from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.scene.abc import Scene if TYPE_CHECKING: from source.gui.window import Window class GameError(Scene): def __init__(self, window: "Window", text: str, **kwargs): super().__init__(window, **kwargs) self.label = self.add_widget( widget.Text, x=0.5, y=0.5, width=1.0, anchor_x="center", text=text, align="center", multiline=True, font_size=28, ) self.back = self.add_widget( widget.Button, x=lambda widget: widget.scene.window.width - 20 - widget.width, y=20, width=0.2, height=0.1, label_text="Retour", style=texture.Button.Style1 ) from source.gui.scene import MainMenu self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu))