from pathlib import Path from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.scene.abc import Scene from source.network import Host from source.utils import path_ctime_str if TYPE_CHECKING: from source.gui.window import Window class GameLoad(Scene): def __init__(self, window: "Window", path: Path, thread_host: Host, **kwargs): super().__init__(window, **kwargs) self.thread_host = thread_host # thread de l'hôte self.label = self.add_widget( widget.Text, x=0.5, y=0.5, width=1.0, anchor_x="center", text=f"Une ancienne partie contre cet adversaire a été sauvegardé.\n" f"Souhaitez-vous la reprendre ?\n" f"({path_ctime_str(path)})", align="center", multiline=True, font_size=28, ) self.refuse = self.add_widget( widget.Button, x=20, y=20, width=0.2, height=0.1, label_text="Refuser", style=texture.Button.Style1 ) self.refuse.add_listener("on_click_release", lambda *_: self.response(value=False)) self.accept = self.add_widget( widget.Button, x=lambda widget: widget.scene.window.width - 20 - widget.width, y=20, width=0.2, height=0.1, label_text="Accepter", style=texture.Button.Style1 ) self.accept.add_listener("on_click_release", lambda *_: self.response(value=True)) def response(self, value: bool): self.thread_host.accept_load = value self.window.remove_scene(self) with self.thread_host.condition_load: self.thread_host.condition_load.notify_all()