from .abc import Style from .type import Texture, Animation from source.path import path_image path = path_image / "grid" path_boat = path / "boat" class Grid: """ Regroupe les textures des grilles du jeu """ class Style1(Style): background = Texture(path / "background.png") class Boat: class Style1(Style): _anim_bomb = sorted((path_boat / "anim_bomb").iterdir(), key=lambda path: int(path.stem)) _anim_body = sorted((path_boat / "anim_body").iterdir(), key=lambda path: int(path.stem)) _anim_edge = sorted((path_boat / "anim_edge").iterdir(), key=lambda path: int(path.stem)) _anim_solo = sorted((path_boat / "anim_solo").iterdir(), key=lambda path: int(path.stem)) body = Animation([*_anim_body, path_boat / "body.png"], 0.03, False) edge = Animation([*_anim_edge, path_boat / "edge.png"], 0.03, False) solo = Animation([*_anim_solo, path_boat / "solo.png"], 0.03, False) preview_body = Texture(path_boat / "preview_body.png") preview_edge = Texture(path_boat / "preview_edge.png") preview_solo = Texture(path_boat / "preview_solo.png") missed = Animation([*_anim_bomb, path_boat / "missed.png"], 0.03, False) touched = Animation([*_anim_bomb, path_boat / "touched.png"], 0.03, False)