from typing import TYPE_CHECKING import pyglet from source import network from source.gui.scene.abc import Scene from source.gui import widget, texture from source.utils.dict import dict_add_prefix if TYPE_CHECKING: from source.gui.window import Window class RoomJoin(Scene): def __init__(self, window: "Window", *args, **kwargs): super().__init__(window, *args, **kwargs) self.back = self.add_widget( widget.Button, x=20, y=20, width=0.2, height=0.1, label_text="Retour", style=texture.Button.Style1 ) from source.gui.scene import MainMenu self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu)) self.entry_ip = self.add_widget( widget.Input, x=0.4, y=0.5, width=0.13, height=0.1, regex=r"\d{1,3}(\.\d{1,3}){3}", style=texture.Input.Style1 ) self.entry_port = self.add_widget( widget.Input, x=0.53, y=0.5, width=0.07, height=0.1, regex=r"\d{0,5}", style=texture.Input.Style1 ) self.connect = self.add_widget( widget.Button, x=0.4, y=0.4, width=0.2, height=0.1, label_text="Se connecter", style=texture.Button.Style1 ) self.connect.add_listener("on_click_release", lambda *_: network.Client( window=self.window, ip_address=self.entry_ip.text, daemon=True, username="Client" ).start()) def on_draw(self): self.back.draw() self.entry_ip.draw() self.entry_port.draw() self.connect.draw()