene: "AbstractScene", dt: float, symbol: int, modifiers: int): pass
|
||||
def on_mouse_enter(self, window: "Window", scene: "AbstractScene", x: int, y: int): pass
|
||||
def on_mouse_leave(self, window: "Window", scene: "AbstractScene", x: int, y: int): pass
|
||||
def on_text_motion(self, window: "Window", scene: "AbstractScene", motion: int): pass
|
||||
def on_text_motion_select(self, window: "Window", scene: "AbstractScene", motion: int): pass
|
||||
def on_mouse_motion(self, window: "Window", scene: "AbstractScene", x: int, y: int, dx: int, dy: int): pass
|
||||
def on_mouse_press(self, window: "Window", scene: "AbstractScene", x: int, y: int, button: int, modifiers: int): pass
|
||||
def on_mouse_release(self, window: "Window", scene: "AbstractScene", x: int, y: int, button: int, modifiers: int): pass
|
||||
def on_mouse_drag(self, window: "Window", scene: "AbstractScene", x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int): pass
|
||||
def on_mouse_scroll(self, window: "Window", scene: "AbstractScene", x: int, y: int, scroll_x: float, scroll_y: float): pass
|
3
source/gui/widget/abc/__init__.py
Normal file
3
source/gui/widget/abc/__init__.py
Normal file
|
@ -0,0 +1,3 @@
|
|||
from .AbstractWidget import AbstractWidget
|
||||
from .AbstractBoxWidget import AbstractBoxWidget
|
||||
from .AbstractResizableWidget import AbstractResizableWidget
|
|
@ -1,44 +0,0 @@
|
|||
from typing import Optional
|
||||
|
||||
from source.gui.widget.base import BaseBoxWidget
|
||||
from source.type import Percentage
|
||||
|
||||
|
||||
class BaseAdaptativeWidget(BaseBoxWidget):
|
||||
def __init__(self, x: int | Percentage, y: int | Percentage, width: int | Percentage, height: int | Percentage):
|
||||
super().__init__(x, y, width, height)
|
||||
|
||||
self._window_width: Optional[int] = None
|
||||
self._window_height: Optional[int] = None
|
||||
|
||||
# getter / setter
|
||||
|
||||
def on_window_added(self, window: "Window", scene: "BaseScene"):
|
||||
self._window_width = window.width
|
||||
self._window_height = window.height
|
||||
|
||||
@property
|
||||
def x(self) -> int:
|
||||
return self._x if isinstance(self._x, int) else self._x * self._window_width
|
||||
|
||||
@property
|
||||
def y(self) -> int:
|
||||
return self._y if isinstance(self._y, int) else self._y * self._window_height
|
||||
|
||||
@property
|
||||
def width(self) -> int:
|
||||
return self._width if isinstance(self._width, int) else self._width * self._window_width
|
||||
|
||||
@property
|
||||
def height(self) -> int:
|
||||
return self._height if isinstance(self._height, int) else self._height * self._window_height
|
||||
|
||||
# event
|
||||
|
||||
def update_size(self): pass
|
||||
|
||||
def on_resize(self, window: "Window", scene: "BaseScene", width: int, height: int):
|
||||
self._window_width = width
|
||||
self._window_height = height
|
||||
|
||||
self.update_size()
|
|
@ -1,50 +0,0 @@
|
|||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from source.gui.scene.base import BaseScene
|
||||
from source.gui.window import Window
|
||||
|
||||
|
||||
class BaseWidget:
|
||||
"""
|
||||
This class represent a widget that can be attached to a Scene.
|
||||
|
||||
It can be used to create a button, a label, ...
|
||||
"""
|
||||
|
||||
# widget event
|
||||
|
||||
def on_scene_added(self, scene: "BaseScene"): pass
|
||||
def on_scene_removed(self, scene: "BaseScene"): pass
|
||||
|
||||
# scene event
|
||||
|
||||
def on_window_added(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_window_removed(self, window: "Window", scene: "BaseScene"): pass
|
||||
|
||||
# global event
|
||||
|
||||
def on_draw(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_resize(self, window: "Window", scene: "BaseScene", width: int, height: int): pass
|
||||
def on_hide(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_show(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_close(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_expose(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_activate(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_deactivate(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_text(self, window: "Window", scene: "BaseScene", char: str): pass
|
||||
def on_move(self, window: "Window", scene: "BaseScene", x: int, y: int): pass
|
||||
def on_context_lost(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_context_state_lost(self, window: "Window", scene: "BaseScene"): pass
|
||||
def on_key_press(self, window: "Window", scene: "BaseScene", symbol: int, modifiers: int): pass
|
||||
def on_key_release(self, window: "Window", scene: "BaseScene", symbol: int, modifiers: int): pass
|
||||
def on_key_held(self, window: "Window", scene: "BaseScene", dt: float, symbol: int, modifiers: int): pass
|
||||
def on_mouse_enter(self, window: "Window", scene: "BaseScene", x: int, y: int): pass
|
||||
def on_mouse_leave(self, window: "Window", scene: "BaseScene", x: int, y: int): pass
|
||||
def on_text_motion(self, window: "Window", scene: "BaseScene", motion: int): pass
|
||||
def on_text_motion_select(self, window: "Window", scene: "BaseScene", motion: int): pass
|
||||
def on_mouse_motion(self, window: "Window", scene: "BaseScene", x: int, y: int, dx: int, dy: int): pass
|
||||
def on_mouse_press(self, window: "Window", scene: "BaseScene", x: int, y: int, button: int, modifiers: int): pass
|
||||
def on_mouse_release(self, window: "Window", scene: "BaseScene", x: int, y: int, button: int, modifiers: int): pass
|
||||
def on_mouse_drag(self, window: "Window", scene: "BaseScene", x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int): pass
|
||||
def on_mouse_scroll(self, window: "Window", scene: "BaseScene", x: int, y: int, scroll_x: float, scroll_y: float): pass
|
11
source/gui/widget/base/Label.py
Normal file
11
source/gui/widget/base/Label.py
Normal file
|
@ -0,0 +1,11 @@
|
|||
from typing import Optional
|
||||
|
||||
import pyglet.text
|
||||
|
||||
|
||||
class Label(pyglet.text.Label):
|
||||
def update_size(self, x: int, y: int, width: Optional[int] = None, height: Optional[int] = None):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
|
@ -11,6 +11,8 @@ class Sprite(pyglet.sprite.Sprite):
|
|||
if width is not None: self.width = width
|
||||
if height is not None: self.height = height
|
||||
|
||||
# property
|
||||
|
||||
@pyglet.sprite.Sprite.width.setter
|
||||
def width(self, width: int):
|
||||
self.scale_x = width / self._orig_width
|
||||
|
@ -18,3 +20,11 @@ class Sprite(pyglet.sprite.Sprite):
|
|||
@pyglet.sprite.Sprite.height.setter
|
||||
def height(self, height: int):
|
||||
self.scale_y = height / self._orig_height
|
||||
|
||||
# other event
|
||||
|
||||
def update_size(self, x: int, y: int, width: int, height: int):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
|
@ -1,3 +1,2 @@
|
|||
from .BaseWidget import BaseWidget
|
||||
from .BaseBoxWidget import BaseBoxWidget
|
||||
from .BaseAdaptativeWidget import BaseAdaptativeWidget
|
||||
from .Label import Label
|
||||
from .Sprite import Sprite
|
||||
|
|
|
@ -3,7 +3,7 @@ from typing import TYPE_CHECKING, Callable
|
|||
import pyglet.window
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from source.gui.scene import BaseScene
|
||||
from source.gui.scene.abc import AbstractScene
|
||||
|
||||
|
||||
class Window(pyglet.window.Window): # NOQA
|
||||
|
@ -26,16 +26,16 @@ class Window(pyglet.window.Window): # NOQA
|
|||
|
||||
# scene system
|
||||
|
||||
def set_scene(self, *scenes: "BaseScene"):
|
||||
def set_scene(self, *scenes: "AbstractScene"):
|
||||
self.clear()
|
||||
self.add_scene(*scenes)
|
||||
|
||||
def add_scene(self, *scenes: "BaseScene", priority: int = 0):
|
||||
def add_scene(self, *scenes: "AbstractScene", priority: int = 0):
|
||||
for scene in scenes:
|
||||
self._scenes.insert(priority, scene)
|
||||
scene.on_window_added(self)
|
||||
|
||||
def remove_scene(self, *scenes: "BaseScene"):
|
||||
def remove_scene(self, *scenes: "AbstractScene"):
|
||||
for scene in scenes:
|
||||
scene.on_window_removed(self)
|
||||
self._scenes.remove(scene)
|
||||
|
|
Loading…
Reference in a new issue