from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.scene.abc import Scene from source.network import Host if TYPE_CHECKING: from source.gui.window import Window class GameWaitLoad(Scene): def __init__(self, window: "Window", **kwargs): super().__init__(window, **kwargs) self.label = self.add_widget( widget.Text, x=0.5, y=0.5, width=1.0, anchor_x="center", text="Une ancienne sauvegarde à été trouvé.\nL'hôte décide de son utilisation...", align="center", multiline=True, font_size=28, )