from typing import TYPE_CHECKING from source import network from source.gui.scene.abc import Scene from source.gui import widget, texture if TYPE_CHECKING: from source.gui.window import Window class RoomJoin(Scene): def __init__(self, window: "Window", **kwargs): super().__init__(window, **kwargs) self.back = self.add_widget( widget.Button, x=20, y=20, width=0.2, height=0.1, label_text="Retour", style=texture.Button.Style1 ) self.back.add_listener("on_click_release", self.button_back_callback) # Pseudo self.entry_username = self.add_widget( widget.Input, x=0.4, y=0.55, width=0.2, height=0.1, type_regex=r".{0,16}", style=texture.Input.Style1, label_text="Client" ) # IP / Port self.entry_ip = self.add_widget( widget.Input, x=0.4, y=0.45, width=0.13, height=0.1, type_regex=r"[\d\.]{0,15}", check_regex=r"\d{1,3}(\.\d{1,3}){3}", style=texture.Input.Style1, label_text="127.0.0.1" ) self.entry_port = self.add_widget( widget.Input, x=0.53, y=0.45, width=0.07, height=0.1, type_regex=r"\d{0,5}", check_regex=r"\d{1,5}", label_text="52321", style=texture.Input.Style1 ) self.connect = self.add_widget( widget.Button, x=0.4, y=0.35, width=0.2, height=0.1, label_text="Se connecter", style=texture.Button.Style1 ) self.connect.add_listener("on_click_release", self.button_connect) def button_connect(self, widget, *_): network.Client( window=self.window, ip_address=self.entry_ip.text, port=int(self.entry_port.text), daemon=True, username=self.entry_username.text ).start() def button_back_callback(self, widget, *_): from source.gui.scene import MainMenu self.window.set_scene(MainMenu)