added a GameGrid widget, a on_hover event for the BoxWidget

This commit is contained in:
Faraphel 2023-02-16 08:58:42 +01:00
parent 2783dd67dc
commit b0844e981a
34 changed files with 136 additions and 7 deletions

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@ -3,7 +3,7 @@ from typing import TYPE_CHECKING
import pyglet
from source.gui.scene.abc import Scene
from source.gui.widget import Checkbox, Scroller, Button
from source.gui.widget import Checkbox, Scroller, Button, GameGrid
if TYPE_CHECKING:
from source.gui.window import Window
@ -23,6 +23,8 @@ class Settings(Scene):
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
texture_grid_background = pyglet.image.load("./assets/image/grid/background.png")
self.back = self.add_widget(
Button,
x=20, y=20, width=0.2, height=0.1,
@ -57,7 +59,17 @@ class Settings(Scene):
text_transform=lambda value: round(value, 2),
)
self.grid = self.add_widget(
GameGrid,
x=0.5, y=0.5, width=0.4, height=0.4,
rows=10, columns=5,
texture_background=texture_grid_background,
)
def on_draw(self):
self.checkbox.draw()
self.scroller.draw()
self.back.draw()
self.grid.draw()

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@ -0,0 +1,106 @@
from typing import TYPE_CHECKING
import pyglet.shapes
from source.gui.sprite import Sprite
from source.gui.widget.abc import BoxWidget
from source.type import Distance
if TYPE_CHECKING:
from source.gui.scene.abc import Scene
class GameGrid(BoxWidget):
def __init__(self, scene: "Scene",
rows: int,
columns: int,
texture_background: pyglet.image.AbstractImage,
line_width: int = 2,
x: Distance = 0,
y: Distance = 0,
width: Distance = None,
height: Distance = None,
**kwargs):
super().__init__(scene, x, y, width, height)
self._rows = rows
self._columns = columns
self.background = Sprite(img=texture_background)
self.lines: list[pyglet.shapes.Line] = [
pyglet.shapes.Line(0, 0, 0, 0, width=line_width)
for _ in range((self._columns - 1) + (self._rows - 1))
]
self.cursor = pyglet.shapes.Rectangle(0, 0, 0, 0, color=(0, 0, 0, 100))
self._refresh_size()
def get_cell_from_rel(self, rel_x: int, rel_y: int) -> tuple[int, int]:
"""
Return the cell of the grid from a point relative position
"""
return int(rel_x / self.cell_width), int(rel_y / self.cell_height)
# refresh
def _refresh_size(self):
self.background.x, self.background.y = self.x, self.y
self.background.width, self.background.height = self.width, self.height
for column, line in enumerate(self.lines[:self._columns-1], start=1):
line.x = self.x + self.cell_width * column
line.x2 = line.x
line.y = self.y
line.y2 = self.y + self.height
for row, line in enumerate(self.lines[-self._rows+1:], start=1):
line.x = self.x
line.x2 = self.x + self.width
line.y = self.y + self.cell_height * row
line.y2 = line.y
# property
@property
def cell_width(self) -> float:
return self.width / self._columns
@property
def cell_height(self) -> float:
return self.height / self._rows
@property
def cell_size(self) -> tuple[float, float]:
return self.cell_width, self.cell_height
# event
def on_hover(self, rel_x: int, rel_y: int):
cell_x, cell_y = self.get_cell_from_rel(rel_x, rel_y)
self.cursor.x = self.x + cell_x * self.width / self._columns
self.cursor.y = self.y + cell_y * self.height / self._rows
self.cursor.width, self.cursor.height = self.cell_size
def on_hover_leave(self, rel_x: int, rel_y: int):
self.cursor.width, self.cursor.height = 0, 0
def on_release(self, rel_x: int, rel_y: int, button: int, modifiers: int):
print("click", (rel_x, rel_y), self.get_cell_from_rel(rel_x, rel_y))
def on_resize(self, width: int, height: int):
self._refresh_size()
def draw(self):
self.background.draw()
self.cursor.draw()
for line in self.lines: line.draw()

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@ -26,7 +26,7 @@ class Scroller(BoxWidget):
value: float = 0.5,
to: float = 1,
cursor_width: Percentage = 0.1,
cursor_width: Distance = 0.1,
text_transform: Callable[[float], Any] = lambda value: value,
**kwargs):

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@ -4,3 +4,4 @@ from .Input import Input
from .Image import Image
from .Checkbox import Checkbox
from .Scroller import Scroller
from .GameGrid import GameGrid

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@ -133,16 +133,26 @@ class BoxWidget(Widget, ABC):
old_hovering = self.hovering
self.hovering = in_bbox((x, y), self.bbox)
if old_hovering != self.hovering: # if the hover changed
if self.hovering: self.on_hover_enter() # call the hover enter event
else: self.on_hover_leave() # call the hover leave event
rel_x, rel_y = x - self.x, y - self.y
def on_hover_enter(self):
if old_hovering != self.hovering: # if the hover changed
if self.hovering: self.on_hover_enter(rel_x, rel_y) # call the hover enter event
else: self.on_hover_leave(rel_x, rel_y) # call the hover leave event
if self.hovering: # if the mouse motion is inside the collision
self.on_hover(rel_x, rel_y) # call the hover event
def on_hover(self, rel_x: int, rel_y: int):
"""
This event is called when the mouse move in the bbox of the widget
"""
def on_hover_enter(self, rel_x: int, rel_y: int):
"""
This event is called when the mouse enter the bbox of the widget
"""
def on_hover_leave(self):
def on_hover_leave(self, rel_x: int, rel_y: int):
"""
This event is called when the mouse leave the bbox of the widget
"""