from typing import TYPE_CHECKING import pyglet from source.gui import widget, texture from source.gui.scene import RoomHost from source.gui.scene.abc import Scene from source.network.packet import PacketSettings if TYPE_CHECKING: from source.gui.window import Window class RoomCreate(Scene): def __init__(self, window: "Window", **kwargs): super().__init__(window, **kwargs) self.batch_label = pyglet.graphics.Batch() self.batch_input_background = pyglet.graphics.Batch() self.batch_button_background = pyglet.graphics.Batch() self.batch_checkbox = pyglet.graphics.Batch() self.back = self.add_widget( widget.Button, x=20, y=20, width=0.2, height=0.1, label_text="Retour", style=texture.Button.Style1, background_batch=self.batch_button_background, label_batch=self.batch_label ) from source.gui.scene import MainMenu self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu)) # Port self.add_widget( widget.Text, x=0.1, y=0.65, anchor_x="center", anchor_y="center", text="Port", batch=self.batch_label ) self.input_port = self.add_widget( widget.Input, x=0.2, y=0.60, width=0.15, height=0.1, style=texture.Input.Style1, regex=r"\d{1,5}", label_text="52321", background_batch=self.batch_input_background, label_batch=self.batch_label ) # Username self.add_widget( widget.Text, x=0.1, y=0.5, anchor_x="center", anchor_y="center", text="Pseudonyme", batch=self.batch_label ) self.input_username = self.add_widget( widget.Input, x=0.2, y=0.45, width=0.15, height=0.1, style=texture.Input.Style1, label_text="Host", background_batch=self.batch_input_background, label_batch=self.batch_label ) # Grid configuration self.add_widget( widget.Text, x=0.1, y=0.9, anchor_x="center", anchor_y="center", text=f"Largeur de la grille", batch=self.batch_label ) self.input_width = self.add_widget( widget.Input, x=0.2, y=0.86, width=0.1, height=0.08, regex=r"\d+", style=texture.Input.Style1, label_text="8", background_batch=self.batch_input_background, label_batch=self.batch_label ) self.add_widget( widget.Text, x=0.1, y=0.8, anchor_x="center", anchor_y="center", text=f"Longueur de la grille", batch=self.batch_label ) self.input_height = self.add_widget( widget.Input, x=0.2, y=0.76, width=0.1, height=0.08, regex=r"\d+", style=texture.Input.Style1, label_text="8", background_batch=self.batch_input_background, label_batch=self.batch_label ) # Tour self.checkbox_host_start = self.add_widget( widget.Checkbox, x=0.4, y=0.8, width=0.05, height=0.1, style=texture.Checkbox.Style1, state=True, batch=self.batch_checkbox ) self.add_widget( widget.Text, x=0.46, y=0.85, anchor_y="center", text="Premier tour pour l'hôte", batch=self.batch_label ) # taille et quantité des bateaux self.boat_size: int = 1 self.boat_size_amount: dict[int, int] = {2: 1, 3: 1, 4: 2, 5: 1} def update_boat_size_text(): self.label_boat_size.text = f"Taille: {self.boat_size}" self.input_boat_amount.text = str(self.boat_size_amount.get(self.boat_size, 0)) self.label_boat_recap.text = "" for size, amount in sorted(self.boat_size_amount.items(), key=lambda v: v[0]): self.label_boat_recap.text += f"Taille: {size}, Quantité: {amount}\n" self.button_boat_size_previous = self.add_widget( widget.Button, x=0.7, y=0.8, width=0.03, height=0.1, label_text="<", label_font_size=25, style=texture.Button.Style1, background_batch=self.batch_button_background, label_batch=self.batch_label ) def previous_boat_size(): if self.boat_size <= 1: return self.boat_size -= 1 update_boat_size_text() self.button_boat_size_previous.add_listener("on_click_release", lambda *_: previous_boat_size()) self.label_boat_size = self.add_widget( widget.Text, x=0.8, y=0.85, anchor_x="center", anchor_y="center", batch=self.batch_label, ) self.button_boat_size_next = self.add_widget( widget.Button, x=0.87, y=0.8, width=0.03, height=0.1, label_text=">", label_font_size=25, style=texture.Button.Style1, background_batch=self.batch_button_background, label_batch=self.batch_label ) def next_boat_size(): self.boat_size += 1 update_boat_size_text() self.button_boat_size_next.add_listener("on_click_release", lambda *_: next_boat_size()) self.input_boat_amount = self.add_widget( widget.Input, x=0.7, y=0.68, width=0.2, height=0.08, regex=r"\d+", style=texture.Input.Style1, label_text="8", background_batch=self.batch_input_background, label_batch=self.batch_label ) def change_boat_amount(): quantity = int(self.input_boat_amount.text) if quantity > 0: self.boat_size_amount[self.boat_size] = quantity elif self.boat_size in self.boat_size_amount: self.boat_size_amount.pop(self.boat_size) update_boat_size_text() self.input_boat_amount.add_listener("on_valid_text", lambda *_: change_boat_amount()) self.input_boat_amount.add_listener("on_enter", lambda *_: change_boat_amount()) self.label_boat_recap = self.add_widget( widget.Text, x=0.7, y=0.60, width=0.2, height=0.1, multiline=True, batch=self.batch_label ) update_boat_size_text() # TODO: si on diminue la taille de la grille après avoir mis des bateaux de plus longue taille, faire un check # Démarrer self.start = self.add_widget( widget.Button, x=lambda widget: widget.scene.window.width - 20 - widget.width, y=20, width=0.2, height=0.1, label_text="Continuer", style=texture.Button.Style1, background_batch=self.batch_button_background, label_batch=self.batch_label ) self.start.add_listener("on_click_release", lambda *_: self.confirm()) def confirm(self): port = int(self.input_port.text) settings = PacketSettings( username=self.input_username.text, grid_width=int(self.input_width.text), grid_height=int(self.input_height.text), host_start=self.checkbox_host_start.state, boats_length=[size for size, quantity in self.boat_size_amount.items() for _ in range(quantity)] ) self.window.set_scene(RoomHost, port=port, settings=settings) def on_draw(self): self.batch_input_background.draw() self.batch_button_background.draw() self.batch_checkbox.draw() self.batch_label.draw()