the score system is now working
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75d7c407c1
commit
9c8e0f87ce
2 changed files with 25 additions and 8 deletions
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@ -18,10 +18,6 @@ class Game(Scene):
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def __init__(self, window: "Window", connection: socket.socket, **kwargs):
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super().__init__(window, **kwargs)
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self.my_turn = False
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self.boat_ready_ally = False
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self.boat_ready_enemy = False
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self.connection = connection
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self.batch_label = pyglet.graphics.Batch()
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@ -116,7 +112,7 @@ class Game(Scene):
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x=0.44, y=0.995,
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text="7",
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text="0",
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font_size=25,
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anchor_x="center", anchor_y="center",
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@ -128,7 +124,7 @@ class Game(Scene):
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x=0.56, y=0.995,
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text="5",
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text="0",
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font_size=25,
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anchor_x="center", anchor_y="center",
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@ -198,6 +194,20 @@ class Game(Scene):
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self.board_ally = core.Board(rows=8, columns=8)
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self.board_enemy = core.Board(rows=8, columns=8)
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self.my_turn: bool = False # is it the player turn ?
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self.boat_ready_ally: bool = False # does the player finished placing his boat ?
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self.boat_ready_enemy: bool = False # does the opponent finished placing his boat ?
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self._boat_broken_ally: int = 0
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self._boat_broken_enemy: int = 0
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def boat_broken_ally(self):
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self._boat_broken_ally += 1
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self.score_ally.text = str(self._boat_broken_ally)
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def boat_broken_enemy(self):
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self._boat_broken_enemy += 1
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self.score_enemy.text = str(self._boat_broken_enemy)
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def on_draw(self):
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self.background.draw()
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@ -46,8 +46,12 @@ def game_network(thread: "StoppableThread", window: "Window", connection: socket
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packet.PacketBombState(position=data.position, bomb_state=bomb_state).send_connection(connection)
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touched = bomb_state in [BombState.TOUCHED, BombState.SUNKEN, BombState.WON, BombState.ERROR]
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game_scene.my_turn = not touched
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touched = bomb_state in [BombState.TOUCHED, BombState.SUNKEN, BombState.WON]
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if touched:
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in_pyglet_context(game_scene.boat_broken_enemy)
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game_scene.my_turn = not (touched or (bomb_state is BombState.ERROR))
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case packet.PacketBombState:
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print(data.bomb_state)
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@ -58,4 +62,7 @@ def game_network(thread: "StoppableThread", window: "Window", connection: socket
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touched = data.bomb_state in [BombState.TOUCHED, BombState.SUNKEN, BombState.WON]
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game_scene.my_turn = touched
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if touched:
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in_pyglet_context(game_scene.boat_broken_ally)
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in_pyglet_context(game_scene.grid_enemy.place_bomb, data.position, touched)
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