from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.scene.abc.Popup import Popup if TYPE_CHECKING: from source.gui.window import Window from source.gui.scene import Game class GameQuit(Popup): def __init__(self, window: "Window", game_scene: "Game", **kwargs): super().__init__(window, **kwargs) self.game_scene = game_scene self.background = self.add_widget( widget.Image, x=0, y=0, width=1.0, height=1.0, image=texture.Popup.Style1.background ) self.text = self.add_widget( widget.Text, x=0.5, y=0.5, width=1.0, anchor_x="center", text="Voulez-vous vraiment quitter la partie ?\n(Votre partie ne sera pas sauvegardé !)", font_size=28, multiline=True, align="center", ) self.cancel = self.add_widget( widget.Button, x=0.20, y=0.20, width=0.2, height=0.1, label_text="Annuler", style=texture.Button.Style1 ) self.cancel.add_listener("on_click_release", lambda *_: self.window.remove_scene(self)) self.confirm = self.add_widget( widget.Button, x=0.60, y=0.20, width=0.2, height=0.1, label_text="Confirmer", style=texture.Button.Style1 ) self.confirm.add_listener("on_click_release", lambda *_: self.game_scene.quit())