from typing import TYPE_CHECKING import pyglet from source.gui.scene.abc import Scene from source.gui import widget from source import core if TYPE_CHECKING: from source.gui.window import Window class Game(Scene): def __init__(self, window: "Window", **kwargs): super().__init__(window, **kwargs) texture_input_normal = pyglet.image.load("assets/image/input/normal.png") texture_input_active = pyglet.image.load("./assets/image/input/active.png") texture_input_error = pyglet.image.load("./assets/image/input/error.png") texture_button_normal = pyglet.image.load("./assets/image/button/normal.png") texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png") texture_button_click = pyglet.image.load("./assets/image/button/clicking.png") texture_game_background = pyglet.image.load("./assets/image/background/game.png") texture_grid_background = pyglet.image.load("./assets/image/grid/background.png") self.background = self.add_widget( widget.Image, x=0, y=0, width=1.0, height=1.0, image=texture_game_background, ) self.grid_ally = self.add_widget( widget.GameGrid, x=75, y=0.25, width=0.35, height=0.5, texture_background=texture_grid_background, rows=8, columns=8, ) self.grid_enemy = self.add_widget( widget.GameGrid, x=lambda widget: widget.scene.window.width - 75 - widget.width, y=0.25, width=0.35, height=0.5, texture_background=texture_grid_background, rows=8, columns=8, ) self.name_ally = self.add_widget( widget.Text, x=0.27, y=0.995, text="Raphael", font_size=20, anchor_x="center", anchor_y="center", ) self.name_enemy = self.add_widget( widget.Text, x=0.73, y=0.995, text="Leo", font_size=20, anchor_x="center", anchor_y="center", ) self.score_ally = self.add_widget( widget.Text, x=0.44, y=0.995, text="7", font_size=25, anchor_x="center", anchor_y="center" ) self.score_enemy = self.add_widget( widget.Text, x=0.56, y=0.995, text="5", font_size=25, anchor_x="center", anchor_y="center" ) self.chat_log = self.add_widget( widget.Text, x=10, y=70, width=0.5, text="FARAPHEL - HELLO BILLY\nLEO - HELLO BOLLO", anchor_x="left", anchor_y="baseline", multiline=True ) self.chat_input = self.add_widget( widget.Input, x=10, y=10, width=0.5, height=50, texture_normal=texture_input_normal, texture_active=texture_input_active, texture_error=texture_input_error, ) self.button_save = self.add_widget( widget.Button, x=0.7, y=0, width=0.15, height=0.1, label_text="Sauvegarder", texture_normal=texture_button_normal, texture_hover=texture_button_hover, texture_click=texture_button_click ) self.button_quit = self.add_widget( widget.Button, x=0.85, y=0, width=0.15, height=0.1, label_text="Quitter", texture_normal=texture_button_normal, texture_hover=texture_button_hover, texture_click=texture_button_click ) self.board_ally = core.Board(rows=8, columns=8) self.board_enemy = core.Board(rows=8, columns=8) def on_draw(self): self.background.draw() self.grid_ally.draw() self.grid_enemy.draw() self.name_ally.draw() self.name_enemy.draw() self.score_ally.draw() self.score_enemy.draw() self.chat_log.draw() self.chat_input.draw() self.button_save.draw() self.button_quit.draw()