added a RoomCreate and a RoomJoin scene

This commit is contained in:
Faraphel 2023-02-14 23:02:44 +01:00
parent 3db2ea3c9a
commit e5ce93a207
10 changed files with 225 additions and 8 deletions

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@ -1,5 +1,6 @@
import pyglet
from source.gui.scene import MainMenu
from source.gui.scene.abc import Scene
from source.gui.widget import FPSDisplay, Button, Image, Input
from source.gui.window import Window
@ -16,7 +17,7 @@ class TestScene(Scene):
texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
texture_input_normal = pyglet.image.load("./assets/image/input/inputbox.png")
texture_input_normal = pyglet.image.load("assets/image/input/normal.png")
texture_input_active = pyglet.image.load("./assets/image/input/active.png")
texture_input_error = pyglet.image.load("./assets/image/input/error.png")
@ -95,7 +96,7 @@ class TestScene2(Scene):
# Create a new window
window = Window(resizable=True, vsync=False)
window.add_scene(TestScene)
window.add_scene(MainMenu)
# Start the event loop
pyglet.app.run(interval=0)

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@ -0,0 +1,69 @@
from typing import TYPE_CHECKING
import pyglet
from source.gui.scene import RoomJoin, RoomCreate
from source.gui.scene.abc import Scene
from source.gui.widget import Image, Text, Button
if TYPE_CHECKING:
from source.gui.window import Window
class MainMenu(Scene):
def __init__(self, window: "Window", *args, **kwargs):
super().__init__(window, *args, **kwargs)
texture_background = pyglet.image.load("./assets/image/background/main.jpeg")
texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
self.background = self.add_widget(
Image,
x=0, y=0, width=1, height=1,
image=texture_background
)
self.title = self.add_widget(
Text,
x=0.05, y=0.85,
text="Bataille Navale",
font_size=50
)
self.game_create = self.add_widget(
Button,
x=0.05, y=0.3, width=0.3, height=0.1,
label_text="Créer une salle",
label_font_size=20,
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.game_create.on_release = lambda button, modifiers: self.window.set_scene(RoomCreate)
self.game_join = self.add_widget(
Button,
x=0.05, y=0.15, width=0.3, height=0.1,
label_text="Rejoindre une salle",
label_font_size=20,
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.game_join.on_release = lambda button, modifiers: self.window.set_scene(RoomJoin)
def on_draw(self):
self.background.draw()
self.title.draw()
self.game_create.draw()
self.game_join.draw()

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@ -0,0 +1,58 @@
from typing import TYPE_CHECKING
import pyglet
import requests
from source.gui.scene.abc import Scene
from source.gui.widget import Text, Button
if TYPE_CHECKING:
from source.gui.window import Window
class RoomCreate(Scene):
def __init__(self, window: "Window", *args, **kwargs):
super().__init__(window, *args, **kwargs)
r = requests.get('https://api.ipify.org')
r.raise_for_status()
ip_address: str = r.content.decode('utf8')
port: str = "6464"
texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
self.back = self.add_widget(
Button,
x=0.02, y=0.02, width=0.2, height=0.1,
label_text="Retour",
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
from source.gui.scene import MainMenu
self.back.on_release = lambda button, modifiers: self.window.set_scene(MainMenu)
self.label_ip = self.add_widget(
Text,
x=0.5, y=0.55,
anchor_x="center", anchor_y="center",
text=f"Votre IP - {ip_address}:{port}",
font_size=20
)
self.description = self.add_widget(
Text,
x=0.5, y=0.45,
anchor_x="center", anchor_y="center",
text="En attente d'un second joueur..."
)
def on_draw(self):
self.back.draw()
self.label_ip.draw()
self.description.draw()

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@ -0,0 +1,75 @@
from typing import TYPE_CHECKING
import pyglet
from source.gui.scene.abc import Scene
from source.gui.widget import Input, Button
if TYPE_CHECKING:
from source.gui.window import Window
class RoomJoin(Scene):
def __init__(self, window: "Window", *args, **kwargs):
super().__init__(window, *args, **kwargs)
texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
texture_input_normal = pyglet.image.load("assets/image/input/normal.png")
texture_input_active = pyglet.image.load("./assets/image/input/active.png")
texture_input_error = pyglet.image.load("./assets/image/input/error.png")
self.back = self.add_widget(
Button,
x=0.02, y=0.02, width=0.2, height=0.1,
label_text="Retour",
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
from source.gui.scene import MainMenu
self.back.on_release = lambda button, modifiers: self.window.set_scene(MainMenu)
self.entry_ip = self.add_widget(
Input,
x=0.4, y=0.5, width=0.13, height=0.1,
regex=r"\d{1,3}(.\d{1,3}){3}",
texture_normal=texture_input_normal,
texture_active=texture_input_active,
texture_error=texture_input_error
)
self.entry_port = self.add_widget(
Input,
x=0.53, y=0.5, width=0.07, height=0.1,
regex=r"\d{0,5}",
texture_normal=texture_input_normal,
texture_active=texture_input_active,
texture_error=texture_input_error
)
self.connect = self.add_widget(
Button,
x=0.4, y=0.4, width=0.2, height=0.1,
label_text="Se connecter",
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
def on_draw(self):
self.back.draw()
self.entry_ip.draw()
self.entry_port.draw()
self.connect.draw()

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@ -0,0 +1,4 @@
from .RoomCreate import RoomCreate
from .RoomJoin import RoomJoin
from .MainMenu import MainMenu

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@ -46,6 +46,8 @@ class Input(BoxWidget):
**dict_prefix("label_", kwargs)
)
self._refresh_size()
# background
@property
@ -92,20 +94,28 @@ class Input(BoxWidget):
self._invalid = invalid
self._refresh_background()
@property
def text(self):
return self.label.text
@text.setter
def text(self, text: str):
self.label.text = text
# event
def on_key_press(self, symbol: int, modifiers: int):
if not self.activated: return # ignore si ce widget est désactivé / non sélectionné
if symbol == pyglet.window.key.BACKSPACE: # si la touche "supprimé" est enfoncé
self.label.text = self.label.text[0:-1] # retire le dernier caractère du texte
self.text = self.text[0:-1] # retire le dernier caractère du texte
def on_text(self, char: str):
if not self.activated: return # ignore si ce widget est désactivé / non sélectionné
self.label.text += char # ajoute le caractère au label
self.text += char # ajoute le caractère au label
if self.regex is not None: # si il y a un regex de validation, applique le pour vérifier le texte
self.invalid = self.regex.fullmatch(self.label.text) is None
self.invalid = self.regex.fullmatch(self.text) is None
def on_resize(self, width: int, height: int):
self._refresh_size()

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@ -51,7 +51,7 @@ class BoxWidget(Widget, ABC):
@property
def width(self) -> int:
return None if self._p_width is None else self.scene.window.width * self._p_width
return 0 if self._p_width is None else self.scene.window.width * self._p_width
@width.setter
def width(self, width: Optional[Percentage]):
@ -59,7 +59,7 @@ class BoxWidget(Widget, ABC):
@property
def height(self) -> int:
return None if self._p_height is None else self.scene.window.height * self._p_height
return 0 if self._p_height is None else self.scene.window.height * self._p_height
@height.setter
def height(self, height: Optional[Percentage]):

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@ -5,7 +5,7 @@ import pyglet
if TYPE_CHECKING:
from source.gui.scene import Scene
from source.gui.scene.abc import Scene
class Window(pyglet.window.Window): # NOQA