added a sprite class to simplify the modification of width and height
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parent
36e89f0e6d
commit
dcca925dbe
4 changed files with 39 additions and 21 deletions
2
main.pyw
2
main.pyw
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@ -20,7 +20,7 @@ for x in range(10):
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200 + y * 50, x * 50, 50, 50,
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text=f"{x}-{y}",
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font_size=10,
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on_release=lambda self, *a, **b: print(self, a, b),
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on_release=lambda self, *a, **b: setattr(self, "width", self.width + 10),
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normal_image=button_normal_image,
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hover_image=button_hover_image,
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)
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17
source/gui/sprite/Sprite.py
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17
source/gui/sprite/Sprite.py
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@ -0,0 +1,17 @@
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import pyglet.sprite
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class Sprite(pyglet.sprite.Sprite):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self._orig_width: int = self.width
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self._orig_height: int = self.height
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@pyglet.sprite.Sprite.width.setter
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def width(self, width: int):
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self.scale_x = width / self._orig_width
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@pyglet.sprite.Sprite.height.setter
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def height(self, height: int):
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self.scale_y = height / self._orig_height
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1
source/gui/sprite/__init__.py
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1
source/gui/sprite/__init__.py
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@ -0,0 +1 @@
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from .Sprite import Sprite
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@ -2,6 +2,7 @@ from typing import Callable, Optional, TYPE_CHECKING
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import pyglet
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from source.gui.sprite import Sprite
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from source.gui.widget.base import Widget
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from source.utils import in_bbox
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@ -12,7 +13,7 @@ if TYPE_CHECKING:
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class Button(Widget):
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__slots__ = ("_x", "_y", "_width", "_height", "_text", "on_press", "on_release", "_normal_image", "_hover_image",
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__slots__ = ("on_press", "on_release", "_x", "_y", "_width", "_height", "_text", "_normal_image", "_hover_image",
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"_hovering")
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def __init__(self,
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@ -20,10 +21,15 @@ class Button(Widget):
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y: int,
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width: int,
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height: int,
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on_press: Optional[Callable] = None,
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on_release: Optional[Callable] = None,
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normal_image: pyglet.image.AbstractImage = None,
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hover_image: pyglet.image.AbstractImage = None,
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batch: pyglet.graphics.Batch = None,
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group: pyglet.graphics.Group = None,
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*args, **kwargs
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):
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@ -45,12 +51,8 @@ class Button(Widget):
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# hovering and background
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self._hovering = False
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self._normal_sprite = pyglet.sprite.Sprite(normal_image)
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self._normal_sprite.original_width = self._normal_sprite.width
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self._normal_sprite.original_height = self._normal_sprite.height
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self._hover_sprite = pyglet.sprite.Sprite(hover_image)
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self._hover_sprite.original_width = self._hover_sprite.width
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self._hover_sprite.original_height = self._hover_sprite.height
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self._normal_sprite = Sprite(normal_image)
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self._hover_sprite = Sprite(hover_image)
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# the event when the button is clicked
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self.on_press: Optional[Callable[["Self", "Window", "Scene", int, int, int, int], None]] = on_press
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@ -65,8 +67,8 @@ class Button(Widget):
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for sprite in self._normal_sprite, self._hover_sprite:
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sprite.x = self.x
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sprite.y = self.y
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sprite.scale_x = self.width / sprite.original_width
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sprite.scale_y = self.height / sprite.original_height
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sprite.width = self.width
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sprite.height = self.height
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self._label.x = self.x + (self.width // 2)
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self._label.y = self.y + (self.height // 2)
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@ -87,32 +89,32 @@ class Button(Widget):
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def x(self) -> int: return self._x
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@x.setter
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def x(self, value: int):
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self._x = value
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def x(self, x: int):
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self._x = x
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self._update_size()
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@property
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def y(self) -> int: return self._y
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@y.setter
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def y(self, value: int):
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self._y = value
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def y(self, y: int):
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self._y = y
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self._update_size()
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@property
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def width(self) -> int: return self._width
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@width.setter
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def width(self, value: int):
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self._width = value
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def width(self, width: int):
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self._width = width
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self._update_size()
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@property
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def height(self) -> int: return self._height
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@height.setter
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def height(self, value: int):
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self._height = value
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def height(self, height: int):
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self._height = height
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self._update_size()
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# event
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@ -129,7 +131,5 @@ class Button(Widget):
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self._hovering = in_bbox((x, y), self.bbox)
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def on_draw(self, window: "Window", scene: "Scene"):
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if (bg := self.background_sprite) is not None:
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bg.draw()
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if (bg := self.background_sprite) is not None: bg.draw()
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self._label.draw()
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