from typing import TYPE_CHECKING import pyglet.shapes from source.gui.sprite import Sprite from source.gui.widget.abc import BoxWidget from source.type import Distance if TYPE_CHECKING: from source.gui.scene.abc import Scene class GameGrid(BoxWidget): def __init__(self, scene: "Scene", rows: int, columns: int, texture_background: pyglet.image.AbstractImage, line_width: int = 2, x: Distance = 0, y: Distance = 0, width: Distance = None, height: Distance = None, **kwargs): super().__init__(scene, x, y, width, height) self._rows = rows self._columns = columns self.background = Sprite(img=texture_background) self.lines: list[pyglet.shapes.Line] = [ pyglet.shapes.Line(0, 0, 0, 0, width=line_width) for _ in range((self._columns - 1) + (self._rows - 1)) ] self.cursor = pyglet.shapes.Rectangle(0, 0, 0, 0, color=(0, 0, 0, 100)) self._refresh_size() def get_cell_from_rel(self, rel_x: int, rel_y: int) -> tuple[int, int]: """ Return the cell of the grid from a point relative position """ return int(rel_x / self.cell_width), int(rel_y / self.cell_height) # refresh def _refresh_size(self): self.background.x, self.background.y = self.x, self.y self.background.width, self.background.height = self.width, self.height for column, line in enumerate(self.lines[:self._columns-1], start=1): line.x = self.x + self.cell_width * column line.x2 = line.x line.y = self.y line.y2 = self.y + self.height for row, line in enumerate(self.lines[-self._rows+1:], start=1): line.x = self.x line.x2 = self.x + self.width line.y = self.y + self.cell_height * row line.y2 = line.y # property @property def cell_width(self) -> float: return self.width / self._columns @property def cell_height(self) -> float: return self.height / self._rows @property def cell_size(self) -> tuple[float, float]: return self.cell_width, self.cell_height # event def on_hover(self, rel_x: int, rel_y: int): cell_x, cell_y = self.get_cell_from_rel(rel_x, rel_y) self.cursor.x = self.x + cell_x * self.width / self._columns self.cursor.y = self.y + cell_y * self.height / self._rows self.cursor.width, self.cursor.height = self.cell_size def on_hover_leave(self, rel_x: int, rel_y: int): self.cursor.width, self.cursor.height = 0, 0 def on_release(self, rel_x: int, rel_y: int, button: int, modifiers: int): print("click", (rel_x, rel_y), self.get_cell_from_rel(rel_x, rel_y)) def on_resize(self, width: int, height: int): self._refresh_size() def draw(self): self.background.draw() self.cursor.draw() for line in self.lines: line.draw()