from typing import TYPE_CHECKING from source.gui.event import StopEvent from source.gui.scene.abc import Scene from source.gui import widget, texture if TYPE_CHECKING: from source.gui.window import Window class Settings(Scene): def __init__(self, window: "Window", **kwargs): super().__init__(window, **kwargs) self.back = self.add_widget( widget.Button, x=20, y=20, width=0.2, height=0.1, label_text="Retour", style=texture.Button.Style1 ) self.back.add_listener("on_click_release", lambda *_: self.window.remove_scene(self)) self.checkbox = self.add_widget( widget.Checkbox, x=0.45, y=0.45, width=0.1, height=0.1, style=texture.Checkbox.Style1 ) self.checkbox.add_listener("on_click_release", lambda *_: self.window.set_fullscreen(self.checkbox.state)) self.scroller = self.add_widget( widget.Scroller, x=0.3, y=0.2, width=0.3, height=0.1, style=texture.Scroller.Style1, text_transform=lambda value: round(value, 2) ) def on_mouse_press_after(self, x: int, y: int, button: int, modifiers: int): raise StopEvent() def on_mouse_motion_after(self, x: int, y: int, button: int, modifiers: int): raise StopEvent()