from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.scene.abc.Popup import Popup from source.network.packet import PacketResponseSave if TYPE_CHECKING: from source.gui.window import Window from source.gui.scene import Game class GameSave(Popup): def __init__(self, window: "Window", game_scene: "Game", **kwargs): super().__init__(window, **kwargs) self.game_scene = game_scene self.background = self.add_widget( widget.Image, x=0, y=0, width=1.0, height=1.0, image=texture.Popup.Style1.background ) self.text = self.add_widget( widget.Text, x=0.5, y=0.5, anchor_x="center", text="L'adversaire souhaite sauvegarder", font_size=28, align="center", ) self.refuse = self.add_widget( widget.Button, x=0.20, y=0.20, width=0.2, height=0.1, label_text="Refuser", style=texture.Button.Style1 ) self.refuse.add_listener("on_click_release", lambda *_: self.choose_save(value=False)) self.accept = self.add_widget( widget.Button, x=0.60, y=0.20, width=0.2, height=0.1, label_text="Accepter", style=texture.Button.Style1 ) self.accept.add_listener("on_click_release", lambda *_: self.choose_save(value=True)) def choose_save(self, value: bool): PacketResponseSave(value=value).send_connection(self.game_scene.connection) self.window.remove_scene(self) self.game_scene.save(value=value)