from typing import TYPE_CHECKING import pyglet.image from source.gui.sprite import Sprite from source.gui.widget.abc import BoxWidget from source.type import Distance if TYPE_CHECKING: from source.gui.scene.abc import Scene class Image(BoxWidget): """ An image widget with a texture. """ def __init__(self, scene: "Scene", image: pyglet.image.AbstractImage, x: Distance = 0, y: Distance = 0, width: Distance = None, height: Distance = None, **kwargs): super().__init__(scene, x, y, width, height) self.image = Sprite( img=image, batch=self.scene.batch, **kwargs ) self._refresh_size() # refresh def _refresh_size(self): self.image.width, self.image.height = self.size # event def on_resize(self, width: int, height: int): self._refresh_size()