from typing import TYPE_CHECKING import pyglet from source.gui.scene.abc import Scene from source.gui import widget, texture from source import core from source.utils.dict import dict_add_prefix if TYPE_CHECKING: from source.gui.window import Window class Game(Scene): def __init__(self, window: "Window", **kwargs): super().__init__(window, **kwargs) self.batch_label = pyglet.graphics.Batch() self.batch_button_background = pyglet.graphics.Batch() self.batch_input_background = pyglet.graphics.Batch() self.batch_grid_background = pyglet.graphics.Batch() self.batch_grid_line = pyglet.graphics.Batch() self.batch_grid_cursor = pyglet.graphics.Batch() self.background = self.add_widget( widget.Image, x=0, y=0, width=1.0, height=1.0, image=texture.Background.game, ) self.grid_ally = self.add_widget( widget.GameGrid, x=75, y=0.25, width=0.35, height=0.5, style=texture.Grid.Style1, rows=8, columns=8, background_batch=self.batch_grid_background, line_batch=self.batch_grid_line, cursor_batch=self.batch_grid_cursor, ) self.grid_enemy = self.add_widget( widget.GameGrid, x=lambda widget: widget.scene.window.width - 75 - widget.width, y=0.25, width=0.35, height=0.5, style=texture.Grid.Style1, rows=8, columns=8, background_batch=self.batch_grid_background, line_batch=self.batch_grid_line, cursor_batch=self.batch_grid_cursor, ) self.name_ally = self.add_widget( widget.Text, x=0.27, y=0.995, text="Raphael", font_size=20, anchor_x="center", anchor_y="center", batch=self.batch_label, ) self.name_enemy = self.add_widget( widget.Text, x=0.73, y=0.995, text="Leo", font_size=20, anchor_x="center", anchor_y="center", batch=self.batch_label, ) self.score_ally = self.add_widget( widget.Text, x=0.44, y=0.995, text="7", font_size=25, anchor_x="center", anchor_y="center", batch=self.batch_label, ) self.score_enemy = self.add_widget( widget.Text, x=0.56, y=0.995, text="5", font_size=25, anchor_x="center", anchor_y="center", batch=self.batch_label, ) self.chat_log = self.add_widget( widget.Text, x=10, y=70, width=0.5, text="FARAPHEL - HELLO BILLY\nLEO - HELLO BOLLO", anchor_x="left", anchor_y="baseline", multiline=True, batch=self.batch_label, ) self.chat_input = self.add_widget( widget.Input, x=10, y=10, width=0.5, height=50, style=texture.Button.Style1, background_batch=self.batch_input_background, label_batch=self.batch_label, ) self.button_save = self.add_widget( widget.Button, x=0.7, y=0, width=0.15, height=0.1, label_text="Sauvegarder", style=texture.Button.Style1, background_batch=self.batch_button_background, label_batch=self.batch_label, ) self.button_quit = self.add_widget( widget.Button, x=0.85, y=0, width=0.15, height=0.1, label_text="Quitter", style=texture.Button.Style1, background_batch=self.batch_button_background, label_batch=self.batch_label, ) self.board_ally = core.Board(rows=8, columns=8) self.board_enemy = core.Board(rows=8, columns=8) def on_draw(self): self.background.draw() self.batch_button_background.draw() self.batch_input_background.draw() self.batch_grid_background.draw() self.batch_grid_line.draw() self.batch_grid_cursor.draw() self.batch_label.draw()