from typing import TYPE_CHECKING, Optional from source import network from source.gui.position import vw, vh, vw_full, vh_full from source.gui.scene.abc import Scene from source.gui import widget, texture, regex if TYPE_CHECKING: from source.gui.window import Window class RoomJoin(Scene): def __init__(self, window: "Window", **kwargs): super().__init__(window, **kwargs) self.background = self.add_widget( widget.Image, x=0, y=0, width=vw_full, height=vh_full, image=texture.Background.connexion ) self.back = self.add_widget( widget.Button, x=20, y=20, width=20*vw, height=10*vh, label_text="Retour", style=texture.Button.Style1 ) self.back.add_listener("on_click_release", self.button_back_callback) # Pseudo self.entry_username = self.add_widget( widget.Input, x=40*vw, y=55*vh, width=20*vw, height=10*vh, type_regex=regex.username_type, check_regex=regex.username_check, style=texture.Input.Style1, label_text="Client" ) # IP / Port self.entry_ip = self.add_widget( widget.Input, x=40*vw, y=45*vh, width=13*vw, height=10*vh, type_regex=regex.ipv4_type, check_regex=regex.ipv4_check, style=texture.Input.Style1, label_text="127.0.0.1" ) self.entry_port = self.add_widget( widget.Input, x=53*vw, y=45*vh, width=7*vw, height=10*vh, type_regex=regex.port_type, check_regex=regex.port_check, label_text="52321", style=texture.Input.Style1 ) self.connect = self.add_widget( widget.Button, x=40*vw, y=35*vh, width=20*vw, height=10*vh, label_text="Se connecter", style=texture.Button.Style1 ) self.connect.add_listener("on_click_release", self.button_connect) self.status = self.add_widget( widget.Text, x=50*vw, y=25*vh, anchor_x="center", ) self.thread: Optional[network.Client] = None def button_connect(self, widget, *_): self.status.text = "Connexion..." self.status.label.color = (255, 255, 255, 255) # blanc widget.remove_listener("on_click_release", self.button_connect) self.thread = network.Client( window=self.window, on_connexion_refused=self.connexion_refused, ip_address=self.entry_ip.text, port=int(self.entry_port.text), daemon=True, username=self.entry_username.text ) self.thread.start() def connexion_refused(self): self.status.text = "Échec de la connexion" self.status.label.color = (255, 32, 32, 255) # rouge self.connect.add_listener("on_click_release", self.button_connect) def button_back_callback(self, widget, *_): if self.thread is not None: self.thread.stop() from source.gui.scene import MainMenu self.window.set_scene(MainMenu)