from typing import TYPE_CHECKING import pyglet from source import network from source.gui.scene.abc import Scene from source.gui import widget if TYPE_CHECKING: from source.gui.window import Window class RoomJoin(Scene): def __init__(self, window: "Window", *args, **kwargs): super().__init__(window, *args, **kwargs) texture_button_normal = pyglet.image.load("./assets/image/button/normal.png") texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png") texture_button_click = pyglet.image.load("./assets/image/button/clicking.png") texture_input_normal = pyglet.image.load("assets/image/input/normal.png") texture_input_active = pyglet.image.load("./assets/image/input/active.png") texture_input_error = pyglet.image.load("./assets/image/input/error.png") self.back = self.add_widget( widget.Button, x=20, y=20, width=0.2, height=0.1, label_text="Retour", texture_normal=texture_button_normal, texture_hover=texture_button_hover, texture_click=texture_button_click ) from source.gui.scene import MainMenu self.back.on_release = lambda *_: self.window.set_scene(MainMenu) self.entry_ip = self.add_widget( widget.Input, x=0.4, y=0.5, width=0.13, height=0.1, regex=r"\d{1,3}(\.\d{1,3}){3}", texture_normal=texture_input_normal, texture_active=texture_input_active, texture_error=texture_input_error ) self.entry_port = self.add_widget( widget.Input, x=0.53, y=0.5, width=0.07, height=0.1, regex=r"\d{0,5}", texture_normal=texture_input_normal, texture_active=texture_input_active, texture_error=texture_input_error ) self.connect = self.add_widget( widget.Button, x=0.4, y=0.4, width=0.2, height=0.1, label_text="Se connecter", texture_normal=texture_button_normal, texture_hover=texture_button_hover, texture_click=texture_button_click ) self.connect.on_release = lambda *_: network.Client( window=self.window, ip_address=self.entry_ip.text, daemon=True, username="Client" ).start() def on_draw(self): self.back.draw() self.entry_ip.draw() self.entry_port.draw() self.connect.draw()